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It sounds so easy, yet Teachers are only a chance in legendary items, which are a chance by themselves. Pretty annoying to check for a legendary every floor and then not getting a Teacher in it. And then,, there's Adell and the Kunoichi fist builds which also want Mediators.
Status ailments don't seem much of a hassle really, since I have a Rune Knight wiping maps from a distance and imo, it's just better to teach everyone Espoir+other support spells.
But I'm still curious, is it worth grinding it out, like does the final 8 Pringer X Go!s want that kind of investment?
to capture level 9999 nekomata, you start by catching a bunch of level 1500 nekomata, then you get like 4 of those you toss them together and use them to catch level 3000 nekomata, 4 of those and you bump it up to 6000 nekomata, 4 of those and we can start catching level 9999 nekomata. which had a 50% chance to steal from item god 2's
so... no, if you just want to beat the enemies, I'd expect you could manage it 2 hours after the endgame with captured monsters. But maybe not, who knows.
if you have some set goal below that you have to look at opportunity cost.
like if theres an achieve for a certain amount of damage. how much time does it take to increase my level, would increasing my level add more numbers faster than adding specialists, and so on.
For instance with bosses, you can usually lift them, so if you can attack them with a single character and lift with a second character, the lifting character gets defeated but if you can beat pringer X in 10 rounds with 1 character, you'll beat him. Provided you have 10 guys who can lift on your bench you don't mind healing after the fight.
so just to 100% the game? no probably not. but if you want a team of max number characters for the purpose of being max number, then its the only way.
but if you just want to get all the achieves. no.
the most achievement is the 'dealt 100M damage achieve'
Which with the proper geostones is doable with braveheart and a truly powerful axe and calamity drive, I'd have to do the math. you calc the attack value you'd need, and go from there. Determining whether its best to transmigrate, level up, or max specialists per unit of time.
But yeah 1900 armsmasters is more worth while. getting your rank 40 gear to level 100, with a minumum of boosting. give him galaxy star, toss him a moderate amount of transmigrates
level him up to 6000, get a map with nice geostones (attack +200% prolly, and maybe defense -100%)
I'll see where that puts me for stats. but you don't need to have a full set of maxed specialist perfected gear to get the achieve.
he seemed to thing 10-12 characters like that. you certainly don't need 10-12 characters fully maxed. to one-hit anything in the game or get all the achieves and 100% the game.
the bulk of your team couple thousand levels of transmigrations under their belt. a bunch of rank 40 weapons and super robot suits to level 100 with bills passed to increase stuff as you do.
team would be plenty strong without anything passed that.
if you want to do the 100M damage achieve, I expect you'll need some maxed specialists'
but if you have 3 level 200 super robot suits with matching rarity and a level 200 rank 40 weapon
the bonus is going to be around 4 maxed specialists. so you'd compare the time to get a level 200 rank 40 item to the time to get 19998 maxed gladiator.
I can typically subdue 300-400 gladiators in a couple minutes provided I have the gencies.
so lets say 5 hours per maxed specialist. getting a rank 40 level 200 item takes less time, but requires more setup to get to that point.
couple hours into the game you can start making your maxed gladiators. can't start making rank 40 level 200 items until you are well into the endgame.