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http://steamcommunity.com/app/489830/discussions/0/340412122413706606/ Section 2. Modding the game, subsection 6. 6. Mod Managers ):
"Currently supported mod manager for Skyrim SE are Nexus Mod Manager (NMM) and Wrye Bash (WB).
....
◦ Other mod managers
- Mod Organizer. Obsolete for Skyrim SE. Development has ended and author is now leading new NMM generation development"
Also, this from the very first sticky on FNIS SE Posts page:
"ATTENTION
I do not provide any support related to installation/use with Mod Organizer
Contrary to the MO sticky post FNIS DOESN'T work well with MO
Please go to the S.T.E.P. forum, or use the Mod Organizer bug tracker modorganizer issues"
NMM doesn't suck.
I'd remove all of those animations and add them individually and test them. I'd remove Immersive Animations for starters. I looked briefly at the Nexus page for that and it looks dubious. Mod creator even admits he was too lazy to port it over to Skyrim SE himself. There is no mention in the mod description about any incompatibilities, and then the comments page shows people reporting issues.
http://forum.step-project.com/forum/102-mod-organizer-2-support/
I'd much rather read stuff properly and follow instructions carefully than run the risk of a corrupted save game.
Of course, a person has to be willing to put in the time to do it properly - if not, they usually end up posting in the forums (my usual response is to recommend that they read the pinned topic - something simple, yet often not done).
There aren't any guides for installation order. I'll just end up overwriting the files of all my other mods and things will be just as screwed up as a faulty load order.
And I posted here because posting on the mod page will just get me shunned since the author said he doesn't support MO, and I don't want to create yet ANOTHER account somewhere for an answer that probably nobody has. Also, it's like snail mail over there. It would take weeks to get an actual answer. I figured I'd try here.
Skyrim: ??.??.?? -
Generator: C:\SSD Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Mod Organizer 2\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Cannot find Skyrim executable (TESV.exe or SkyrimSE.exe). Assuming Skyrim (32bit).<<
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "SKELETON Arm Fix"
Reading FNISBase V7.0 ...
All Anim Lists scanned. Generating Behavior Files ...
ERROR(2012): Could not generate: defaultfemale.hkx defaultmale.hkx 0_master.hkx
It's alright. I think I'm done with SSE. It doesn't seem to offer anything that Oldrim doesn't. I'll just figure out how to make the old one stable.