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Fordítási probléma jelentése
Imho the playtime may be an indicator, but what's far more important is what you've learned in this time. I refuse to call somebody with over 100h experienced if he goes for the armory first in a baserush *facepalm*..Simply because he didn't listen or bother to improve his gameplay at all or because he was a marine all the time.
You should have aquired the basic knowledge about the tactics of both teams. Skill is not that important. Sometimes I have my problems with one skulk too. ;)
most people who are still a rookie after 10 hours, really do not contribute, nor are willing to learn.
I admit, its a hard game.. but is it that hard to play the FPS aspect? The FPS aspect.. is just like any other FPS game be it BF, COD, Quake, Unreal, or whatever other game for marines. The only thing tha makes a difference is that you have aliens who rely on melee, but that has been done before in plenty of games too.
Most people who have played FPS before are out of the green name within 10 hours...
The only reason people stay green is when they just do not wanna learn. and go comm etc.
Same goes for aliens:
ALiens play differently, rely on ambushes etc.
Now, I dont mind if a newbie just dies there, as movement is alot different too, but most people inmediatly learn from it.
I rarely see anyone constantly moving streight forward for instance as alien. And if they do, they generally are dead within half a sec.
This game does not require 'much' time to learn.. at least the FPS part.
You need to kinow three things for marines.:
Movement(Speaks for it self)
Aim (Speaks for it self)
Map (Vents etc)
For aliens:
Ambush (Speaks for it self, try to backstab mariens etc)
Map
Various skills (Paracite, Bile, Blink etc)
Thats all.
http://steamcommunity.com/app/4920/discussions/0/630800447081804126/
Hours alone don't tell us that much. I picked up the strategy within 5 hours, but then again, I've played RTS games for over a decade and I've read The Art of War twice. I see players with 500 hours focusing on one area for half a game and ignoring game winning flanking manuvers.
Part of what I believe, seperates the rookies from the veterans is the capacity to see the game as more than just a shooting/biting game. You can be an awesome fade, but if you cannot see the weaknesses in a Marine defense, you won't help your team win. A highly skilled stragegtic gorge can be the absolute key player on an Alien team. That gorge may also get no kills an entire game. One game on Docking aliens were getting rolled. A player managed to get a sneaky tunnel to landing pad and a 6 gorge bile rush happened. The Aliens were close to losing and then turned the game around by destroying the main Marine base. They reduced them down to no arms lab, no protoype and no advanced armory. Armor and weapons level 0 with shotguns was their best weapon.
K:D doesn't matter if you lose the game. I went 10:1 in a game we lost badly because my Marine team didn't understand the notion of hitting the enemy where they are weakest.
IMO, it's easier to train someone to shoot/bite well than it is to train them to do critical battlefield analysis on the fly.
The ability to transcend the simple bite/shoot IMO is seperates a rookie from a vet. That said, extremely good tactical players do make a huge difference. Some of them cannot plan even the most basic strategy plan, but they are exceedingly good at killing things.
Strategically, 500 hours.
From my PoV anyway.
Wow...this is such a stupid reply. People like you, who act like bunch of ♥♥♥♥♥♥♥♥ make NS2 community bad. Guess some people don't know how to be polite and instead post pointless crap. Next time just don't bother replying.
I was just going to troll you, but I'm in a good mood right now, and I feel that if I don't break it down for you, that you will not actually learn anything. So here it goes.
This question is entirely stupid. Having hours doesn't make you a vet. UnReal is being sarcastic and trying to be funny (I lol'ed), and is trying to make a point by saying there are more factors involved than raw playtime. However you seem to not understand this concept.
Instead, it is people like YOU who make the community bad. No, my windows don't need to be licked, thanks for trying.
edit: as for the OP, don't worry about hours, K/D, or whatever, just play the game, use your map, respond to the commander's (or person calling shots), and focus on improving yourself. I'm sure you are a good player, and will be a pro in no time.
What I heard over the years from several FPS pro-gamers (professional as in participate at the top level competitively and in some cases for money) is that around 300 hours are required in order to fully understand a game. Mind you though this number is for "ordinary" FPS games, since NS2 is a little more complex than your average shooter might be more for this game.
I'm still learning new things 800+ hours in, then again I'm not a pro-gamer and I always was kind of a slow fella ;D
And that point can be early, or come never for some people.
Point is is that while there are some ranges that can be applicable, individual differences are what play the largest role. I quickly got comfortable with the game due to my years of competitive experience with AvP2 but someone who isn't adjusted to complex strategy, teamwork and implicit design will take longer to learn.