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If you show the units 1 player has an advantage. Yeah, you could change the player who places his unitgs or place one unit and then the other player one and so on. But that´s boring
We love to play the guessing game. Like Rock Paper Scissors. It´s very funny to guess, what your opponent is choosing. And that´s a mind strategy at least. We play usually a small tournament with 3 player. So you learn to read your enemy, what will be his next units, if he lost the last match, etc. And - we are no pro gamers. It´s a fun for some 2 hours. Non of us knows all units. It´s no hard tournament (e-sports) with money. Just for fun. So casual-players have a real chance - that´s very nice for all players. Your neighbour can join, and win. Not all games have to be perfectly strategic and fair. There are a lot of this. But some games are good at beeing unfair, depending on luck. That´s what we use TABS for...
The black half screen would be easy to implement.
We are playing like that - but we are yousing a towl: https://youtu.be/uWlwDP28H3E?t=11
I've also suggested the "double blind" guessing game mode before, and my partner and I have had a blast playing it ourselves by carefully positioning the camera. Official support for it (like a simple fog-of-war toggle) would be very welcome.
The level of actual strategy involved is limited, since the only information you're given is the number of units placed and their sum total cost, but high-level strategy isn't really the point of this game, is it?
The end result of this game mode is both players get to witness a battle that neither of them could have seen coming. Hilarity for everyone involved.
It´s no e-sports for a few pro-gamer,
it´s e-fun for erveryone.
EX: I place down Muskets. Then the other player places down Samurai, so I deleted my Muskets right off the bat and place down Fencers. Then... I assume you get the point.
The best way to get through this is to introduce a coin flip for who places first. Aka, loser places first because the winner gets to counter them.
We don´t wan´t to see, what the other player has placed for units. The suppose & surprise is part of the fun for us.
strategic is where, like caduceus said, you flip a coin or roll a dice and the loser goes first in placing units. you start off with 1000 coins. in the first round, both players can place any unit. but the winner and loser are restricted to two randomly picked factions in the next round(secret faction has less chance to get chosen) to add on to their army and are given 1000 coins each. the winner gets an additional 500 but places after the loser. the loser can either keep or reset their army. keep in mind that the reset army does not have the variety of units that could have been placed in the very first round. so when the first round has been won, the loser could have a reset army and 2000 coins while the winner could have 2500 coins. keep going until best of how many rounds you want to play.
the wacky is what you have described.
inspired by TABS horse. check out angory tom on youtube.
anyone can give feedback on the strategic mode.
edit: the winner outbalances the loser too much so i guess the loser should get the additional 500 every round. not the winner. some more expensive units are locked. maybe there can be an additional option every round to pass 100 - 1500 coins to next round for a more expensive but powerful unit.
So please devs - take a look into multiplayer. No network-code has to be implemeneted. Make SingleScreen-Multiplayer. Just make one screen black, at the moment player 1 adds his units. And after that the screenhalf of the other player, who just has placed his unis.
Or simply hide the placed units.
It´s pretty tiny work, for high fun upgrade. An a lot of streamers would make vids of it and so do some advertisment.
It would be so easy. Who´s interested in this simple multiplayer-mode, please write the devs some lines or just the youtube-vid, so they can get the idea:
Support@landfall.se