The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Skyrim Special Edition's Survival Mode - FREE.
Survival mode for free
This is the survival mode which Bethesda copied from the nexus mods site.

Frostfall[www.nexusmods.com]
same mod - FREE.
Original Hypothermia camping survival mod.

Campfire[www.nexusmods.com]
Original Camping survival mod.

I-need. Food water, sleep[www.nexusmods.com] - FREE.
You can also use realistic needs and diseases from nexus if desire.

NO MORE CREATION CLUB ADVERTISING[www.nexusmods.com]
Remove the god awful advertising from the corporate parasites, from your game. This does not remove your mods, only the interface pest.

Nexus mods (FREE)[www.nexusmods.com]

Guides
Step by step tutorials to modding for free.
Beginners guide to modding Skyrim
Nexus Mod Manager Guide pt1
NMM Part 2
NMM Part 3
NMM Part 4

optional visual enhancement
Cinematic ENB visual mod[www.nexusmods.com]
ENB Binary for SE[enbdev.com] You need this to run ENB.

Enjoy your forever free modded games. You really don't need to buy into that cash grab :)

In fact, if you like a mod that much, feel free to donate what YOU CAN AFFORD to the authors there, to say thank you to the REAL community modders.
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Oct 8, 2017 @ 7:39pm
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Showing 1-12 of 12 comments
ƒaylen §øl Oct 8, 2017 @ 7:39pm 
Skyrim's Survival Mode is closer to Fallout 4's Survival Mode than Chesko's.

Also the free mod Frostfall + Campfire has been semi-abandoned by the mod author. Any conflicts with said mods will likely never be resolved since the mod author has been MIA for months now.

Rumor has it he worked on Survival Mode for skyrim via Creation Club (his style of modding is written all over it).

Use the free versions at your own risk since they have no recieved updates since their port and likely wont unless the mod author makes a miraculous return. Campfire is also experiencing issues with SKSE64 which might make Campfire completely incompatible with it once it fully releases if the author doesn't return to fix it.

Be careful and use player mods at your own risk. Always back up your saves and be prepared to lose any progress you've made.
Last edited by ƒaylen §øl; Oct 8, 2017 @ 7:39pm
I have a follower :) Hi, Faylen.

Chesko will be back to update his free mods, don't worry :)

THE MODS WILL BE UPDATED.

One must understand that using creation club mods must be done at users own risk too. Creation Club mods can cause save progress to be lost as well. At least with the free nexus mods you don't have to worry about trying to get a refund.
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Oct 8, 2017 @ 7:44pm
ƒaylen §øl Oct 8, 2017 @ 7:48pm 
Originally posted by STURM-KATTEN SC-KL:
I have a follower :) Hi, Faylen.

Chesko will be back to update his free mods, don't worry :)

THE MODS WILL BE UPDATED.

One must understand that using creation club mods must be done at users own risk too. At least with the free nexus mods you don't have to worry about trying to get a refund.

You know Chesko in real life? How can you say he will return with certainty. Many mods have been abandoned without ever recieving an update before (Some very large, some not so). We can at best expect people to patch his mods with another mod.

But now we're needing His Mod + Patches for his mods + iNeeds/LastSeed to replicate what Survival is doing (granted these free mods do more, but are far more script reliant and are constantly checking for each other).

So we're looking at 5 ESP files to replace what 1 .Esl file is doing. (Campfire+Frostfall+iNeeds or Last Seed when it comes out + Patches to make them work with SKSE64 once it fully releases since the mod authors are no longer around).

I'm constantly having to merge mods that can be merged to stay under the 255 Esp limit. It's a daily battle. If I can reduce that count by 3 in place of CC content that doesn't use an ESP file at all to take up my limit, honestly, that's a huge deal.

Amazing Follower Tweaks already comes with camping built in that works with Survival Mode (unlike Campfire).

Also I'm not following you specifically. I just use this forum too much. Nice to meet you, you seem like a nice person. Very thoughtful.
Thank you :)
ƒaylen §øl Oct 8, 2017 @ 7:51pm 
Originally posted by @%^&!:
https://www.gamespot.com/forums/system-wars-314159282/why-on-earth-are-bethesdas-games-so-buggy-28937930/
I'll take my chances with the community. Their stuff is less buggy.

Both have their problems. Like the mod "Don't Call Me Settler" completely trashing saves on Fallout 4 (not just one save file, all of them for that character).

Birds of Skyrim was also causing massive issues for players. At one point Campfire was causing problems when you ran it with Frostfall because the two were constantly checking for each other (creating extra stress in the background with scripts causing the game to crash).

You must be careful and back-up your saves when using mods. Be prepared to lose any progress you've made at any time for any reason. Sometimes the problems don't show up until you are hours into your game.

To assume Skyrim is bug-free is equally as naive as assuming Player Mods come without their risks.
Ceiis Oct 8, 2017 @ 8:18pm 
+1 :masonfist: :dwarven:

I highly recommend this thread be pinned please and thank you oh kind and mighty Mod overlords.

DrNewcenstein Oct 8, 2017 @ 9:02pm 
The base vanilla Skyrim was an unstable program running in an unstable program called Windows. Player mods on top of all that is nothing like knocking the support beams out of your house, it's more like stacking a bucket of water on top of a barrel of flaming kerosene on top of an epileptic jellyfish inside a running washing machine during a category 9 earthquake during an F5 tornado during a Cat 5 hurricane.
Add one level of intensity to each of those for each DLC.
Eater of Ecto Oct 8, 2017 @ 9:29pm 
Originally posted by DrNewcenstein:
The base vanilla Skyrim was an unstable program running in an unstable program called Windows. Player mods on top of all that is nothing like knocking the support beams out of your house, it's more like stacking a bucket of water on top of a barrel of flaming kerosene on top of an epileptic jellyfish inside a running washing machine during a category 9 earthquake during an F5 tornado during a Cat 5 hurricane.
Add one level of intensity to each of those for each DLC.

Don't forget a big reason why mods are unstable is because of the dirty edits Beth left behind in the master files. Its even recommended that a person with no mods should clean them because they can cause problems in the vanilla game. The big reasons for mod instablity are:

1. Not cleaning the master files
2. Bad load order
3. Vram limitations
4. Users not paying attention to mod authors instructions.

I actually do want to play the new survival mode since it does have some features I'm interested in playing through an entire game with but since I use a 200+ mod load order the compatibility issues were a damn nightmare. The modders do great work but CC just means they either have to make patches for the mods on it or ignore it completely and therein lies just one of the major problems with CC.

ƒaylen §øl Oct 8, 2017 @ 10:07pm 
Originally posted by Zenyatta:
Originally posted by DrNewcenstein:
The base vanilla Skyrim was an unstable program running in an unstable program called Windows. Player mods on top of all that is nothing like knocking the support beams out of your house, it's more like stacking a bucket of water on top of a barrel of flaming kerosene on top of an epileptic jellyfish inside a running washing machine during a category 9 earthquake during an F5 tornado during a Cat 5 hurricane.
Add one level of intensity to each of those for each DLC.

Don't forget a big reason why mods are unstable is because of the dirty edits Beth left behind in the master files. Its even recommended that a person with no mods should clean them because they can cause problems in the vanilla game. The big reasons for mod instablity are:

1. Not cleaning the master files
2. Bad load order
3. Vram limitations
4. Users not paying attention to mod authors instructions.

I actually do want to play the new survival mode since it does have some features I'm interested in playing through an entire game with but since I use a 200+ mod load order the compatibility issues were a damn nightmare. The modders do great work but CC just means they either have to make patches for the mods on it or ignore it completely and therein lies just one of the major problems with CC.

In Vanilla those dirty edits harm nothing. The problem with them is when a modder references said dirty edits unintentionally (or because they didn't know what they were doing and did so) and you run their mod.

That's when issues arise.

Bethesda has no reason to clean their masters since as is, with no player mods, they will pose 0 issues. That's their stance and always has been their stance on it.
Eater of Ecto Oct 8, 2017 @ 10:38pm 
Originally posted by ƒaylen §øl:
Originally posted by Zenyatta:

Don't forget a big reason why mods are unstable is because of the dirty edits Beth left behind in the master files. Its even recommended that a person with no mods should clean them because they can cause problems in the vanilla game. The big reasons for mod instablity are:

1. Not cleaning the master files
2. Bad load order
3. Vram limitations
4. Users not paying attention to mod authors instructions.

I actually do want to play the new survival mode since it does have some features I'm interested in playing through an entire game with but since I use a 200+ mod load order the compatibility issues were a damn nightmare. The modders do great work but CC just means they either have to make patches for the mods on it or ignore it completely and therein lies just one of the major problems with CC.

In Vanilla those dirty edits harm nothing. The problem with them is when a modder references said dirty edits unintentionally (or because they didn't know what they were doing and did so) and you run their mod.

That's when issues arise.

Bethesda has no reason to clean their masters since as is, with no player mods, they will pose 0 issues. That's their stance and always has been their stance on it.

Deleted objects can potentially cause CTDs whether you have mods or not.

Just because Bethesda says they don't doesn't mean they don't.
Last edited by Eater of Ecto; Oct 8, 2017 @ 10:39pm
ƒaylen §øl Oct 8, 2017 @ 10:39pm 
Originally posted by Zenyatta:
Originally posted by ƒaylen §øl:

In Vanilla those dirty edits harm nothing. The problem with them is when a modder references said dirty edits unintentionally (or because they didn't know what they were doing and did so) and you run their mod.

That's when issues arise.

Bethesda has no reason to clean their masters since as is, with no player mods, they will pose 0 issues. That's their stance and always has been their stance on it.

Deleted objects can potentially cause CTDs whether you have mods or not.

Just because Bethesda says they don't doesn't mean they don't.

Only when said deleted objects are called upon by scripts or referenced. Vanilla game doesn't call upon them so there's no issue.
Last edited by ƒaylen §øl; Oct 8, 2017 @ 10:40pm
Eater of Ecto Oct 8, 2017 @ 10:55pm 
Originally posted by ƒaylen §øl:
Originally posted by Zenyatta:

Deleted objects can potentially cause CTDs whether you have mods or not.

Just because Bethesda says they don't doesn't mean they don't.

Only when said deleted objects are called upon by scripts or referenced. Vanilla game doesn't call upon them so there's no issue.

Only when you don't own DLCs which Skyrim.esm doesn't need cleaning, its the dlc masters that do.

No, cleaning them is not useless. Deleted objects can cause CTDs. That's well documented despite certain people claiming otherwise. ITMs in the official DLCs also cause problems with house purchases and upgrades, especially Breezehome, if one is not using the unofficial patch. - Arthmoor
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Date Posted: Oct 8, 2017 @ 7:22pm
Posts: 12