RPG World - Action RPG Maker

RPG World - Action RPG Maker

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RaveyLarge  [developer] Nov 10, 2017 @ 8:21am
Latest Patch: Build 1062
Early Access Build 1062.SW

* New - Factions
Any "enemy" whether stock or custom made can now be assigned a faction via the trusty Enemy Stash dialog (Click on the little bag above an enemy when in edit mode).

There are 4 factions: Enemy 1 (default for all enemies) , Enemy 2, Enemy 3 and Player (all player characters are this faction).

All factions are hostile to the others, so for example Enemy 1 and Enemy 2 factions like nothing more than to pound each other into the ground. Any enemy on the Player faction will not attack players and cannot be hurt by players.

By default, enemies fighting each other will only do a small amount of damage to each other and never take another enemies health below half way. This allows for big battle scenes to take place and to keep on going, allowing the players to pick up the kills and get the loot.

There is an option in the Enemy Stash, groups with the Factions called "Does full damage to non-players", if this is ticked then enemies will do normal damage to other enemies. This allows you to set up a "hero" scenario where one character will be substantially stronger than the others and overcome impossible odds - but also allows you to see how the fights play out, for example pitting 2 bosses (or more!) against each other. If an enemy is hit by another enemy that is doing full damage, that enemy will no longer yield any XP or a chance at loot for the player.

Healers like the shaman will heal his own faction (assuming they are within range of his heal), but not the players, even if he is in the player faction. Similarly any player healing such as the Paladins heal, will only heal players and not other characters in the faction.

When an enemy is in a fight with another enemy and on a different faction to the player, they will mostly stick to fighting that enemy (unless they kill them, then they will look for another victim!), If the player gets very close though the enemy may well turn their attention to the player/s.

* Fix - Turrets no longer shoot through walls or other objects
* Fix - Sound effects have been improved to not allow the same sound to be played lots of times at once
* Fix - Goblin Blaster explosion effects no longer has transparency issues



Hotfix 1062a:

* Fix - When shift clicking to duplicate an enemy, "Does full damage to non-players" is now carried over to the new character

* Fix - Enemy waypoints are now working again

* Fix - Enemies being hit from behind was not working in all cases
Last edited by RaveyLarge; Nov 13, 2017 @ 7:58am
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Showing 1-8 of 8 comments
good, player can enter in a real war beetween good and evil now.
Baron Nov 10, 2017 @ 8:48am 
And now the real fun begins. One of the major things I've been waiting for is here at last. Thank you, this is a glorious day. :)
Raoh Nov 10, 2017 @ 9:34am 
Very cool, lots of fun to be had with this to make the worlds feel more alive. :)

I presume they have to be within a set distance of a player (like mobs following waypoints) for them to start fighting?
Benjiboy Nov 10, 2017 @ 9:38am 
Raoh Nov 10, 2017 @ 9:45am 
Thinking about this new feature and other recent ones, it may now be possible to setup a basic friendly escort quest with combat.

The friendly NPC spawns near you when you accept a quest and follows waypoints with the player following, the acceptance also spawns rival faction mobs on that route who'll attack that npc, eventually leading the player to another point / quest end NPC. :)

We'd still need ways to de-spawn that NPC one day and maybe even allow you to complete from them at the end point, but this is pretty cool. :)

Last edited by Raoh; Nov 10, 2017 @ 9:46am
mk83 Nov 10, 2017 @ 11:02am 
Awesome, Thanks.
PeteZArtGamer Nov 10, 2017 @ 2:33pm 
Great patch again , thanks
Loadfinder Nov 10, 2017 @ 4:36pm 
This is a very solid addition to MyWorld. Bravo!
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Showing 1-8 of 8 comments
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