Duck Season
DannyPikmin Sep 14, 2017 @ 2:01pm
(Oculus Rift) Game barely works for me
So 9 times out of 10, the game crashes as soon as I boot it. This is quickly becoming a headache when I really just wanted to play a fun, horror twist on a game I somewhat grew up with.

And the one time I did manage to get in, the visuals were really laggy in that I kept seeing ghost images of my hands and the bottom side of my eyes at the top. It doesn't show up on the desktop but I have a video taken from my phone. It only happens with this game so I don't think it's my headset.

Thanks for the help. Fingers crossed I can actually play the game soon
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Showing 1-12 of 12 comments
Carrot Survivor Sep 14, 2017 @ 2:20pm 
launch thorugh steam vr, restart pc, dont super sample much, idk uh disable ATW with oculus tray tool?


no idea but all of those try
DannyPikmin Sep 14, 2017 @ 2:26pm 
Steam VR is the only way to launch it through tho. I launched it from inside Steam VR and from Steam itself. Also restarted my computer

I'll try the others but even if they do work with the ghosting, I'm not so sure about it crashing each time. I'll take a screenshot now, I meant to do it earlier.
tubioli Sep 14, 2017 @ 2:47pm 
i guess i have to buy it from oculus store
Kevin  [developer] Sep 14, 2017 @ 3:32pm 
Can you show the video?

Make sure that Reprojection is turned off in your SteamVR settings and that SuperSampling in developer tab is set to 1.
DannyPikmin Sep 14, 2017 @ 3:34pm 
Talking with a support guy from their Facebook page, I'll upload the video in a bit. But since it was taken on my phone after all it's kind of hard to see, sadly it's the best I could do
nightcatpurrs Sep 14, 2017 @ 3:58pm 
It sounds silly, but did you try plugging in the Rift then double clicking the Duck Season desktop icon? I found that works better than trying to start the Steam app then the game.
DannyPikmin Sep 14, 2017 @ 4:23pm 
Originally posted by Kevin:
Can you show the video?

Make sure that Reprojection is turned off in your SteamVR settings and that SuperSampling in developer tab is set to 1.

https://youtu.be/G6cUKgPibRE

here's a video of that ghosting effect. It shows up on camera so much better from The Lab but it's basically the same exact thing in Duck Season. I'll check Reprojection in a sec



Originally posted by nightcatpurrs:
It sounds silly, but did you try plugging in the Rift then double clicking the Duck Season desktop icon? I found that works better than trying to start the Steam app then the game.

I'll try this after the above.
Larry Sep 14, 2017 @ 4:55pm 
Originally posted by Danielator:
Originally posted by Kevin:
Can you show the video?

Make sure that Reprojection is turned off in your SteamVR settings and that SuperSampling in developer tab is set to 1.

https://youtu.be/G6cUKgPibRE

here's a video of that ghosting effect. It shows up on camera so much better from The Lab but it's basically the same exact thing in Duck Season. I'll check Reprojection in a sec



Originally posted by nightcatpurrs:
It sounds silly, but did you try plugging in the Rift then double clicking the Duck Season desktop icon? I found that works better than trying to start the Steam app then the game.

I'll try this after the above.

That's not ghosting, that's artifacting unless the camera is picking up things a bit weird?

The Lab, as in the game? So this is happening with other titles?

If that's the case, and the game is running fine on your monitor... You might want to double check your headset is plugged in properly and there's nothing wrong with your graphics card HDMI port.
DannyPikmin Sep 14, 2017 @ 5:14pm 
Originally posted by Dr.Larry:
Originally posted by Danielator:

https://youtu.be/G6cUKgPibRE

here's a video of that ghosting effect. It shows up on camera so much better from The Lab but it's basically the same exact thing in Duck Season. I'll check Reprojection in a sec





I'll try this after the above.

That's not ghosting, that's artifacting unless the camera is picking up things a bit weird?

The Lab, as in the game? So this is happening with other titles?

If that's the case, and the game is running fine on your monitor... You might want to double check your headset is plugged in properly and there's nothing wrong with your graphics card HDMI port.

What's ghosting then? I just called it that since it's showing up transparently.

And yeah, but these are the only two games where it's a real problem. In The Lab, most of the time it doesn't happen but it does occur very frequently in the slingshot minigame. In Duck Season? Basically all the time. I'll check that the headset is plugged in completely to be safe.

How do I check if there's anything wrong with the HDMI port?
tubioli Sep 14, 2017 @ 8:16pm 
it did not work for me from steam. i refunded then bought from oculus home and it worked perfect
Kevin  [developer] Sep 14, 2017 @ 9:44pm 
Originally posted by Danielator:
[
https://youtu.be/G6cUKgPibRE

here's a video of that ghosting effect. It shows up on camera so much better from The Lab but it's basically the same exact thing in Duck Season. I'll check Reprojection in a sec

I think this is tied into the adaptive rendering and reprojection. That area in The Lab is one of the more graphically intensive ones which causes the engine to change the quality a lot. I think it's oculus timewarp conflicting with SteamVR reprojection.

I would first make sure that both "Allow asynchronous reprojection" and "Allow interleaved reprojection" in the SteamVR settings are turned off.

If you still have issues, then disable adaptive rendering. To do this, right click the game, go to properties, go to the general tab and click on "SET LAUNCH OPTIONS...". Now type in "-noaq" (without quotes) and this will turn off adaptive rendering all together.

Let me know if this fixes your issue.
DannyPikmin Sep 15, 2017 @ 1:36pm 
Originally posted by Kevin:
Originally posted by Danielator:
[
https://youtu.be/G6cUKgPibRE

here's a video of that ghosting effect. It shows up on camera so much better from The Lab but it's basically the same exact thing in Duck Season. I'll check Reprojection in a sec

I think this is tied into the adaptive rendering and reprojection. That area in The Lab is one of the more graphically intensive ones which causes the engine to change the quality a lot. I think it's oculus timewarp conflicting with SteamVR reprojection.

I would first make sure that both "Allow asynchronous reprojection" and "Allow interleaved reprojection" in the SteamVR settings are turned off.

If you still have issues, then disable adaptive rendering. To do this, right click the game, go to properties, go to the general tab and click on "SET LAUNCH OPTIONS...". Now type in "-noaq" (without quotes) and this will turn off adaptive rendering all together.

Let me know if this fixes your issue.

Good news is, typing in -noaq worked! Bad news is, since I'm such a wimp I don't know when I'm gonna decide to dive into the real meat of the game.

All jokes aside, I really appreciate the help from you and whoever runs the Facebook page. Cheers!
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Date Posted: Sep 14, 2017 @ 2:01pm
Posts: 12