Streets of Rogue

Streets of Rogue

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Can you increase the maximum number of perks on Custom Character creation?
Please please please please
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Showing 1-10 of 10 comments
Kajnake Dec 4, 2017 @ 7:21am 
Ever tried adding negative traits?
Erenussocrates Dec 4, 2017 @ 3:11pm 
I already do. The problem isn't the 20 points limit, but the 8 traits limit. Ever since the new update, I feel like most of the custom classes you are able to create are vastly underpowered compared to a vanilla class that has a similar role/skillsets. That's why it would have been much better if max trait limit was 10.
Last edited by Erenussocrates; Dec 4, 2017 @ 3:12pm
Ansam Dec 4, 2017 @ 6:01pm 
"custom classes you are able to create are vastly underpowered compared to a vanilla class that has a similar role/skillsets"

Well yea, why would you play as Soldier when you can just make Not-Soldier with a rocket launcher instead of Modern Warfare. And for that matter, no character has more than 8 traits.

I only feel this creator limit compared to classes with high Accuracy, as it just seems a waste of points to spend. But such classes like Zombie, Wrestler, Jock, Thief, Doctor, I enjoy creator alternatives more often than the original.
Erenussocrates Dec 4, 2017 @ 6:10pm 
Rocket launcher has so few ammo in it that it's an almost situational item if you don't want to waste it, just like how modern warfarer is situational.

Well for example try to create a gorilla alternative who only goes unarmed combat and you'll see.
Ansam Dec 4, 2017 @ 6:17pm 
Originally posted by Erenussocrates:
Rocket launcher has so few ammo in it that it's an almost situational item if you don't want to waste it, just like how modern warfarer is situational.

Well for example try to create a gorilla alternative who only goes unarmed combat and you'll see.
Situationally, being, a cheaper alternative to grenades? On a class with Kill Ammunizer? Basically you can break any window and non-metal wall you want whenever you want.

Unarmed Gorrila? You're doing it wrong. The best aspect of Primal Lunge is melee durability effeciency, as well as breaking walls and windows you wouldn't be able too otherwise. If you just want an Unarmed gorilla, use Floats Like a Butterfly instead.

EDIT: Also, gorilla is inherintly not comparable since it cannot talk to other gorillas anyways.
Last edited by Ansam; Dec 4, 2017 @ 6:17pm
Erenussocrates Dec 4, 2017 @ 8:00pm 
"You are doing it wrong" is not really a compelling argument here. The point is whether I want to, or not. Unarmed classes before the update definitely had more advantages than now, and more flexibility to create a class around it. Heck, it doesn't even need to be the positive quirks limit. He can divide the the quirk limits as positive quirks and negative quirks, and he can set the maximum limit of negative quirks as higher than the positive quirk limits, something like 4 for positives and 5 for negatives, so at least I could give one more point to a stat or something. And setting the limit of negative quirks a bit higher than positive quirks does make sense too.
Last edited by Erenussocrates; Dec 4, 2017 @ 8:01pm
Ansam Dec 4, 2017 @ 8:20pm 
And you can do it. Like using Naked and Shrewd Negotiator. Sure you lose out a lot of potential benefits, and make the game harder for yourself, but you can still do it.

What in this update exactly changed to make Unarmed worse, or less creative?

Seperating Positive and Negative trait limits just makes things worse. Then you won't be able to sink negative traits for better items/ stats, or have a trait based minion build. You would constantly feel bad for not picking negative traits.
Erenussocrates Dec 4, 2017 @ 9:09pm 
Naked and Suspicious cancel out each other for example, and there are more negative traits that cancel each other too. Sharp Lunge is also no longer selectable. I don't remember all of them, it had been some updates since last time I had played until now.

The bottom line is I had a bare-hand type of character who was not "OP" - above 20 points, and he had stuff like diminutive, suspicious, malodorous, sucker, computer illiterate, and he also had stuff like sharp lunge, knuckley and fast melee. My aim was to create a character themed around typical "Shonen protag kid" while keeping below the OP-limit, and it worked, and he didn't really suck at the same time too.

But now due to all of these changes, it's impossible to create characters like that anymore, not only because sharp lunge is no longer accessible, but because I cannot select certain traits together as well. Before, I had one character with sharp lunge ability, and another with primal lunge ability, and both had very differing stats and trait sets. Now that the number of options have been decreased. That's why I'm asking to have one more room for negative traits so that at least we could save that point for a stat or something, so the characters wouldn't totally suck.

Separating positive and negative trait limits definitely would make more sense, and also still would prevent creating certain trait based broken characters. And sinking negative traits for better items/stats would still work, especially since negative traits would have one more point over positive traits. And it would still prevent creating broken characters by sinking all of them in negative traits too.
Ansam Dec 4, 2017 @ 9:35pm 
Of course Naked and Suscpiscious cancel each other out, they have the exact same effect, only Naked has a second effect on it. It's redundant. Like Strict Cannibal and Jugularious, if you could take both at the same time that's entirely redundant to the point there is no penalty for taking a penalty. Buy 1 get 1 free.

Sharp Lunge was not a benefit to Unarmed, it was a benefit to ANY combination of stats, traits, and items. Sharp Lunge alone is enough to kill 9 out of 10 npcs and was rightfully removed. You could have -10 point sharp lunge user and still roflstomp unarmed combat better than any weapon would.

By dividing positive / negative traits, or allowing more negative traits, it would effectively just be more points to spend in creator. If it wasn't for a trait limit, why wouldn't I just take Loud, Sucker, Computer Illiterate, etc on every custom character I could? To the point that these negative quirks become hilariously normal?

So why have the third step, and not just 1 free stat point in creator, an extra 2 points cap even?
Erenussocrates Dec 4, 2017 @ 9:47pm 
Well they are "normal" only and if only you are putting them to every single character you create by yourself, and there's still a limit to the number of traits you can put anyways.

"So why have the third step, and not just 1 free stat point in creator, an extra 2 points cap even?"

Well I mean, that could very well work too. I would just prefer the extra 2 points cap over the first one because it offers more options.

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Date Posted: Dec 4, 2017 @ 2:37am
Posts: 10