Ogre
AurochPeter  [developer] 2 Oct, 2017 @ 2:53am
Favourite non-Ogre unit?
You've provided some fantastic answers to this question, so let's flip things round: what's your favourite unit (or other play piece) that isn't an Ogre?

Howitzer? GEV? Command Post? Heavy Tank? Infantry?

And importantly, why is it your favourite?
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Showing 1-15 of 17 comments
GranitePenguin 2 Oct, 2017 @ 6:21am 
Depends on context. Strength for cost, the HVY is a rock-solid unit. Playing classic Ogre games it's hard to beat it's power, especially in pairs. My emotional favourite is the GEV. I've spent so many years playing Breakthrough and Raid, it just calls to me as my go-to unit. The speed of the GEV gives it a flexibility and downright fun-factor no other unit has.
Last edited by GranitePenguin; 2 Oct, 2017 @ 6:22am
Diarmuhnd 2 Oct, 2017 @ 8:02am 
for me thats a simple one ... the spawn of ogrethulu.
as for why ... i've always liked the crazier stuff, they were much more fun to tweak & paint.
Last edited by Diarmuhnd; 2 Oct, 2017 @ 8:04am
AurochPeter  [developer] 2 Oct, 2017 @ 8:18am 
Originally posted by Diarmuhnd:
for me thats a simple one ... the spawn of ogrethulu.
as for why ... i've always liked the crazier stuff, they were much more fun to tweak & paint.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
AurochJake 2 Oct, 2017 @ 12:02pm 
That's a tough one! I really like Superheavy Tanks and Howitzers for their devastating firepower, but I think GEVs probably win in this debate as they are just so useful. Obviously they don't have the most powerful weaponry, but when used the right way they can be so effective. The fact they get two movement phases means they can pick off Ogres while maintaining their distance and that is crucial :)
Auroch Digital  [developer] 2 Oct, 2017 @ 12:28pm 
Going to GEV x 100!
Xenophonii 2 Oct, 2017 @ 3:16pm 
I like heavies paired with missile tanks. Overall, hmmm, that's a tough one, I'd say whichever one is kicking the most ass at the moment ;p
Diarmuhnd 3 Oct, 2017 @ 7:41am 
Originally posted by AurochPeter:
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
https://www.youtube.com/watch?v=sOA5Chz3iU4 the 3rd one is most liked, but the last one (Christopher Walken) was funny.
Durendal.exe 3 Oct, 2017 @ 8:15am 
I've really got to many of these things to choose. I really enjoy well-executed uses of infantry and transports, myself. I've killed enough CPs by crash-dumping infantry into a nearby city out of their GEVPCs. Then they're impossible to dislodge, and rush out on the following turn to overrun any defenders en-masses and snipe the CP.

...They all inevitably die at this point if that wasn't the end of the scenario, but such is the lot of gropos in Ogre.

I enjoy any and all GEV units for their manueverability. Heavy/Missile tank combo just for being good. Light tanks for making effective anti-GEV screens. I tend to find the SHVY to overcosted for what it can accomplish in most situations.

One of my favorite unofficial 'conventional' units is the experimental Spitze Cybertank-Destroyer. Being an absolutely stupid 10/10 gun on a D1 M1 move-or-shoot platform. It can only go out to range 6 unless it combiens its attack with a spotter, uses the laser LOS rules for shooting, and costs either 2.5 or 3 Armor units. its potential uses are extremely limited, I just find the idea of a giant ♥♥♥♥♥♥ railgun in the vein of WWII era railway cannons to be incredibly amusing.

I've really been gung-ho about collecting all the units from articles and old fansites and trying to create a comprehensive catalogue of them. Some of these have stat typos or need to be revisted for other reasons, but I've even got a custom low-res counter sheet. (made of bits of other ones from around the net and some custom pixel work)

https://i.imgur.com/nXha2sb.png
sparky00 3 Oct, 2017 @ 8:29am 
That's a tough one- each unit has their role. For some reason i've always had a soft spot for missile tanks - i like the way they look. They don't have speed or firepower, but every once in a while they get a lucky long-range hit that really changes things.
tomasrawlings  [developer] 3 Oct, 2017 @ 9:37am 
I want to fly the flag for the Missile Tank - good range, keep 'em moving and hitting and they make a difference.
Ledd_Bate 5 Oct, 2017 @ 1:01am 
In "Ceasefire Collapse" type scenarios on the GEV maps, I prefer a mix of HVYs and MSLs. Though if I have to choose, I'd say the HVY, because it's the best bang-for-the-buck in terms of ATK and DEF stats. Plus it's ability to ignore forests gives it the ability to manuever freely.

In "Raid" type scenarios, as the attacker, I'll take a mix of GEVs and LGEVs. Again, if I have to choose, I'd go with the LGEVs because they pro-offer two targets and let you hit more objectives simultaneously. As the Defender, I'll take a mix of HVY and LT tanks. (HVYs to lurk in and around forests, LTs to fill in the gaps between (or lurk in towns to dash out and try to snap up an unwary GEV that wanders too close.) Again, if I have to choose, I'll go with HVYs only. NOTE: if the area to be defended has choke points that are created by terrain that's very unfriendly to GEVs, then I might opt for HWZs screened by INF. But only if the area is narrow enough that the HWZs can cover ALL the approaches, otherwise it's just a waste of time if the enemy can quickly get around your defensive line without being fired upon.
KaijuWrangler 5 Oct, 2017 @ 2:11am 
G.E.V for me , like other have said the fun factor and manouverability!
AurochJake 5 Oct, 2017 @ 2:18am 
Originally posted by Ledd_Bate:
In "Ceasefire Collapse" type scenarios on the GEV maps, I prefer a mix of HVYs and MSLs. Though if I have to choose, I'd say the HVY, because it's the best bang-for-the-buck in terms of ATK and DEF stats. Plus it's ability to ignore forests gives it the ability to manuever freely.

In "Raid" type scenarios, as the attacker, I'll take a mix of GEVs and LGEVs. Again, if I have to choose, I'd go with the LGEVs because they pro-offer two targets and let you hit more objectives simultaneously. As the Defender, I'll take a mix of HVY and LT tanks. (HVYs to lurk in and around forests, LTs to fill in the gaps between (or lurk in towns to dash out and try to snap up an unwary GEV that wanders too close.) Again, if I have to choose, I'll go with HVYs only. NOTE: if the area to be defended has choke points that are created by terrain that's very unfriendly to GEVs, then I might opt for HWZs screened by INF. But only if the area is narrow enough that the HWZs can cover ALL the approaches, otherwise it's just a waste of time if the enemy can quickly get around your defensive line without being fired upon.

Good point about terrain being a slightly limiting factor for GEVs - otherwise they'd be far and away my favourite unit. Heavy Tanks all-terrain capabilities make it very useful, and at a good price too! :)
GranitePenguin 5 Oct, 2017 @ 6:35am 
Originally posted by AurochJake:
Good point about terrain being a slightly limiting factor for GEVs - otherwise they'd be far and away my favourite unit. Heavy Tanks all-terrain capabilities make it very useful, and at a good price too! :)

This is a key element of why the game has persisted for so long; all the units are well-balanced. There is no single unit that overpowers everything; you have to use a balanced mix of units or the flaws of that unit will kill you.
tomasrawlings  [developer] 5 Oct, 2017 @ 12:45pm 
Originally posted by GranitePenguin:
Originally posted by AurochJake:
Good point about terrain being a slightly limiting factor for GEVs - otherwise they'd be far and away my favourite unit. Heavy Tanks all-terrain capabilities make it very useful, and at a good price too! :)

This is a key element of why the game has persisted for so long; all the units are well-balanced. There is no single unit that overpowers everything; you have to use a balanced mix of units or the flaws of that unit will kill you.

Yup, it's amazingly well balanced! Didn't 1st edition have GEV moving more on 2nd move making them too powerful?
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Date Posted: 2 Oct, 2017 @ 2:53am
Posts: 17