Wild Terra Online

Wild Terra Online

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suggestions
I have several suggestions I think would improve the experience in Wild Terra:
1. Craft saddlebags that would hold only food or weapons. Craft one bag for each but you could only use one at a time.
2. Mount should not take up space in inventory.
3. There are many of the free steel keys for sale. If you ran a 40% off sale on steel chests I believe you would make a good deal of profit.
4. Make structures moveable. #1 request from all players. Hate to upgrade and then have to rebuild all structures. Not possible to put them in correct place in lower levels to prepare for later upgrade.
5. Mounts received in chest rewards should be tradable. No one wants to buy a mount or pkg and then receive one free with no way to give away or sell one.
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Showing 1-7 of 7 comments
Earth Jun 3 @ 2:31pm 
+1
good idea
Skady Jun 12 @ 7:40am 
Mount: maybe could to have a slot for a single mount that don´t occupy space in the inventory.

Bags: I think they must serve indiscriminately for weapons, tools, food, etc.

To move buildings: another player proposed a parchment to do it (I thought the same). I believe that is very good way of earn money for the developers, because no is pay to win. Everybody win if they get money without pay to win.

Exchange of mount I proposed a system for this with a parchment that can be earned in the game and bought in the shop. Although the developers already have something in mind, they said it some time ago.

Steel key. I think the important is improve the reward, sometimes it give similar to bronce chest, it´s very frustrant. I think this kind of item no is good as base of the deal in the game, its better other kind of things as for example the craft and build parchements. Because it´s more craft, less pay to win.
Last edited by Skady; Jun 12 @ 7:42am
Vanyel Jun 12 @ 12:31pm 
As originally posted as a reply to the June 3rd News concerning new buildings, scrolls and upgrades:

Sound intriguing, but can you also see about:
1) A more precise method for splitting stacks...slider bar or an actual numerical input?

2) You indicated the game can't support a map, could you at least see about putting the coordinates back in? (Rumor I heard is that they were removed for PvP...doesn't make sense, but hey...I don't do PvP...that said...put them back in or re-activate them on the PvE servers??)

3) Auto-stacking...very annoying when moving/removing things from an inventory window to another that like-items do not stack (most important when it comes to godsends...map pieces that won't stack, arrows, apples, bread, etc.)

4) Like to see the need for open inventory slots in order to loot the building and crafting fragments from godsends eliminated.

5) The Weekly chain missions have been a nice add, but they really exclude your new players and are probably a turn-off for them. I think a better idea would be 3 tiers in each type...say, apprentice, journeyman and master...and until you finish the master level series, you always start with the series you completed the previous time it came around (ie. Warrior/Labor). Example being...if you finish Master...you always get the master level chain, but if all you have finished is the apprentice, then that's what you start with and so forth.

6) While the addition of other trading options has been nice, I don't feel there is a sufficient number of players on any given server to make it work as intended. There is also nothing to gauge what a particular item's value is. I think a standard currency would be highly beneficial (something that could drop from various mobs, primarily bipedal types, but who knows what a wild animal might eat :) )

7) Sort of related to #6 above...spices. Maybe I've missed something, but I'm trying to figure out where and how people are getting the mass quantities of spice to pay for stuff I place in the store - which to make makes it am poor 'standard currency.' I can do all the daily missions, hit 50+ godsends a day and I'm lucky to see 10-20 spices in a week...most coming from the mission chests as those 50+ godsends rarely yield more than 3-5 spices in total. So where's it coming from? Certainly can't see how people can gather 100-1000 spices to buy the stuff I sell, let alone the additional for Castle Auctions and Cooking...the lack of Spices severely hindering my ability to level cooking.

8) CASTLES: I went back to when Castles were mentioned in patch notes, servers were condensed, and changes made on the PvE servers. According to said patch notes, the owner of a Castle is supposed to earn spices based on the amount of Iron mined in its disputed zone and is accessed via the Castle Stone (ie. dominium) - yet I can't find the function for this and no one seems to be aware of it either. Between the patch notes and the issue I mentioned in #7 above, it made sense that this is how people were getting spices - now it seems to not be the case. An error, another patch took this out? Something broken? Clarification on this would be greatly appreciated.

Always have ideas, but this is all I'm coming up with on a spur of the moment.

Additionally...second Skady's comment about a slot for the horse. Like they did for the belt, on the left side of the equipment window, move the ammo slot up and add a spot for the mount...gets it out of the inventory window.

Vanyel Jun 13 @ 7:40pm 
Originally posted by Neofenris:
About the mount, an equipement slot would be nice but I think it still need to drop on death, is it possible to have both ?

Don't see why they couldn't...armor, weapons and tools disappear when broken.
Originally posted by jbrannigan:
I have several suggestions I think would improve the experience in Wild Terra:
1. Craft saddlebags that would hold only food or weapons. Craft one bag for each but you could only use one at a time.
2. Mount should not take up space in inventory.
3. There are many of the free steel keys for sale. If you ran a 40% off sale on steel chests I believe you would make a good deal of profit.
4. Make structures moveable. #1 request from all players. Hate to upgrade and then have to rebuild all structures. Not possible to put them in correct place in lower levels to prepare for later upgrade.
5. Mounts received in chest rewards should be tradable. No one wants to buy a mount or pkg and then receive one free with no way to give away or sell one.

1. This has been suggested numerous times over the past couple of years and there's still no movement on it. Good luck!
2. Unless you want to have another mount. And how would you change mounts if you can't move it into and out of inventory?
3. Don't get me started on the wacko economics going on currently.
4. The devs have stated numerous times previously that this isn't going to happen. A little planning goes a long ways.
5. Meh..
Last edited by Manchineela; Jun 20 @ 8:00pm
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