SCUM
I love the new locks
I just wanted to say i'm really happy with the new locks. I've never been able to pick gold locks consistently so this gives me a new raiding option besides door camping and the explosive approach.

By the looks of it a good lock-picker will still be faster, but at least there's more Balance (aka ways to duck people over).

ps: and no more hording of insane amounts of lockpicking items. I've hated the lock-picking implantation from the start and i still hate it foolhardily.

Kind regard,

Someone who doesn't do kill-boxes or goes to nuclear because of the lockpicking mechanics.
Last edited by Koent c. Uranus; Apr 14, 2023 @ 4:32am
< >
Showing 1-15 of 23 comments
fatesdeath Apr 14, 2023 @ 6:29am 
carefull bro the pvp lords/lockpickers see this
there was a whole wave of rage when they first were put in
for exactly the reason you stated
being able to raid and not need to spend a stupid ammount of time figuring out how to play a broken mini game lockpicking

i still want more way to lock things but this is fine for now
but lockpicking needs to be reworked... as it is its just cancer
Beda  [developer] Apr 14, 2023 @ 6:45am 
Glad to hear it and yes more lock options will be coming.
Koent c. Uranus Apr 14, 2023 @ 7:15am 
Yeah, our best lockpicker wasn't to happy about it as wel. Probably because he lost his advantage over me for when we play against each other. In his opinion everyone just needs to buy a good keyboard.
serilium Apr 14, 2023 @ 7:49am 
Originally posted by Koent c. Uranus:
Yeah, our best lockpicker wasn't to happy about it as wel. Probably because he lost his advantage over me for when we play against each other. In his opinion everyone just needs to buy a good keyboard.

good keyboard - is that one where you can create macro`s or just a keyboard that works, i find a fast mouse works better mines a logitech g703 it`s about 7x faster than a normal mouse, and i can usually beat a 11 second lock in half that time with lock picking set to basic or medium both are the same to me (i`m old), the 3 to 4 second locks i don`t even bother trying to pick those.
Koent c. Uranus Apr 14, 2023 @ 8:07am 
No, macro's are hard to make... trust me. It's the longer release time a normal has in comparison to a mechanical keyboard. It tends to "tick" more when you turn the lock. It also makes you move your mouse to early putting more strain on the pick.

The 10 sec locks usually take me 2 seconds unless i start on the wrong side. Then it's more like 5 seconds. I can get trough the iron locks and the silver. But it's 90% luck.
Last edited by Koent c. Uranus; Apr 14, 2023 @ 8:08am
fatesdeath Apr 14, 2023 @ 11:22am 
let me be clear.. bronze WORLD locks are generally fine..
silver world locks are manageable

its the gold ones....

but over all i find the mini game broken
ill bring up my last suggestion

is to remove the timer
but to make it have WAY more "feather" checks
you still need skill to land all the checks in a row

its just takes slightly longer but still takes skill to do it

i find the problem is people dont have time to actualy learn it
yes even on the practice board
most times its just hoping you land on the right starting point and then again hoping you turn the right way and not over turn... and that changes from person to person keyboard to keyboard

not clue if it even possible

i see the flaw being the god teir lockpickers just makes that easier because you dont have to worry about a timelimit..

though its still a hope you turn the right way 5 pins down
maybe 10 pin locks? and somehow random variations...
so my hopes is that they break more picks than they do now
cant raid super fast if you break more lockpicks more often..

i find the god teir lockpickers ALWAYS use the bobbypins or saftey pins..
for fast raids they are too easy to come by.. people have way too many usually

now if they went and got like a backpack of red or yellow drivers and actual lockpicks or advanced ones then fair enough


idk i just think the minigame is so slanted for some people that it can make some aspects of the game,some pve aspects too
have become something people cant even participate in
for What ever reason
Last edited by fatesdeath; Apr 14, 2023 @ 11:24am
xKiCkx  [developer] Apr 16, 2023 @ 1:45am 
Originally posted by fatesdeath:
let me be clear.. bronze WORLD locks are generally fine..
silver world locks are manageable

its the gold ones....

but over all i find the mini game broken
ill bring up my last suggestion

is to remove the timer
but to make it have WAY more "feather" checks
you still need skill to land all the checks in a row

its just takes slightly longer but still takes skill to do it

i find the problem is people dont have time to actualy learn it
yes even on the practice board
most times its just hoping you land on the right starting point and then again hoping you turn the right way and not over turn... and that changes from person to person keyboard to keyboard

not clue if it even possible

i see the flaw being the god teir lockpickers just makes that easier because you dont have to worry about a timelimit..

though its still a hope you turn the right way 5 pins down
maybe 10 pin locks? and somehow random variations...
so my hopes is that they break more picks than they do now
cant raid super fast if you break more lockpicks more often..

i find the god teir lockpickers ALWAYS use the bobbypins or saftey pins..
for fast raids they are too easy to come by.. people have way too many usually

now if they went and got like a backpack of red or yellow drivers and actual lockpicks or advanced ones then fair enough


idk i just think the minigame is so slanted for some people that it can make some aspects of the game,some pve aspects too
have become something people cant even participate in
for What ever reason

That's because "bronze" is the lowest tear, iron, silver, and gold are actually craftable locks and used for base protection, if they were easy to lockpick then there would be absolutely no use for them.
oynlengeymer Apr 16, 2023 @ 2:32am 
bcu lock. kill the player or squad member is only way in.

dial lock with 4 digits found in kilboxes

Swipe card locks. gold bank card is needed for each squad member and there is an actual cost per entry/exit.. but this should mean gold cards have 4 digit pin.

For a solo, just don't even bother building a base.
Famous (Banned) Apr 16, 2023 @ 3:45am 
Gold locks should be left as is. You just have to put in the time to learn, I have a cheap keyboard/mouse, I cracked 5 golds, 3 silver, 2 rusty in my raid session tonight with crafted picks. It isnt easy for me, but it is something that can be learned, def getting better. There is a lock picking board in game to practice, ****I think the reason why most people dont do well at it is because all of the little details of the mini game are not explained.****

I dont like how PVE content is behind lock picking though. I think there needs alternatives, like power tools that can be used to breach world locks(kill box load outs and medical lockers), however, c4 components/things used to destroy other players base progression should always be behind lock picking.

The dial locks are not effective, cracked my first one tonight in 10 minutes, maybe less. I expect the more i crack them, the more a pattern will emerge as far as what range of numbers people choose more often for combos, and that will drop my time spent getting through dial locks. A dial lock with 3000 possible combos would better.

****Zapper damage on dial locks should not come back though.*****

Last edited by Famous; Apr 16, 2023 @ 3:40pm
MeanStreak Apr 16, 2023 @ 6:44am 
Need to at least add zappers with the dial locks.
fatesdeath Apr 16, 2023 @ 8:06am 
Originally posted by xKiCkx:
That's because "bronze" is the lowest tear, iron, silver, and gold are actually craftable locks and used for base protection, if they were easy to lockpick then there would be absolutely no use for them.
+
Originally posted by Famous:
It isnt easy for me, but it is something that can be learned, def getting better. There is a lock picking board in game to practice, I think the reason why most people dont do well at it is because all of the little details of the mini game are not explained.

I think there needs alternatives, just like how we are getting alternatives to base security.
i understand they are not suppoosed to be stupid easy... just find the mechaninc wack
famous basicly stated what i put but in a more thought out answer

if i had total control would make the current locks only world locks and come up with something else

just dont like the ungodly ammount of time you need to "learn"
i feel like famous said no pun intended locks things behind a mechanic some people just cant make work..

again if i had full control id just put the rust code locks in the game for player locks
and rework something else for lockpicking... for more lock options

even though we dont have "hacking" skill yet
imo a 4 code lock is still doable just slightly longer than current versions
unless you ARE going to bring out a 4 lock?
Famous (Banned) Apr 16, 2023 @ 3:16pm 
Originally posted by MeanStreak:
Need to at least add zappers with the dial locks.

Then players could just change there combos every time they log in and that would kill raiding because of the number of gloves needed.
Famous (Banned) Apr 16, 2023 @ 3:28pm 
One of the solutions to balance raiding is using the massive map in favor of the base builder, currently its too easy to find the raid.

-There are a few well hidden depressions and draws in the terrain that are good spots for a base, the map should be adjusted to add many many more of these spots. My favorite spot you have to come within 50 meters in all directions to see down into the depression where a smaller base can be built.

-More well hidden caves in each grid structured for cave bases would be a great addition. Especially when the map marker gets removed, finding these bases without the lame dynamic map marker will be more of a challenge.

-The bird eye view from respawn and planes needs to be nerfed. Trees cover things, but not in SCUM. Building in the woods should shield your base from being seen by planes and suicide spammers.

-Removing the map marker for a more rudimentary static gps would make canvasing for bases more skill involved. Or if its a gps that stays on, it should give dynamic grid coordinates that you have to reference to a map.

-Majority of players are on foot, balance this by making fuel less available for the few with vehicles. This would balance the game in general and make base hunting more costly if done by vehicle.

*****This game needs to stop holding my hand when it comes to me easily finding my next raid.*****
Last edited by Famous; Apr 16, 2023 @ 4:28pm
InDaZone Apr 16, 2023 @ 4:34pm 
Originally posted by Koent c. Uranus:
I just wanted to say i'm really happy with the new locks. I've never been able to pick gold locks consistently so this gives me a new raiding option besides door camping and the explosive approach.

By the looks of it a good lock-picker will still be faster, but at least there's more Balance (aka ways to duck people over).

ps: and no more hording of insane amounts of lockpicking items. I've hated the lock-picking implantation from the start and i still hate it foolhardily.

Kind regard,

Someone who doesn't do kill-boxes or goes to nuclear because of the lockpicking mechanics.

I could teach you how to pick gold locks. It’s not hard. I taught a guy that was too afraid to leave the base how to do kill boxes solo. You just need to understand the mechanic and practice tapping and moving pick. Do what this guy says and you will get it.

https://youtu.be/mYd-iwudj_c
InDaZone Apr 16, 2023 @ 4:40pm 
Originally posted by fatesdeath:
Originally posted by xKiCkx:
That's because "bronze" is the lowest tear, iron, silver, and gold are actually craftable locks and used for base protection, if they were easy to lockpick then there would be absolutely no use for them.
+
Originally posted by Famous:
It isnt easy for me, but it is something that can be learned, def getting better. There is a lock picking board in game to practice, I think the reason why most people dont do well at it is because all of the little details of the mini game are not explained.

I think there needs alternatives, just like how we are getting alternatives to base security.
i understand they are not suppoosed to be stupid easy... just find the mechaninc wack
famous basicly stated what i put but in a more thought out answer

if i had total control would make the current locks only world locks and come up with something else

just dont like the ungodly ammount of time you need to "learn"
i feel like famous said no pun intended locks things behind a mechanic some people just cant make work..

again if i had full control id just put the rust code locks in the game for player locks
and rework something else for lockpicking... for more lock options

even though we dont have "hacking" skill yet
imo a 4 code lock is still doable just slightly longer than current versions
unless you ARE going to bring out a 4 lock?

You don’t need an ungodly amount of time to learn to lockpick. You just need to actually understand the mechanic, take a little time to practice your tapping AND most importantly have ADVANCED lockpicking skill.

I think most of the claims of people cheating is because people don’t understand that gold locks are trash without high damage lock protection. I had 18 gold locks removed from a base last week. It didn’t phase me because I know they are garbage. A good lockpicker only needs a few attempts to remove one.
Last edited by InDaZone; Apr 16, 2023 @ 5:35pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Apr 14, 2023 @ 4:29am
Posts: 23