Aliens: Colonial Marines

Aliens: Colonial Marines

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TemplarGFX Feb 23, 2016 @ 4:01am
TemplarGFX's ACM Overhaul - Gameplay, Graphics, AI, The Works
I have pretty much changed every aspect of the game I could get access to, from AI to weapons, to graphics and lighting. The end result is a game worth playing! Aliens in particular are the highlight of the show! They are now how they should be, the most dangerous enemy in the game!


The aliens now act much like they did within the demo video released all those years ago, they use walls and roofs more often, flank and outwit the player more and generally just move around the environment much better!

I hope you enjoy this mod and the game! Finally ACM does the franchise justice!

Full details and changes are avialable at the ModDB page


DOWNLOAD HERE
http://www.moddb.com/mods/templargfxs-acm-overhaul

HOMEPAGE
http://aliensoverhaul.mattfilerfilms.co.uk

Video Reviews
https://www.youtube.com/watch?v=qRh2UKc9i38
BARRICADE

https://www.youtube.com/watch?v=JH6plceEYjU
TLBA JUDAS


https://www.youtube.com/watch?v=3o4DlkuvwH0
Entworks and Dayte play ACM Overhaul! Hilarious COOP play


My Paypal.me site : paypal.me/TemplarGFX
Last edited by TemplarGFX; Apr 30, 2016 @ 3:02pm
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Showing 1-15 of 1,854 comments
SnokaCola Feb 23, 2016 @ 2:00pm 
Can you make the health like how it is in AVP2 where there's hit points instead of the 3 bar regen stuff we have now? Anyways, I'm excited to see this mod. Keep up the good work!
wellen1981 Feb 23, 2016 @ 4:41pm 
Nice one ;o)
TemplarGFX Feb 23, 2016 @ 11:05pm 
Originally posted by Snoka Cola:
Can you make the health like how it is in AVP2 where there's hit points instead of the 3 bar regen stuff we have now? Anyways, I'm excited to see this mod. Keep up the good work!

You'll have to remind me of the specifics, as I don't have AVP2 installed and its been way to long!

The health system in ACM is actually point based, you have 100 health, it is just split into regen sections.

Are you wanting it to be like one full bar for your health that slowly regens, or is boosted by med packs?
SnokaCola Feb 24, 2016 @ 12:06pm 
Originally posted by TemplarGFX:
Originally posted by Snoka Cola:
Can you make the health like how it is in AVP2 where there's hit points instead of the 3 bar regen stuff we have now? Anyways, I'm excited to see this mod. Keep up the good work!

You'll have to remind me of the specifics, as I don't have AVP2 installed and its been way to long!

The health system in ACM is actually point based, you have 100 health, it is just split into regen sections.

Are you wanting it to be like one full bar for your health that slowly regens, or is boosted by med packs?

I would like it to be like a full bar that is replenished by med packs. Just like Half-life. Although, it might get difficult because there probably aren't too many health packs in the campaign of this game.
TemplarGFX Feb 27, 2016 @ 11:22am 
Little teaser while I finish off the upload

https://youtu.be/tn0uiTm_6p0
SnokaCola Feb 27, 2016 @ 7:40pm 
Originally posted by TemplarGFX:
Little teaser while I finish off the upload

https://youtu.be/tn0uiTm_6p0

Looks nice, good job!
SnokaCola Mar 1, 2016 @ 1:27pm 
Keeps crashing on startup for me. My files are clean and I've deleted that one file like you said but it's not working :(
TemplarGFX Mar 1, 2016 @ 7:11pm 
Is there a file called engine.upk. uncompressed_size?

edit

This is definately the issue. Very sorry about that!
Last edited by TemplarGFX; Mar 1, 2016 @ 11:08pm
thank_mr_skeltal Mar 2, 2016 @ 2:16pm 
It's great! With master effects on however it really pushes my system. How does co-op/multiplayer/bug hunt work with a mod like this? Does everyone in game need it?
SnokaCola Mar 2, 2016 @ 3:54pm 
Originally posted by TemplarGFX:
Is there a file called engine.upk. uncompressed_size?

edit

This is definately the issue. Very sorry about that!

I'm still having problems. It says "Ambigous package names" for a couple of files and then crashes when I hit the play button.
TemplarGFX Mar 2, 2016 @ 7:09pm 
Originally posted by Snoka Cola:
Originally posted by TemplarGFX:
Is there a file called engine.upk. uncompressed_size?

edit

This is definately the issue. Very sorry about that!

I'm still having problems. It says "Ambigous package names" for a couple of files and then crashes when I hit the play button.

Make sure you have not backed up the originals to a sub folder of CookedPCConsole
SnokaCola Mar 2, 2016 @ 8:02pm 
Originally posted by TemplarGFX:
Originally posted by Snoka Cola:

I'm still having problems. It says "Ambigous package names" for a couple of files and then crashes when I hit the play button.

Make sure you have not backed up the originals to a sub folder of CookedPCConsole

It works now, thanks :)
TemplarGFX Mar 2, 2016 @ 11:32pm 
Originally posted by thank_mr_skeltal:
It's great! With master effects on however it really pushes my system. How does co-op/multiplayer/bug hunt work with a mod like this? Does everyone in game need it?

When I release the next update, I will include a lower quality Master Effect setup for people with less powerful machines. The included one uses absolute max quality SMAA and DOF as well as HDR conversion.

Everyone should be running the mod, however I am 99% sure the game will allow non-modded players to connect.

Most stuff is server-side in MP so weapons, damage, movement etc will use the mods on the server. Graphics stuff is all client side and you can have a mix and match without effect.

Due to how crappy some aspects of this game are programmed, there is a possibility that people without this mod would be at a disadvantage when connecting to a modded server.
TemplarGFX Mar 3, 2016 @ 1:30am 
Here are some screenshots of the new object materials

http://steamcommunity.com/sharedfiles/filedetails/?id=636955681
http://steamcommunity.com/sharedfiles/filedetails/?id=636955660
http://steamcommunity.com/sharedfiles/filedetails/?id=636955356
http://steamcommunity.com/sharedfiles/filedetails/?id=636955329
These are not before/after, but with and without Master Effects.

http://steamcommunity.com/sharedfiles/filedetails/?id=636957221
http://steamcommunity.com/sharedfiles/filedetails/?id=636957261
Without Master Effects


Here the texture values have been reset, normal mapping strength has been boosted and specular / reflection / rim lighting reworked for all objects.
Last edited by TemplarGFX; Mar 3, 2016 @ 1:35am
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