Left 4 Dead

Left 4 Dead

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Automatically download the map in dedicated server
Hello Everyone!

I have a problem and I wonder if anyone here knows how to solve, already researched the topics old and have not found the answer to this problem.

I have a Dedicated Server in L4D, and sometimes install a new map that my friends do not have.

The problem is that when they try to connect to my server when we're playing a map that they do not, they get the following error:

L4D - Co-op - Normal
Map: deathcraft_01_town
Players: 1 (0 bots) / 4 humans
Build: 4023
Server Number: 2

Host_Error: CMapLoadHelper::Init, unable to open maps/deathcraft_01_town.bsp

When I created server Counter-Strike did not have that problem because when my friends tried to get into my server, the game itself had to download the map and other files automatically from the server to the client.

Anyone know how to solve this in L4D?

Regards to all!
Douglas Junior

ps: sorry for my bad English.
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Beiträge 15 von 5
Bindal 15. Okt. 2012 um 9:56 Uhr 
You solve it by having him download the map beforehand as L4D won't transfer them because they are simply TOO BIG (up to 1GB)
Zuletzt bearbeitet von Bindal; 15. Okt. 2012 um 9:56 Uhr
Douglas Junior 15. Okt. 2012 um 10:14 Uhr 
The maps do not exceed 200 Mb.

To install the map on the server I copied the file (. VPK) to the folder "addons", and the maps appear already to play, but I would like the client do the download of this map automatically try to connect to the server. Isso sempre funcionou no Counter-Strike.
M4ss 15. Okt. 2012 um 16:31 Uhr 
they have to download the maps to be able to play them get your friend to download the map bindal is right

I know that the client needs to download the map to install, but I wonder if there is a way to download happen automatically as is done in Couter-Strilke.

If someone can help me, thank you very much.

Bindal 16. Okt. 2012 um 5:33 Uhr 
Once again - no, it is not.
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Geschrieben am: 15. Okt. 2012 um 9:45 Uhr
Beiträge: 5