Natural Selection 2

Natural Selection 2

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kaizo 2013년 11월 9일 오후 7시 45분
Are they going to bring back these: (From NS1)
Heavy Machine Guns (Marines)
ns_tram (Map)
Heavy Armor (Marines)
Fade Skipping (Aliens)
And a lot of the old maps from NS1
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La Li Lu Le Lo 2013년 11월 9일 오후 8시 32분 
I'm pretty sure there already is fade skipping?
Raynre Valence 2013년 11월 9일 오후 8시 54분 
The game has Steamworks. Add them yourself.
Krimsonk 2013년 11월 9일 오후 9시 38분 
Tram is in game I believe, Heavy armor is in this game as EXO instead, fades can blink and shadowstep, and no HMG for normal rines, but exos get dual HMGS or single HMG
Krimsonk 2013년 11월 9일 오후 9시 38분 
Theres alot of new stuff, if you loved NS1 you should go ahead and pick this up
kaizo 2013년 11월 9일 오후 9시 38분 
Skipping = Is like bhopping for the fade, look it up.
JohnR 2013년 11월 10일 오전 2시 20분 
You can still do it of sorts, while in the air you hold jump down and you will jump the second you land. Use blink for some start momentum and include some intermitent blinking to keep it and the end result is very much similar to it. Bear in mind that bhopping was a very prevalent machanic in the hl engine at the time and is different in every engine.

http://www.youtube.com/watch?feature=player_detailpage&v=YTr_2GmDV7s#t=262

Something like that.
Yellow_monkey 2013년 11월 10일 오전 3시 00분 
JohnR님이 먼저 게시:
You can still do it of sorts, while in the air you hold jump down and you will jump the second you land. Use blink for some start momentum and include some intermitent blinking to keep it and the end result is very much similar to it. Bear in mind that bhopping was a very prevalent machanic in the hl engine at the time and is different in every engine.

http://www.youtube.com/watch?feature=player_detailpage&v=YTr_2GmDV7s#t=262

Something like that.
need to master this skill 0.0
GamingWithSilvertail 2013년 11월 10일 오전 5시 05분 
Ther's mods being made for this. Just searcht the workshop for classic
Oddnoxious 2013년 11월 10일 오전 6시 57분 
If you're reminiscing about NS1, then play NS1. UWE wanted to change things up, that was their choice. I haven't played NS1 and you have, of course, but don't blame the devs for not making NS2 an NS1 port with better graphics.
Chris (차단됨) 2013년 11월 10일 오전 7시 41분 
Cuesion님이 먼저 게시:
Skipping = Is like bhopping for the fade, look it up.

Bhopping is the worst exploit ever used. Why would someone want to mimic this in their gameplay...

Asking someone to backtrack and research when you're the one who hasn't done his research is...

As for Heavy Machine Guns...

http://www.youtube.com/watch?v=WFPkJZL3i54&feature=player_embedded
Chris 님이 마지막으로 수정; 2013년 11월 10일 오전 7시 46분
kaizo 2013년 11월 10일 오전 8시 34분 
Oddnoxious님이 먼저 게시:
If you're reminiscing about NS1, then play NS1. UWE wanted to change things up, that was their choice. I haven't played NS1 and you have, of course, but don't blame the devs for not making NS2 an NS1 port with better graphics.
They do add things that are necessary, I do admit that I should have done more research in this this manner, but these things are kind of the little details or what ever you want to call it that really makes the game, but when you seen them first, its not really something to get over, espescially if they do make gameplay. Even though you could say that about every sequel to every game, its true. Now, I know that the fade skipping is obviously bhopping, people have their opinions on it. I would just like to point out though, UWs has released an update that gives skulks the ability to jump and gain momentum, do you see where i'm going here?
kaizo 2013년 11월 10일 오전 8시 41분 
Im not trying to be rude here, but I posted this for facts, not opinions.
Hobocop 2013년 11월 10일 오전 11시 08분 
Last I checked, there was unused code for an HMG in the game's files, but no plans to officially implement it at the moment. Minigun Exosuits are the current choice for heavy sustained firepower.

There will likely be no Heavy Armor like from NS1 in the game because of how difficult heavy trains were to deal with and they had to implement Devour to make heavy trains manageable, and they don't want to put Devour in this game.

Eclipse has been announced, but nothing else yet for other NS1 maps.
Hobocop 님이 마지막으로 수정; 2013년 11월 10일 오전 11시 09분
Chris (차단됨) 2013년 11월 10일 오후 1시 02분 
"UWs has released an update that gives skulks the ability to jump and gain momentum, do you see where i'm going here?"

Kinda of, but I wouldn't call it bhopping. When I think of bhopping, I think of exploiting an engine to sllently and quickly move across the map faster than usual. The line between cheating and skill in this area is pretty thick for me. CS bhopper supporters deserve to get banned from the game :p : Intentions are everything. Strafe while landing and jumping and towards the wall did/do seem to effect retaining and gaining speed. I'm not sure on current intended/unintended movement.

In away, you were atleast, correct that bhopping is/was part of the game. There's a vid with wasabi and someone else demostrating the old fade movements. So I guess I need to retract much of what I said :/
Chris 님이 마지막으로 수정; 2013년 11월 10일 오후 1시 06분
Chris (차단됨) 2013년 11월 10일 오후 1시 09분 
http://www.youtube.com/watch?v=SQlgbqXAgmA

looking for the correct one, but here's one with "bhop"
Chris 님이 마지막으로 수정; 2013년 11월 10일 오후 1시 10분
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