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Rapporter et oversættelsesproblem
In the ingame vis settings you have the Brightness adjustment. I set the Slider so the Logo is barely visable, then go ingame. Now the lighting looks like complete ass. To get the game to look acceptable, i need to set the brightness setting slider at 50%
Once this is done, now the ingame shadows are no longer the nice black like they were before the Update Patch. Great work on the TexMod to remove Grain tho. But now we have a new set of problems. Too bad the GearBox peeps had to screw with the default lighting shadowing values.
This smells of frantic work trying to fix this debacle.............I guess that gives me some satisfaction? I think someone really is working on this as fast as possible. I was almost convinced it was obit'd by GBX.
Then scroll down about 1/3 and locate...
[Engine.Client]
DisplayGamma=2.2
Change this to 1.7 and you are golden. Or 1.6 - 1.8 depending on your monitor. Your call.
Leave your brightness slider at the default 50%.
Then go ingame, set your Brightness slider at 50% You are halfway there. now....go into your PecanEngine.ini. Right click and check propeties, make sure read only is not checked.
Close out, Double click on PecanEngine.ini,
scroll down to:
[Engine.Client]
DisplayGamma=2.2 <--- this is default, leave it at default.
DisplayBrightness=0.4 <---- this default actualy is set to 1.0... change it to 0.4.
Close out and save. Then right click on PecanEngine.ini, go to properties, check box to Readonly. Save and close. Go ingame, you will see your shadowing and lighting is now the way it should look!!!!! My A CMs looks freaking amazing now.
To Daemoc above, this worked for me. Thx.
FYI, I still have the film grain enabled, so your gamma settings might need to be a tad higher than mine.
http://steamcommunity.com/sharedfiles/filedetails/?id=132867738
Gamma 2.2 Brightness 0.4
http://steamcommunity.com/sharedfiles/filedetails/?id=132867665
Gamma 1.7 Brightness 1.0
Use at your own risk. Has been removed from my rig and I'll wait for Gearbox to stop being failures of a development team and just implement removal of this USELESS graphical feature from the game rather then use a third-party hack.
That's a known false positive. Texmod shows up as a bunch of malware software for some reason but it's safe (as long as you download it from a trusted source).
Some links mentioning the NSPack issue:
http://www.tombraiderforums.com/showthread.php?t=149797
http://www.guildwarsguru.com/forum/texmod-containing-malware-trojan-t10292985.html
It is like the ingame FOV viewing. It doesn`t really change the field of view, it stretches the picture tho. I leave default.
Just to have this topic in my followed list :P
iam not able to finde the aliens.exe to run texmod :/
Turn your brightness back to 1.0 and turn your gamma down then reload the game. You will see the blacks are actually black now. It looks much better this way. You will more than likely be at a disadvantage playing multiplayer though.
I am not sure what that in game brightness slider is changing, but it kills the higher color values when you turn it down. The gamma stat will not do this.
And again, I am not using the no film grain mod, but the gamma value was also required to be lower pre patch to get true black.
At the end of the day though, the film grain is killing the contrast. This is ME1 film grain. They should have used ME2 film grain. You get the grain without killing the contrast. You can, as posted in another thread, change your contrast on your monitor or graphics card utility to get the same effect if you don't mind changing it back for other games.
Thank you! This fixed the brightness problem for me.