Planet Nomads

Planet Nomads

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soulguard Jun 13, 2017 @ 8:58am
Early game tips 0.8.0
New Player Tips for 0.8.0

General Tips:
  • Batteries: Use batteries for small speedy vehicles with extra low weight. Perfect for scavenging local minerals or going between bases. Larger vehicles (with multiple moving blocks and weight) will require more batteries to operate and those more batteries will require more batteries. Keep it small.

  • Generator spamming: Keep your generators in an easy to access location connected to a few storage boxes in early game (conveyors in late game/lots of resources), and connect them to your devices with a network of Switchboards. Switchboards cost far less then building a generator or battery near what you want to power. This is useful in large bases spanning multiple mining zones or factory setups.

  • Energy 2.0: Generators now display a percentage. This number reflects how close you are to overloading your generator, and the higher the percentage the more fuel it consumes (in theory). Balance your power grid by adding additional generators to your switchboard.

  • Air blades: Like all mobile blocks, the larger/heavier the device, the more power it needs to move. There is a balance needed to fly. A cockpit and a few batteries can easily fly with 6 batteries and 4 air blades. For more sustained flight, and better power supply, you will need at least 8-10 air blades with a generator. Use armor blocks sparingly.

  • Spawn zone survival speed craft: build the necessary blocks to unlock the 3-d Printer, bio generator and stasis chamber. These 3 blocks are essential to survival and to avoid constantly gathering food/water. Thanks to electricity 2.0, you can now only power the items you are using. Connect a generator to a switchboard, and the 3D printer, and stasis chamber to the switchboard. Gather biomass (trees, bushes, shrubs) and fuel the generator. You can now sleep to regain food, water and health. Often players try to go straight for the jack, and get mobile, but health is more important to the early game.

    Once you have a working stasis chamber, build a vehicle jack, and start gathering resources to build a small vehicle and batteries. You can take your time now, since you have a stasis chamber to retreat too if your health and food get low.

  • Health and Hydration: Reducers
    -exploration on foot
    -exposure to the elements
    -damage from animals
    -being wounded
    -fall damage

    Being in a vehicle DOES NOT EFFECT stamina, and it reduces hunger and water needs (they drain more slowly).

    Stasis chamber always recharges stamina. Powered stasis chambers recharges all health attributes.

  • There is currently no block damage: Confirmed.

  • Monuments: Radiation bubble for monuments is not very large. If you are wearing the default space suit, you will notice the radiation immediately upon getting close. Vehicle and shelters will not protect you from radiation. You will need to leave the area. If you reach critical radiation levels, without healing supplies, you will die do to the speed of your health dropping. Leaving the area will lessen the effect, but it takes time for the radiation effect to clear, your system and your health will continue to decline until the critical radiation effect passes.

    For players with upgraded suites, you can remove the upgraded suit to test the radiation boundary and find a good place to build a structure nearby. Once you begin to take radiation damage, back up till the radiation go away. Walk forward again, take radiation, and immediately back up once more. This will give you a indication of where the radiation bubble is. Use a solar beacon, or some form of unpowered block to mark the location. Now you can build a shelter in a safe zone near a monument.
- - - - - - - - - --

Prior Update tips can be found in the comments....here
Last edited by soulguard; Dec 1, 2017 @ 11:11am
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Showing 1-15 of 22 comments
Subquake Jun 15, 2017 @ 5:49am 
These are some very nice suggestions! :)
Craneballs  [developer] Jun 15, 2017 @ 8:55am 
Happy Nomading! So very much useful guide. Let's pin it, shall we?
Last edited by Craneballs; Jun 15, 2017 @ 8:55am
soulguard Jun 15, 2017 @ 1:09pm 
Oh Wow! thanks!
I'll update this once I get my hands on 0.6.4
HoosierHawk Jun 25, 2017 @ 7:23am 
NOMADING:
  • Creature Nest/Eggs/Hordes - raid these as they have lots of meat, herbs, fruitage, and even ore but be careful to loot and run early in game.

  • Multi -Tool Batteries - Make and use batteries in your multitool they make mining and looting a lot quicker.

BASE:
  • Small Storage Boxes - In early game before you build the large storage container you can place several small storage boxes conveyor port(orange octagon) to conveyor port to have one large storage container.

  • Item Dispensers - Use item dispensers on your medium 3D printers, medium FAD and storage as they make it so you don't have to transfer items to inventory when building vehicles nearby. They also enable your Compact Medbay, Compact Armory, Greenhouse, etc. which don't yet have medium models to access storage and 3d printers inventory.

MINING:
  • Xaenite - Can be found in purplish red rocks in desert or radiation biomes.

VEHICLES:
  • Rover Steering - Use regular steering on your front wheels and reverse steering on your back wheels. It makes your rover turn a lot quicker and in a smaller radius. Just make sure your vehicle is not top heavy and can handle a sharp turn. This also makes it easier to avoid those sink holes.

  • Rotating Plates - Rotating plates can be useful on rovers but they also like to do exactly that, rotate, build bumpers and stops to keep your rover's wheels from flipping over.

  • Rotating Plates and Hinges - Trying to build the perfect rover but those parts just keep rotating and swinging. Use a temporary armored block frames placed directly above or below the rotating plate to keep it from rotating. The same can be said about hinges. You can also use armored block frames to build a latice until your rover is finished.

  • On hills - Don't necessarily try to attack the hill head on. Try going up the hill at an angle. Keep in in mind: The more wheels the more traction. The skinnier the rover the easier it is to keep all wheels on the ground and to find the right path. Tall rovers are good for seeing those sink holes but are top heavy and more likely to roll-over on hills. Wide rovers are great for preventing roll-overs on hills but have a hard time finding a path where they can keep all wheels on the ground on rugged/not smooth hills.

  • Sink Holes - Have an annoying sink hole near your base or on a common path that you always seem to forget about and almost dive in with your rover. Use foundations and ceilings to plug those holes or use solar beacons to illuminate them at night.

  • Hover Lift - The hover lift can be used for more than building taller rovers than your conventional lift allows. If your rover wheel is stuck in a small hole or your teetering on the edge of a precipice and you can't seem to get out. Drop a hover lift nearby, connect to your rover battery, elevate, place foundations/celing tiles, lower, and Nomad on.

NOMAD ON!
Last edited by HoosierHawk; Jun 25, 2017 @ 8:59pm
soulguard Jun 30, 2017 @ 10:55pm 
Anyone have any reports on Vehicle damage in 0.6.7?
Have taken the time to drive in the new updates.
soulguard Jul 17, 2017 @ 12:56pm 
Tips update for 0.6.10 More tips are welcome. Will reformat the tips for "Easier viewing" after the August 17th mega wipe.
Caleon Jul 17, 2017 @ 1:57pm 
arctic resources: xaenite
tundra resources: aluminium, cobalt, titanium, uranium, silver, gold
jungle resources: aluminium, silver, cobalt
Lampglow Jul 24, 2017 @ 3:13pm 
Which category is the stasis chamber under? I'm new
:WTF: Grendel Jul 25, 2017 @ 11:34am 
Another useful tip would be to dismantle the escape pod you land in once you've got a stasis chamber constructed and ready for usage... there's some nice salvage from that escape pod.
atlana Aug 30, 2017 @ 4:03am 
another tip for stacked stuff: holding CTRL-key while dragging items takes just 10 units count off a stack/pile.
Dorrin Sep 18, 2017 @ 7:21pm 
When you get to the point of building that first car don't go on a long drive right away. Take the time to farm nearby for materials to be able to make a second and third car, much better to not have to walk 4-5k to recover the first car and any loot it has.

Keep your first car, even when you get to making large vehicles its good to have a plan B for when that large car rolls off a cliff or ends up in a hole someone dug...

It's probably been said, but when you place a solar beacon to track your vehicle or base turn it on, then double check that its on.

When you start to work your way up to tier two tools take the time to build a second set before charging off for higher end resources. Its better to have full gear in a box doing nothing than to find your self needing gear but having to rely on tier 1 plus running it off the suit power.

Tool batteries... Don't make a ton and carry them all on you! Generally i carry 25 when heading out to mine, i keep at least 100 in a box at home, with my extra gear.

For car batteries i stock my boxes with 5-6 hours worth in each box, and be sure i have a few spares for if i need to add an extra battery rack and winch on the car. Also keep tons at home in a box, if you happen to die and need to go 8k to recover your gear and first car you don't want to have to make new batteries first.

When you can make a pulse rifle do, it's not going to let you go all rambo and take out a full nest of apemen. But if you do advance slowly and start shooting from full range it can cake one down in roughly 40 shots, thats a full clip plus a partial reload. The real advantage is the range, as sometimes the apemen will turn to flee rather than charging you.

For nests i suggest not looting them, at least not fully. If you kill the critters and destroy the nest you lose a source of meat. If you kill the critters and leave the nest more will respawn for you to kill for meat.
soulguard Dec 1, 2017 @ 11:03am 
Historic Tips Verified 0.6.10 (the one with fuel)

As the game progresses, things will change, but I wanted to write down some quick tips/suggestions that I've learned through trial and error. This is mostly for new players, and I'm sure others have similar/better idea so feel free to post them here.

General Tips:
  • In Storage view, Double Click items to swap automatically to and from your inventory. Hold ALT to split the item pile.

  • Run and jump to propel yourself faster through the air. Descend slowly, with control thrusts (jumps) to avoid fall damage.

  • Environment Effects (poison, radiation, cold) can be reversed by resting inside your vehicle, stasis chamber, or shelter. Shelters must have at least a ceiling to protect from rain effects. To reverse temperature effects from biome (other than rain), you must rest in a shelter with at least 4 walls and a ceiling, or underground (still testing). Environment effects can be triggered by loss of immunity from your suit, which gets weaker over time as you stand in an environment. Shelters will rebuild your immunity and help ward off environment effects.

  • Lower suit temperature will increase the speed of wear on all of your systems (hunger, thirst, and environment effects). Stay warm in harsh environments.

  • Vehicles do not take damage (as of 0.6.10).

  • Rename stassis chambers so that in the event of death, you can chose where to respawn

  • Use Small solar Beacons for free lights around dig sites or bases (location tracking off)

  • Use small solar beacons to track your vehicles when out searching for food/supplies (location tracking on)


http://steamcommunity.com/sharedfiles/filedetails/?id=949008854
Hill test based on 0.6.5. Thanks to Caleon.



VEHICLES:
  • Use battery boxes and Cells for vehicle wheels. Battery Cells length of time depends on per wheel speed setting: slow, normal, fast.

  • wheels and suspension are adjustable. Experiment with them to see different results. Faster speed (wheel configuration) appears to also increase power, but weight of your vehicle will affect performance. Thus, having more than 1 battery per wheel to assist on hills.

  • wheels can be attached to armored blocks, and at different angles.

  • mobile fortresses can take serious advantage of the conveyor system. it will make connecting storage to Medium devices much easier and open up your designs. So if you are going to be a true planet nomader, build the large container as soon as possible to unlock the conveyor.

  • traversing the terrain is not easy, so getting to new biomes takes time, and chances are there will be cracks/holes/caves/cliffsides/glitch-chasms in your path. Biomes are located from north to south. Hotter toward the equator and cooler towards the poles. Driving due south may not be possible at all times... don't be afraid to drive East and West to clear rough terrain. Your spawn can either be south or north of the equator, in the fair tropics.

  • The Rover you build is water safe. don't be afraid to go in the lake/ocean/puddle but scope it out first. Get out, and check it. It's easier for you to climb out of a hole, then it is for your rover. And just like on land, the sea can also be full of cracks and caves. if you can't see ahead, swim and make sure the path is clear.

  • In the event of death while out traveling/resource hunting, you will spawn at a stasis chamber or your landing zone (spawn). Place a beacon on your rover to ensure you don't lose it.

  • I would suggest building a small speedy vehicle for early game, gather resources, and return to spawn/base till you get enough iron/carbon/biomass/silicon to begin building a more world ready travel machine... if you plan to be a nomad.

  • Did your ride fall in a cave, hole? Don't try to dig it out. Make a few storage chests on level ground and prepare to rebuild. Transfer any stored gear from your rover to the new storage. You'll lose materials in breakdown (not much), but it'll save you much more time and hate. Save your generator and stasis for last. The first thing you'll want to rebuild is a 3D printer and NEW generator. Begin mass production of basic building materials: frames, mechanical parts, etc. Once you've got materials going, then you can make a jack, and start deconstructing your stuck rover. With the 3D printer making parts, for when you run out, it'll make rebuilding go pretty quick. And you'll be back in business. Sleep in your stasis chamber if you need to, to avoid exhaustion and hunger/hydration. Once your new rover is ready for you to add your power, breakdown your stasis and generator and add them to the rover last.
    **Generator and stasis chamber only apply if you have it installed.

BASE:
  • Fueling your bio generator is in game as of 0.6.6. But make progress toward building a uranium generator. Fuel was adjusted in 0.6.7 and although Bio Fuel is less effecient, you now get more fuel per bio, and Bio generators are easy to build until you find a suffienct uranium vein of ore. Deuterium generators are coming and will be a nice medium level power source (we hope).

  • power your stasis chamber with a generator to regain stamina, health and hydration. Without connecting power to it, you will only regain stamina.

  • Connect orange octagon points on storage boxes to expend them. Connect those same points to the Medium FAD and Medium 3d Printer to make access to stored resources for those devices. (it is worth while to get to the conveyor system for this, which means building the large storage container, but it is not a day one need)

  • want to get access to more resources? Build bases NEAR the equator but not IN the equator temperate zone, if you are traveling. Your suit hydration and exhaustion will increase the longer you are in the desert line. Your spawn area (forest) is the most balanced region. You'll know when you have changed into a new biome, not only by the look of the terrain, but with a musical cue. The melody is much different.


Drilling:
  • The automated drilling machine will display the percentage chance of finding ores in a vein, after power is connected. Try different veins for higher yields.

  • Chance to return other ores, based on the displayed percentage) if placed on an area without ore veins (confirmed 0.6.6)

  • Powering the auto driller requires a hefty amount of power (100kw).


    Mining Zones (devs are reporting that tweaks to this will happen in coming updates):
    • Temperate Zone (Crash/Spawn): Iron, Carbon, silicon (some silver)

    • Poles (North-south): Aluminum, cobalt, titanium, (some Silver, iron)

    • Equator (dessert and tropical): Gold, Uranium, Silver, Aluminum (some iron, cobalt)
      {Each zone can have a small supply of other ores, but they are harder to find }



    Happy Nomading.
    :-)


    Originally posted by HoosierHawk:
    NOMADING:
    • Creature Nest/Eggs/Hordes - raid these as they have lots of meat, herbs, fruitage, and even ore but be careful to loot and run early in game.

    • Multi -Tool Batteries - Make and use batteries in your multitool they make mining and looting a lot quicker.

    BASE:
    • Small Storage Boxes - In early game before you build the large storage container you can place several small storage boxes conveyor port(orange octagon) to conveyor port to have one large storage container.

    • Item Dispensers - Use item dispensers on your medium 3D printers, medium FAD and storage as they make it so you don't have to transfer items to inventory when building vehicles nearby. They also enable your Compact Medbay, Compact Armory, Greenhouse, etc. which don't yet have medium models to access storage and 3d printers inventory.

    MINING:
    • Xaenite - Can be found in purplish red rocks in desert or radiation biomes.

    VEHICLES:
    • Rover Steering - Use regular steering on your front wheels and reverse steering on your back wheels. It makes your rover turn a lot quicker and in a smaller radius. Just make sure your vehicle is not top heavy and can handle a sharp turn. This also makes it easier to avoid those sink holes.

    • Rotating Plates - Rotating plates can be useful on rovers but they also like to do exactly that, rotate, build bumpers and stops to keep your rover's wheels from flipping over.

    • Rotating Plates and Hinges - Trying to build the perfect rover but those parts just keep rotating and swinging. Use a temporary armored block frames placed directly above or below the rotating plate to keep it from rotating. The same can be said about hinges. You can also use armored block frames to build a latice until your rover is finished.

    • On hills - Don't necessarily try to attack the hill head on. Try going up the hill at an angle. Keep in in mind: The more wheels the more traction. The skinnier the rover the easier it is to keep all wheels on the ground and to find the right path. Tall rovers are good for seeing those sink holes but are top heavy and more likely to roll-over on hills. Wide rovers are great for preventing roll-overs on hills but have a hard time finding a path where they can keep all wheels on the ground on rugged/not smooth hills.

    • Sink Holes - Have an annoying sink hole near your base or on a common path that you always seem to forget about and almost dive in with your rover. Use foundations and ceilings to plug those holes or use solar beacons to illuminate them at night.

    • Hover Lift - The hover lift can be used for more than building taller rovers than your conventional lift allows. If your rover wheel is stuck in a small hole or your teetering on the edge of a precipice and you can't seem to get out. Drop a hover lift nearby, connect to your rover battery, elevate, place foundations/celing tiles, lower, and Nomad on.

    NOMAD ON!

:WTF: Grendel Dec 1, 2017 @ 11:14am 
Originally posted by soulguard:
Environment Effects (poison, radiation, cold) can be reversed by resting inside your vehicle, stasis chamber, or shelter. Shelters must have at least a ceiling to protect from rain effects. To reverse temperature effects from biome (other than rain), you must rest in a shelter with at least 4 walls and a ceiling, or underground (still testing). Environment effects can be triggered by loss of immunity from your suit, which gets weaker over time as you stand in an environment. Shelters will rebuild your immunity and help ward off environment effects.
Actually... all you need is a roof and floor setup for being outside. I have done this several times to wait out the rain in the highly tropical region I am currently based on. I tend to use the platform tiles for roof pieces (larger and less rain leakage lol), but standing "outside" under that prevents the negative effects of weather on the player character. Digging a covered hole/tunnel in the ground doesn't work from my experience thus far.

I've literally created a covered parking spot for my vehicle now that helps prevent weather effects so if I need to rebuild or build a new vehicle I can do that while protected from the elements.

btw... Can we have snow in areas closer to the polar regions?!? That'd be nice for the higher elevations as well.
Last edited by :WTF: Grendel; Dec 1, 2017 @ 11:15am
Nemesis271989 Dec 1, 2017 @ 12:11pm 
When deployed find a nearby hill and dig underground - weather does not affect you. Underground there's no hazards/animals and stuff that wants to kill you. Use 2 batteries to collect minerals and 1 to cut down 3-5 trees. You don't need food/water/medicine if you have stasis chamber - rush build it. Build production capable blocks under ground. Produce 360 of every material. Come out Build a vehicle - go on exploring.

mementh Dec 12, 2017 @ 3:26am 
Has any mention of flight in space been said? Or are they not going to fly there in only have planet landings
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Date Posted: Jun 13, 2017 @ 8:58am
Posts: 22