Foxhole
Siege Camp  [utvikler] 17. aug. 2017 kl. 9.31
0.2 Server Update
Update 0.2 will be rolling out between 3PM - 6PM EDT today (Aug 17). During this time, we will be updating servers one by one. When a server is updated, it will be brought down for several minutes. Once the update is complete, players will be able to rejoin. The progress of wars (towns, structures, vehicles, etc) will be restored in most cases, but for a small subset of servers things like squad claims and item orders will be reset. Servers with low population may be retired or have their wars reset. In the future we hope to improve the process for updating servers to minimize the amount of disruption that occurs. Thanks for the patience.

For detailed information on the status of servers after the update, please see this thread

For update to date information on the status of the update, please check #announcements on Discord[discord.gg].

Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.1 client by switching to the "Update-0.1" branch on Steam via the "Betas" properties tab.​
Sist redigert av Siege Camp; 17. aug. 2017 kl. 14.07
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Lupus 17. aug. 2017 kl. 14.24 
Will there be any changelog?
Floki 17. aug. 2017 kl. 14.29 
Can u please update them all when you force in steam to update? Cant connect to any of my usual servers which is just pretty annoying :nonplussed_creep:
Just noticed your note thanks for adding beta support till the servers are updated :happy_creep:
Sist redigert av Floki; 17. aug. 2017 kl. 14.36
Chikuwu 17. aug. 2017 kl. 14.32 
What was the update about? no changelog anywhere?
Jorgo (6BCT) 17. aug. 2017 kl. 15.00 
Yes, could you please add a changelog?
J0BA 17. aug. 2017 kl. 15.25 
Yo guys take a look at this :

http://www.foxholegame.com/single-post/2017/08/17/Foxhole-02-Release-Notes

There will be a stream @ 8 pm EDT / 2 am CEST @ http://twitch.tv/foxholecommunity

(From the website)

New Content
New Item: Bayonet
A blade that fixes to the muzzle of a Rifle. Allows the wielder to perform a ranged melee attack

Gameplay Features & Changes
Support for 140 players per server
Reviving a player now grants XP
Azimuth is now shown on HUD for Field Artillery drivers
Squad locks on enemy vehicles no longer prevent access of any kind
Squad locks on vehicles are automatically relinquished after 2 hours of inactivity

Game Balance
Stockpile assembly time reduced by 30% on all items
Basic Material assemble quantity increased from 10 to 20
Refined Material assemble quantity increased from 10 to 20
Fuel assemble quantity increased from 5 to 10
Explosive Material assemble quantity increased from 3 to 5
Default melee attack damage decreasd by 50%
Friendly fire affects on Outposts

Other Changes
Map playlists (servers rotate to a new map automatically)
Added button for searching for region specific servers
Initial support for localization to other languages
Server browser now sorts by type (community vs official servers)
Support for partial community servers
Prompt is shown before joining a server queue
Support changing 0.0.0.x version numbers in build without breaking compatibility with the server
Welcome message is now showed in chat window upon entering a server

Major Bug Fixes
Players no longer get stuck in Foxholes when they are upgraded or when their exit points are blocked
Tech Parts can no longer be gathered if inventory is full (for base resource)
Stockpile assembly no longer behave erratically under poor network conditions
Fixes issue that causes items to be lost when double clicking
Fixes exploit that allows items to be duplicated
Medical Lab near The Well on Endless Shore is now accessible with the Construction Vehicle
Factory order queue no longer gets stuck after the server recovers from an unexpected crash
Squad locks are properly restored after server recovers from an unexpected crash
War Correspondent now consistently reports the end result of a war
Back button is no longer stuck after dismissing the server password dialog pop-up
Shotgun equip animation is no longer excessively slow
Sist redigert av J0BA; 17. aug. 2017 kl. 15.29
Mr. Floppy 17. aug. 2017 kl. 15.41 
Is there a problem with the queue again?
Before joining the campaign on campaign2 it said 20 people in the queue, after joining the queue i don't see numbers anymore, waiting in the queue, also takes considerably longer than before, where i could join a game in about 5-10 minutes, now 30 minutes passed and nothing changed.

I gave up, obviously broke again.
Sist redigert av Mr. Floppy; 17. aug. 2017 kl. 16.17
disk 17. aug. 2017 kl. 15.58 
Opprinnelig skrevet av Lupus:
Will there be any changelog?

there is a changelog if you go to the foxhole site, or you can just join their discord and click the link they provide in ''announcements'', i know it's a pretty complicated prossess to simply see whats new.
J0BA 17. aug. 2017 kl. 16.02 
Opprinnelig skrevet av Mr. Floppy:

I gave up, obviously broke again.

Just be patient. Good things take time to create.
Mr. Floppy 17. aug. 2017 kl. 16.04 
It's not about patience, when it only took 5-10 minutes before and i had the same problem, when they rolled out 0.1
Sist redigert av Mr. Floppy; 17. aug. 2017 kl. 16.04
J0BA 17. aug. 2017 kl. 16.09 
Opprinnelig skrevet av Mr. Floppy:
It's not about patience, when it only took 5-10 minutes before and i had the same problem before, when they rolled out 0.1

I can understand the frustration, but still, calling a game broke because you can't login is an overstatement. The update has not been implemented yet, so I'd say it's "normal" to shut the servers down or limit access to them right before the update is dropped. :beatmeat:
Sist redigert av J0BA; 17. aug. 2017 kl. 16.12
Captainn 17. aug. 2017 kl. 16.09 
Opprinnelig skrevet av Mr. Floppy:
It's not about patience

it really is though.
Mr. Floppy 17. aug. 2017 kl. 16.16 
Opprinnelig skrevet av ジョバJ0BA:
Opprinnelig skrevet av Mr. Floppy:
It's not about patience, when it only took 5-10 minutes before and i had the same problem before, when they rolled out 0.1

I can understand the frustration, but still, calling a game broke because you can't login is an overstatement. The update has not been implemented yet, so I'd say it's "normal" to shut the servers down or limit access to them right before the update is dropped. :beatmeat:

I don't call the game broke, i call the queue broke.
Also Campaign2 was already updated and i can play maps without queue just fine, i don't think you just get my point.
J0BA 17. aug. 2017 kl. 16.17 
Opprinnelig skrevet av Mr. Floppy:
Opprinnelig skrevet av ジョバJ0BA:

I can understand the frustration, but still, calling a game broke because you can't login is an overstatement. The update has not been implemented yet, so I'd say it's "normal" to shut the servers down or limit access to them right before the update is dropped. :beatmeat:

I don't call the game broke, i call the queue broke.
Also Campaign2 was already updated and i can play maps without queue just fine, i don't think you just get my point.

Well, okay then.
Mr. Floppy 17. aug. 2017 kl. 16.28 
Okay, it works if you join from the servers list and not from the campaign map.
Didn't even took me one minute to join the game, and people will tell me i'm not patient, go on.
J0BA 17. aug. 2017 kl. 16.35 
It is all gd man. My bad.
Sist redigert av J0BA; 17. aug. 2017 kl. 16.36
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