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Almost all my trains have just two stops. One of the big ones here also is that freight is flat rate, you get paid the same amount no matter how far you haul it. Obviously you have less expenses for a local delivery and local gives better return on the infrastructure expense. You probably knew all this, but 40 trains on one "route" sounds like too many.
I do feel that the game would be helped by some form of bulk train management. At the moment this is not available.
What I do:
The train list is sorted alphabetically. The Next/Previous train arrows are placed conveniently close to the "Insert rail line" button, under the option "Setup rail line."
You can consecutively paste copied lines to multiple trains. All trains on one line should normally be grouped together in your list. You don't need to confirm for each train.
To main part of updating a train manifest therefore requires two clicks: "Next train" then "Insert rail line" with a very short mouse transit between them. This can be done very quickly after practice. Even doing 40 trains would take me less than a minute.
Also use the ability to click on a section of Track and you will get a List of all Trains that use that section of track. It is rare for me to have more than 4 Trains with the same exact Route (except maybe early in a game then the trains are very slow), although sometimes a new Train may start as a clone of an old Train Route which I then edit to add and delete City Stations plus change their cargoes.
Clicking on the track to get the Train list using that track makes it easier to find all of the trains that you might want to edit.
It helps that that they made it easier to upgrade 2 Track Signal Control to 4 Track Signal Control, now you do not have to bulldoze the Station or Warehouse to build its upgrade, which means that you do not have to edit all of the Trains that stopped at the bull dozed Station or Warehouse.
Most (practically ALL) of my Resource Sites are Warehouses (which I generally rename) now, particularly when there are 2 different Resources. In some cases, I might want to store something at the Warehouse for another train to pickup at the same time they picked up the Resources, (I normally do not do this often, but it is a possibility). When I am very cash poor, I might build Small (cheap) Station(s) at a Resource Site(s), but when I have more money, I prefer to build a 2 track Medium Station or Warehouse. Sometimes, I will build Large (4 Track) stations or Warehouses, if I can get 2 different Resource Sites in range of it.
@Bram Renaming Trains to something more meaningful to you, will help in managing a large List of Trains. (I mentioned that in my post above also). I have suggested to the GMs adding options to control how the default (or automatic) names are generated, but that is a low priority change to them.
The problem with more than 2 or 3 Stops on a Route Manifest, is that you end up needing more Trains with the same Route Manifest, to keep up with the supply and demand of the goods being transported. I prefer to avoid many trains all doing the same thing. Once the Cities have grown into larger populations, a Trainload of something might only last for a few weeks, particularly resources feeding industries, so you do not want long round trip times for those trains.
Express (Mail and Passengers) Routes can be an exception to my policy (or goal) of only a few trains doing the same thing, such as Baltimore to New York City, if there is a LOT of supply (Mail and Passengers at large Cities) to be transported quickly.
The biggest change I would like to see would being able to build a Station or Warehouse on top of an existing track or doubletrack, which may not be at the same level as the surrounding landscape because of earthworks or digging, and have the new Station/Warehouse connected up to the tracks at the same level as the tracks. Or as an alternative, be able to raise and lower the station during the original placement of the Station/Warehouse.
F-Chicago Corn.. Or F-ChicagoWH Corn.
Automatic lines would be A-Chicago-Indianapolis.. A passenger line would be P-Chicago-Indianapolis
Then I know everything I need to know from the train list and all like trains are together. I can easily pick a passenger train for a Conductor or a non WH freight line for a Security Guard, etc.
There are several possible needs: Cargoes, Train Types, Starting Locations, the main Destination location (which is often not the last one on the Route Manifest), etc. (Although those are probably the biggest and most common needs in train names).
I often combine Cargoes and Starting Locations by renaming the Warehouses/Stations at my Resource Sites. Although that does not work for Industrial Goods. Names like Grain A or Grain Wood B, etc. (I like to distinguish between different sources for the same item with letters A, B, C, etc.) Others might want the cargo being delivered in the Destination Site's part of the name, as suggested by jhughes. Either way can work for you.
A City Name in the Train Name could include either the Industrial Cargo being picked up there, or the Cargo (Resouce or Industrial) being delivered there, as you prefer. I prefer to associate the Cargo with the Source rather than the Destination, in most cases. Other people (like jhughes) might want to leave the Resource Site sources out of the name, so they would put the Cargo being delivered with the Destination in the Train Route Name. This could make for shorter Names but at the cost of less information about the Route in the Name, but that may be all they want in the Name; and it works better with Industrial Good Cargoes. (This paragraph is somewhat redundant with the previous paragraph).
You will probably want to use short names (abbrievations) for many Cities, like we do today for major airports.
Examples:
Express SAC SF 1 (An express line with passenger/mail only).
Cattle SF 1 (Rural business to industry in SF)
Goods CAR SAC Beer Meat 1 (City to City line with manufactured goods)
Freight CARW SFW Corn Grain 1 (Warehouse to warehouse freight line)
I can easily find the types of trains to specific destinations. When I check on the trains to see if they need another engine, the numbering system picks up where we left off.
I saw the thing that said that warehoues could harvest from a resource, but when I actually tried it, it would not work.