Wild Terra Online

Wild Terra Online

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Skady Jan 12 @ 9:31am
To dismantle the animal caps to recover material
Hello, I suggest that the animal head caps can be disassembled to recover material when they are of low quality, it is very important. For example, the wolf cap costs steel rivets. Thanks.
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Showing 1-8 of 8 comments
lol if you think thats bad try finding ANY iron in the game unless some big un-caring guild owns the mines which means you get NO iron or cant even mine it anymore at least not on my server and to make a large domain you need to slay a lvl 50 grizzly bear and skin its hide for 1 bear hide but its impossiable because i've lured one to my house and killed it but it gave me no bear hide and yes it was over level 50
Last edited by ReggieTheRabbitWarrior; Jan 12 @ 10:05pm
onk Jan 13 @ 4:29am 
If the bear dies, cause you try to "cheat" him by blocking with a fence or something, the game-mechanics will give you no loot....thats the way it works.
Strateg  [developer] Jan 14 @ 1:02am 
Originally posted by Skady:
Hello, I suggest that the animal head caps can be disassembled to recover material when they are of low quality, it is very important. For example, the wolf cap costs steel rivets. Thanks.
Thanks for your idea. We can add that feature trough Forge.
Skady Jan 17 @ 7:12am 
Good idea, thanks!
Skady Jan 27 @ 2:13am 
Hello, I wanted to say that it´s very important that we can soon disassemble the animal caps. It´s a very important part of the identity and craft of a hunter, and a strategy in armor development. I have wolf heads that I dare not use for the waste of material, and several hats saved to dismantle, sure that novice players think the same with other animals. What is the charm of making your first bear hat, if you can not dismantle it in the case of poor quality? None, it would be frustrating. Do not delay long please :)
Skady Feb 8 @ 9:20am 
Hello, when will it be possible to dismantle them?
Skady Feb 10 @ 2:30am 
Thank you very much DDDDD:
Strateg  [developer] Feb 11 @ 11:09pm 
Welcome! :wt_heart:
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