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Fordítási probléma jelentése
At the very least, a folder in the game dir and a written tutorial would be great.
I'd say aim for something like that, whether it be through graphical interface or just extensive scripts in some programming language.
An idea that might work well in this game are custom Weapons, like in Relic Hunters Zero.
Other than that, I'd ideally like to see being able to add your own buildings to the procedural generation process, maybe even have a sort of tick box for which buildings can spawn. That way, people can make their own custom districts that still kinda follow the game rules, as apposed to just a flat level editor where you just make 1 level
If you can just design your own buildings, like in a level editor, and just add those to your generation process. Of course, you'd need to specify what can spawn in your buildings, such as possible NPC's, and where a vending machine can spawn, for example. I don't really know the technical aspects of such things, but given this, people can in time make their own worlds that still follow Streets of Rogue rules. Most of the NPC's can just be reskinned an dumped into another "world". If people were to make alien worlds, or medievel worlds, or whatever, cops are still cops and shopkeepers still shopkeepers, but the building layouts and such would need to change
If that's correct, being able to add to and alter the composition of the libraries. This might be as basic as making our own store and bank layouts, to adding new building types (complete with custom NPCs), to complete reworks.
Besides that, the ability to really assemble buildings yourself.
P.S Creating disasters would be nice as well