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Some Optimization
Maybe these thing can help to optimize the server performance:

AutoDestroy of bases with "no Owner" in 7days no matter if the base parts have more health as for a week.
And please bring back the first system to destroy baseparts with the drone without the delay. i dont understand the sense of this. it would make it easier to destroy abandoned bases for admins.

And another thing is, please add at the g-portal server settings a button, where the server owner can set the time, in which not moving vehicles spawn new.

I dont know if you make it in the past, but maybe it would help to play on privat servers with 40+ people on, to get a better understanding for the lags.
If you need admin rights for better testing, please contact me, i would give you the rights on my server.
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Showing 1-9 of 9 comments
Deleted over 30 abandoned bases today, and the server runs very smoother then tge days before.
Bunny  [developer] Sep 8 @ 11:16pm 
Thanks for sharing the info with us ! Upcoming patches should see some drastic increase in server and player client performance. Optimization is our number one priority right now and internal test we undertook recently show some room for optimism ( we've actually managed to have a singleplayer like performance on a server that was full ). Hopefully that will solve the issues, although I did forward your message to people in charge just in case. Once again ,thanks for the feedback and suggestions !
Originally posted by Bunny:
Thanks for sharing the info with us ! Upcoming patches should see some drastic increase in server and player client performance. Optimization is our number one priority right now and internal test we undertook recently show some room for optimism ( we've actually managed to have a singleplayer like performance on a server that was full ). Hopefully that will solve the issues, although I did forward your message to people in charge just in case. Once again ,thanks for the feedback and suggestions !

THX BUNNY !!!!

Another suggestion: Maybe you can limit the number of parts with can build with a flag. Maybe 1000 parts or so per flag.
Today i destroy an old base with like 5000 parts and it took 1,5hours. ;-)
I think it would verry good for the performance. ;-)
Bunny  [developer] Sep 9 @ 12:51am 
Originally posted by Homer4675:
Originally posted by Bunny:
Thanks for sharing the info with us ! Upcoming patches should see some drastic increase in server and player client performance. Optimization is our number one priority right now and internal test we undertook recently show some room for optimism ( we've actually managed to have a singleplayer like performance on a server that was full ). Hopefully that will solve the issues, although I did forward your message to people in charge just in case. Once again ,thanks for the feedback and suggestions !

THX BUNNY !!!!

Another suggestion: Maybe you can limit the number of parts with can build with a flag. Maybe 1000 parts or so per flag.
Today i destroy an old base with like 5000 parts and it took 1,5hours. ;-)
I think it would verry good for the performance. ;-)



For now , we do not want to limit the players with the size of the base they can build ( the only limit are the resources ). If the performance demands it, this will change ( maybe different kind of flags for different base sizes ? ). We will see what comes of it in due time :)
Different kind of base sizes is a good idea. maybe the "higher" flags, where only build with many of rare resources.
Or a flag system like in ARMA3 EXILE.😉

Btw: First time i played SCUM, i think: o it could be like EXILE.😉😉😜
Bunny  [developer] Sep 9 @ 3:14am 
Originally posted by Homer4675:
Or a flag system like in ARMA3 EXILE.😉

Btw: First time i played SCUM, i think: o it could be like EXILE.😉😉😜


I'll take that as a compliment :D
quote=Bunny;1635292137569864180]
Originally posted by Homer4675:
Or a flag system like in ARMA3 EXILE.😉

Btw: First time i played SCUM, i think: o it could be like EXILE.😉😉😜


I'll take that as a compliment :D [/quote]

No problem. 😉with pleasure.

Another thing that we noticed: sometimes if you loot and open a closet or something, you get a delay of 2 sec. before you see whats in it. That lasts 10-15 min. and after this all is normal.
Sorry for my english, i hope you understand what i mean.
Last edited by Homer4675; Sep 9 @ 11:19am
Bunny  [developer] Sep 10 @ 12:07am 
Par of the delay is the new item virtualization system which is saving resources for better performance, and the other part depends on the lag on the server itself. We reckon this is gonna improve as well with better optimization.
Last edited by Bunny; Sep 10 @ 12:07am
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