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Doesn't mean it can't run on the CPU. Also I've heard that Nvidia is working on drivers that will enable PhysX on Linux and that they will be released soon. It'd be good to implement it now so that it can be enabled either for running on the CPU or when the new drivers ship.
It'd be nice to have some input from one of the Devs working on the port, so we could know if any PhysX support is forthcoming.
It's also not like Nvidia is gonna just leave the drivers gimped. I just read a news article about how Nvidia is going to bring something new out that is built on PhysX and it's going to be on Linux as well as the other OSs.
This has a good display of what PhysX effects do in the game. There are other things it adds like the port-a-potties having a wall of liquid flow out every time you open one and some other silly things.
I was trying to point out that it can support it now by letting it run on CPU if the GPU doesn't support it because of driver issues. That way when Nvidia updates the drivers with PhysX support soon we'll get it working right away and won't have to try and get these guys to update BL2 again with PhysX support.
I miss the good ol' days when physics engines like Havoc didn't require proprietary hardware, and developers could do some really interesting and creative things with physics modeling. PhysX, in my opinion, is a step backwards for game design.
I have sent Aspyr a support ticket (also mentioned current crashing if set to medium/high) and will report back if I hear anything.
They seems to skip over CPU/non-accelerated support and their login system is broken so I can't reply to the issue any further.