Mushroom Crusher Extreme

Mushroom Crusher Extreme

View Stats:
 This topic has been pinned, so it's probably important
Team Jolly Roger  [developer] Sep 21, 2016 @ 7:29am
Changelog
MCE Version 0.97.4 - August 10th, 2017
  • Features
    • Enemy weakness damage is highlighted
    • Portions of the menu that are not in use, are darkened for clarity
    • Added a tips section in the beginning of levels to give useful pointers to players
    • There is a new Accomplishment for destroying Mycelium
    • New Trinket stat: Recon
      • Only used by Trinket #37 for the time being
      • Affects information provided by enemies, such as drops

  • Adjustments
    • Menu buttons animate more visibly
    • Level Select Menu now better indicates if you're missing some levels
    • Made spell demo entry animation three times faster in Equipment Menu
    • Players can no longer spam ingame chat with notifications
      • Notifications now replace the previous one unless certain amount of time has expired or there was a chat message in between
    • Added more sound effects to enemies' movements
    • Added some new UI sound effects
      • Entering pause plays a short jingle and pauses music
      • Exiting pause, when in online Co-op, plays the same jingle that's played during countdown
      • Receiving chat messages from other player plays a short beep
    • Massive buffs to Aqua Sphere
    • Area of Effect/AoE Spells are now simply called Area Spells
    • Made Terror's Return a tad easier
    • Tutorial tutorializes a bit better
    • Made a couple of Accomplishments less grindy
    • A few Dictionary updates
    • A whole slew of Trinket changes

  • Fixes
    • Fixed Whirlwind collision detection
    • Fixed a bug where some longer sound effects would end abruptly
    • Fixed a bug where menu changes would interrupt chat
    • Zoom-in and Zoom-out keys no longer work when writing chat messages
    • Fixed Arven Shrooms collider
    • Gaia Strikes no longer rumble the controller when in victory menu
    • Equipment Menu updates bought items properly in Local Co-op
    • Fixed various Trinket bugs
    • Fixed UI icons using wrong sprites
    • Skeletons no longer spam teleport when stunned or jolted
    • Fixed enemy AI getting stuck if player damaged an enemy from too far away
    • Skeletons no longer get teleport crazy after knockback or stun
    • Fixed bug in game HUD where in Local Co-op, Player 2 global cooldown radial would fill the spell icon inaccurately
    • Fixed Local Co-op damage indicators not showing up for other player when using Split Screen



MCE Version 0.97.3 - June 6th, 2017
  • Adjustments:
    • Skeleton’s shadow fades away during teleports
  • Fixes:
    • Amnesia status prevents Trinket specials from triggering
    • Tutorial no longer plays main menu theme
    • Fixed a bug where spells would collide with enemies far away from them
    • Fixed various enemy AI's getting stuck when too far away from their target
    • Certain enemies can no longer jump over your spells
    • Fixed a bug where enemy defeating was not tracked, preventing players from leveling up their spells


MCE Version 0.97.2 - June 1st, 2017
  • Adjustments:
    • Open and closed menu tabs are now color-coded
    • Slimes can now be frozen with Deep Freeze
    • Frozen slimes can then be destroyed with any Spell
    • Poison Gas vents now have a breaking animation
    • Fashroom bombs can trigger other Fashroom bombs
    • Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented
    • Trinket #9's specials reworked
    • Many Trinket affix adjustments

  • Fixes:
    • Adjusted some winter levels to make it more difficult to get stuck because of melting ice
    • Fixed accomplishment rewards
      • Two different Accomplishments gave the same Trinket as reward
      • If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save
    • Destroyed Slimes are counted in Accomplishments again
    • Fixed Arvenshrooms getting stuck in some levels
    • Fixed an end-game Trinket bug specific to Spike Crush
    • Clones also damage client player in online Co-op
    • Leaving online multiplayer is possible again
    • Unequipping Plain Trinkets in local Co-op fixed
    • Fixed menu navigation for both players in equipment menu when in Co-op mode
    • Fixed a potential issue with save file sizes
    • Highscore list now shows online players equipment
    • Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op
    • Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op
    • Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped
    • Fixed collision on houses’ back walls
    • Gaia Strikes explosions no longer spawn inside boxes
    • Fishes swim closer to shore again
    • Fixed Trinket #41's special effect
      • Trinket special is now properly randomized
    • Fixed Peckshrooms kiting AI getting stuck next to stationary enemies
    • Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level
    • Fixed Molten Orb’s fragments draw order and collision
    • Improved level loading times
    • Fixed a rare bug where Trinket #38 would spawn pickups on ice or snow tiles
    • Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element
    • Teleport speeds are no longer affected by movement speed bonuses
    • Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough
    • Trinket #44's special no longer makes spells ignore global cooldown

    MCE Version 0.97.1 - April 25th, 2017
    • Fixes
      • Fixed PalShrooms' behavior for situations when players are unreachable
      • Fixed a bug where Gaia Strike would become unusable as boxes were pushed on top of mines
      • Build is no longer a Development Build
      • Fixed launching error on Mac version

    MCE Version 0.97.0 - April 13th, 2017
    • Features:
      • Plain Trinkets
        • Enemies can now drop Plain Trinkets that have random stat values on them
        • These trinkets will only get positive stat values
        • Plain Trinkets quality improves as you progress further in the game
        • Maximum amount of Plain Trinkets that you can own is 100, but you can sell unwanted Plain Trinkets for 10 spores each
        • Plain Trinkets will only drop if all of your unlocked Unique Trinkets are collected

    • Adjustments:
      • Improved Equipment Menu
        • You can now quick-equip Spells and Trinkets by hovering over them and holding down casting keys
      • Removed Camera Zoom from Options menu. Instead, you can use E and Q keys
      • New Trinket stats affecting each of the 4 enemy resistances individually
      • Newly plugged in controllers are now detected in runtime
      • Fixed & updated many dictionary entries and some Trinket descriptions
      • Adjusted many Unique Trinkets
      • Added a flashing save indicator to indicate when the game is auto-saving
      • Added on-screen tooltips for menu controls
      • Pavement tiles and wells breath new life into some of the levels
      • Adjusted the first 2 winter levels, making it more difficult to get yourself stuck
      • Nerfed Strishrooms a little bit

    • Fixes:
      • Improved performance of menus
      • Conditions' duration stat values are now calculated correctly
      • Combo bonus stat values are now calculated correctly

    MCE Version 0.96.5 - February 16th, 2017
    • Features:
      • HUD Adjustment Menu
        • Customize the in-game HUD to suit yourself. The menu can be accessed from Options -> Graphics -> Adjust HUD
        • Move and scale all HUD elements in the game
        • Toggle ON or OFF various HUD elements, by default some elements are toggled OFF
        • Change the orientation of values on all HUD elements, for example: changing of collected Spores are shown above, below, left or right from the Spore icon
        • Anchoring HUD elements
          • All HUD elements are tied to a specific point on your screen, always staying at a certain distance from that point
          • You can anchor elements to any corner or side of the screen or even in the center
          • If the game’s aspect ratio changes due to different resolution settings, all of your HUD elements will follow their anchors

    • Adjustments
      • Online Player Health Bar - shows your Co-op partner’s health
      • Resistances HUD element - shows your current elemental resistances
      • Movement Speed HUD element - shows current movement speed
      • Spell Stats HUD element - that shows your Spells’ damage and cooldowns
      • Vertical Condition Icons HUD element - works like the regular Condition Icons HUD element, but elements are aligned vertically
      • Added a new basic Trinket stat: post-hit invincibility time
        • Affects the time Zenon spends invulnerable after getting hit
        • As a result, Trinket #2's negative special was replaced with this stat
        • A couple of other Trinkets also get some of their stats replaced with it
      • Added a couple of new Dictionary entries
      • Every enemy type now has its own height, so some Spells now miss short targets on lower levels, but hit taller ones
      • Spore counter font is displayed in yellow color when all spores in the level have been collected
      • Enemy counter font is displayed in yellow color, when all enemies have been defeated in a combo
      • ThunderStorm no longer deals extra damage to frozen enemies but still melts them
      • Trinket #25 now has a special effect
      • Improved responsiveness of enemy and player damage in Online Co-op for Client player
      • Some of the more common basic affixes among Trinkets were replaced with rarer ones
      • The first Trinket drop now unlocks a level earlier
        • Trinket unlocks in Level 4 instead of Level 5
        • If you have an existing save file, there is a chance you may be unable to get this trinket, due to this change

    • Fixes:
      • Improved the accuracy of all Trinket stats
      • You can no longer start a game with no Spells equipped
      • Fixed a bug where Jolting condition wouldn't stun enemies in offline mode
      • Mad Squirrel now prioritizes closer player or the player it can reach by rolling
      • Skeleton now prioritizes closest player that it can walk to
      • Fixed a bug where in Local Co-op, equipment menu would keep unequipped items marked as red
      • Skeleton behavior fixed when players are invisible

    MCE Version 0.96.0 - January 19th, 2017
    • Features:
      • Hotkeys for changing Camera Zoom when in game
        • Controllers: RT and LT buttons
        • Keyboard: F9 and F10 for Player 1, F1 and F2 for Player 2

    • Adjustments:
      • Joining Online Co-op through Steam friends when in tutorial is no longer allowed
      • Added Chat tutorial messages
      • In Co-op, Spells and Trinkets owned by both players and equipped by one of the players are shown as red
      • In Co-op, if you try to equip same Spells or Trinkets as the other player, you are given a message informing you that it is not allowed
      • When unpausing in Online Co-op, game will give players a 3-second countdown before resuming to make sure both players are ready to continue
      • Mad Squirrel nerfed
      • Some Accomplishments made easier, some more difficult
      • Some updates made to player graphics
      • Improvements made to netcode
      • All damaging collisions to the Client player are now handled on the Client side. I.e. in case of lag, Client’s view of collisions to themselves wins over Host’s
      • Back-buttons now have an icon instead of text
      • Added shake effect to player health bars when taking damage
      • Added shake effect to enemy counters when defeating enemies
      • Added blinking effect to combo ar when combo is below ¼
      • Improved sounds stacking. Sounds that play too far away to be heard no longer cancel sounds closer to you
      • All of the game's music has been remastered

    • Fixes:
      • Fixed an issue, where, if joining Online Co-op through Steam friends while already in a level, the game got stuck
      • Fixed an issue where Movement Mode C would only work if single player movement was also set to C
      • Fixed a rare bug where some Spells go through moving enemies without hitting them
      • Fixed a bug causing Pal Shrooms to stop firing if they were too fast due to Trinkets
      • Peck Shrooms Mycosis condition now updates enemies’ element for Client in Online Co-op
      • Deep Freeze no longer creates extra tiles in Online Co-op
      • Fashrooms can now jump over gaps

    MCE Version 0.95.1 – December 21st, 2016
    • Adjustments:
      • Improved mouse controls in Equipment UI during Online Co-op
      • None of the menu buttons get locked like they do with keyboard controls when you are equipping Spells or Trinkets using mouse
      • Updated some Dictionary entries
      • A little bit of Trinket re-balancing
      • Added headers for Online Co-op options in Online Co-op menu
    • Fixes:
      • Fixed a bug where player camera would behave in Online Co-op like it would in Local Co-op
      • Fixed performance drop in Main Menu after starting Online Co-op
      • Fixed a minor bug where some Spells sprites would disappear during pause
      • Fixed a bug where Thunderstorm’s clouds would disappear before their animation were finished



      MCE Version 0.95.0 - December 20th, 2016
      • Features:
        • Online Co-Op
          • Starting Online Co-op
            • You can start the Online Co-op mode in Main Menu by pressing on the button in the top left corner of the screen and selecting “Online Co-op”
            • You can play in Public mode, where the game will find another player for you by random, or use Friends mode to play with your Steam friends
            • Selecting the region closest to yours for minimal possible lag. In Public mode you can only join people in the same region. In Friends mode, the region is decided by whoever hosts the game.
            • Players can chat to each other with the TAB key both in menus and in-game
            • You can view other players’ equipment from the Equipment Menu
        • Host Player
          • In Online mode, one player will act as a host. In Public matchmaking it will usually be the player who started searching first.
          • In case players have same Spells and Trinkets equipped when joining in Online Co-op, host’s equipment will take priority over the other player.
          • Only the host can change the level, but both players have to agree to play it by pressing Ready.
          • Other player can suggest a level to the host by pressing on it in the Level Select menu.
          • Host cannot select a level that hasn't been unlocked by the other player.
        • Accomplishments
          • When in Accomplishment menu, clicking on Accomplishments you have completed lets the other player know of your greatness.
          • Clicking on Accomplishments you haven't completed lets the other player know that you'd like to attempt completing them.
          • In Online Co-op, Accomplishments progress differently compared to Local Co-Op.
            • Most Accomplishments are counted individually for each player
            • For example: When you defeat an enemy with LV1 Fireball, only you will progress towards the 'We BURN!' Accomplishment
            • Some Accomplishments still require cooperation from both players, for example, beating a level with Fire spells only requires that BOTH players only equip Fire pells.
        • Loot in Online Co-op
          • Both players have their own private loot dropped on the ground, not visible for the other player. Health Extracts are the only exception
          • Collected Spores and Trinkets are not shared!
          • Enemies defeated by both players can drop Spores and Trinkets.
    • Adjustments:
      • Updated several dictionary entries
      • Adjusted all boss Spore drops
      • Lowered Frozen Lagoon's difficulty a little bit
      • Lowered some spell cooldowns & damages
      • Some slight Trinket balancing
      • Special Holiday visuals added to the game
    • Fixes:
      • Every stacked pick-up now counts towards the Hoarder Accomplishment

    MCE Version 0.90.1 - November 18th, 2016
    • Fixes:
      • Co-op setup button no longer disappears after playing a level
      • Failure song plays when dying in Co-op mode instead of Victory song
      • Shroomian Hero Charm status icon no longer appears on small health bars
      • Player 2 now has own spawn and death animations
      • Keyboard and Controller navigation to Co-op button from Options menu works now
      • Accomplishment pop-up now properly displays Trinket Slot rewards

    MCE Version 0.90.0 - November 17th, 2016
    • Features:
      • Local Co-op
        • By pressing the button on top-left of the main menu, you can open a menu to set up Co-op mode
        • You can turn Co-op on or off from this menu and change control settings for both players
      • A couple of new Dictionary entries + updated a few existing ones
      • The rest of the level select icons
    • Adjustments:
      • Nerfed Mad Squirrels' roll speed in later levels
      • Updated many Trinkets' specials' descriptions to better indicate whom their effects apply to
      • Made poison gas vents a bit darker to make them more visible
      • Moved a rock in Secluded Den
      • Small performance optimizations
      • Switched the places of 2 later Accomplishment rewards
      • Adjusted Enemy Defeating Accomplishments' enemy amounts required and their Spore rewards
      • Made Level Rank Accomplishments' Spore rewards more unified
      • Nerfed Trinket #45
    • Fixes:
      • Fixed an error where using Aqua Sphere over ice tiles caused all spells to freeze
      • Dizzy status no longer makes Palshrooms unable to shoot
      • Palshrooms and Devs can no longer use their spells or abilities when frozen or stunned
      • Various Trinket fixes

    MCE Version 0.82.1 - November 4th, 2016
    • Fixes
      • Terrain heights taken into account for mouse movement

    MCE Version 0.82.0 - November 3rd, 2016
    • Features
      • Enemy AI Reaction Icons - enemies now show indicators when noticing Zenon or losing him out of sight
    • Adjustments
      • Accomplishment pop-up windows now open full screen and show more info on the unlocked Accomplishment
      • Spike Crush waves now can “climb stairs”
      • Charmed enemies now make bonus time when defeating other enemies
      • Level icons added to Level selection menu
      • When navigating level selection list with keyboard or gamepad, the player is automatically taken to their currently selected level
    • Fixes
      • Aqua Sphere now works over ice tiles
      • Shader, causing fading objects to flash opaque black, fixed
      • Charm fixes
        • Certain enemies no longer prioritize charmed enemies over player
        • Charmed Strishrooms can now damage other enemies
      • Fixed Silence status effect not properly silencing Quadshooms and Palshrooms
      • Nucshrooms no longer drawn under poison vents
      • Palshroom fixes
        • Palshrooms no longer shoot projectiles sideways
        • Palshrooms won't try to shoot at player if he is unreachable
      • Quadshroom fixes
        • Fixed a bug where Quadshrooms were unable to spawn Mycelium
        • Quadshrooms clouds can no longer get stuck
      • Various trinket fixes

    MCE Version 0.81.1 - October 21st, 2016
    • Adjustments
      • Minor menu adjustments
      • Adjusted enemy movement speed values in later levels
    • Fixes
      • Quadshrooms jump speed fixed
      • Fixed a bug where game would freeze when defeating PalShrooms that were far away from ground tiles
      • Fixed a bug where changing control settings during the very beginning of a level wouldn't work

    MCE Version 0.81.0 - October 20th, 2016
    • Features
      • Mouse Controls
        • Spells can be aimed with mouse cursor, cast with keyboard
        • Movement possible by holding down left mouse button
        • Right mouse button works as a TURN key. It is needed for a certain trinket.
      • Extras Menu
        • Dictionary - a database of in-game terms
        • Music Room - a collection of the in-game music. ( BONUS: the song you leave playing is saved as main menu theme)
      • A Secret Halloween Mode
    • Adjustments
      • Equipment Menu: changed item list size
      • Holding down movement keys in menus now auto-scrolls through the menu elements
      • In game HUD tweaks
        • Health Bar, Score, Time and Combo displays made smaller
      • Minor end-game level score balancing
    • Fixes
      • Inputs fixed
        • Cast keys now function as Accept and Cancel menu keys, as stated in Key Binds menu
      • Old Trinkets are no longer highlighted as new
      • Nucshrooms slime glow fixed in dark levels
      • Fixed a bug where on low frame rates Strishrooms couldn't hit the player
      • Fixed a bug where Dizzy status had no effect on player
      • Various Trinket fixes

    MCE Version 0.80.4 - October 13th, 2016
    • Adjustments
      • "Up Direction" setting in the Control Options menu is now called "Movement"
      • Movement" setting has 3 options:
        • Mode A: Move northeast by pressing up movement key
        • Mode B: Move northwest by pressing up movement key
        • Mode C: You have to press movement keys diagonally to move. (This option is recommended for controllers only)
      • Adjusted Trinket drop chances (mostly increased by roughly 10%)
      • Adjusted accomplishment visibility requirements
      • Made it slightly easier to upgrade level 1 spells to level 2 (accomplishments now require 35 enemies to be defeated instead of 40)
      • Replaced a Strishroom in Terror's Return with a Dermshroom to make the level a tad easier
      • Lowered a couple of spell cooldowns
      • Small Level Select UI adjustment
    • Fixes
      • Menu navigation with controller and keyboard in level selection, accomplishments and options menus has been improved
      • Level Select menu properly highlights previously selected level
      • Charmed enemies that have been aggro'd, no longer keep their aggro on the player
      • Cleaned up Skeleton sprites
      • Various trinket fixes

    MCE Version 0.80.1 - October 5th, 2016
    • Fixes
      • Fixed an issue where OpenGL version (MAC & Linux) was releasing Render Textures that were still in use, when changing resolution or fullscreen mode.
      • Fixed an issue where the game would change resolution on launch every time, causing screen to blink black at start.
      • Several minor Trinket effects were fixed.
      • Disabled controller rumble in Main Menu.

    MCE Version 0.80 - October 4th, 2016
    • Early Access Launch Version
Last edited by Team Jolly Roger; Aug 10, 2017 @ 3:58am