Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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TOFFster Feb 12, 2019 @ 9:22am
Original Voices For All Units | Too Many Voices v0.5.1
Hey there! The below post contains useful information, I recommend reading it ;)

If you couldn't care less and just want to play the game with awesome voice acting in it, download the mod here:

https://www.nexusmods.com/warhammer40000gladiusrelicsofwar/mods/11/

Install Instructions: Place TooManyVoices.7z in: "My Documents/Proxy Studios/Gladius/Mods" and right click on it and click "Extract Here". (You may need either 7zip or winrar installed, both are free)

Too Many Voices is a mod that aims to create original voices for every single unit in the game, v0.5.1 contains original voices for all Space Marine, Astra Militarum, Ork, Tyranid and Chaos units. However; it needs a lot more testing and a LOT MORE feedback before I am happy with it. So, I am going to be making each faction available as I complete them.

Here is progress as it currently stands:

Space Marines - 99%
Orks - 99%
Astra Militarum - 99%
Necrons - 70%
Tyranids - 99%
Chaos - 95%


If you have any questions about the mod, suggestions or other feedback I would LOVE to hear it, positive AND negative is always helpful! Thank you!

And also a massive thank you to the voice actors participating and contributing to this project who have all been meticulously credited throughout the mod's files should you wish to find them and are listed below:

Space Marines
Captain - Ki McKenzie
Chaplain - CommissarBRO
Librarian - Richard Asher
Tactical Marines - CommissarBRO
Terminator - George Exley
Apothecary - CommissarBRO
Devastator Marines - CommissarBRO
Assault Marines - CommissarBRO
Thunderfire Cannon - Ki McKenzie
Dreadnought - Jonathan Cox
Scout Bikes - George Exley
Landspeeder - Ki McKenzie
Hunter - Ki McKenzie
Predator - CommissarBRO
Vindicator - Jonathan Cox
Landraider - George Exley
Stormtalon - Jonathan Cox
Stormraven - Ki McKenzie

Astra Militarum
Commissar - George Exley
TankCommander - Ki McKenzie
Guardsman - George Exley
HeavyWeapons - George Exley
Enginseer - Ki McKenzie
Tempestus - Ki McKenzie
Bullgryn - George Exley
Hydra - CommissarBRO
Leman - CommissarBRO
Baneblade - George Exley
Valkyrie - Richard Asher
Basilisk - CommissarBRO
Thunderbolt - CommissarBRO
Sentinel - George Exley
Marauder - Ki McKenzie
Wyrdvane - CommissarBRO
Primaris - CommissarBRO

Orks
All Ork Units - CommissarBRO

Tyranids
All Tyranid Units - Rafal Ostropolski

Chaos
Chaos Lord - Jeredyn Cross
Warpsmith - Ki McKenzie
Master of Possession - George Exley
Daemon Prince - Ki McKenzie
Chaos Cultist - Ki McKenzie
Chaos Rhino - Ki McKenzie
Chaos Space Marine - George Exley
Chaos Spawn - Rafal Ostropolski
Defiler - Rafal Ostropolski
Havoc - George Exley
Helbrute - Ki McKenzie
Heldrake - Rafal Ostropolski
Khorne Berzerker - George Exley
Maulerfiend - Rafal Ostropolski
Obliterator - Ki McKenzie
Venomcrawler - Rafal Ostropolski
Warp Talon - Rafal Ostropolski
Last edited by TOFFster; Nov 5, 2019 @ 5:45am
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Showing 1-15 of 117 comments
Vanant Feb 12, 2019 @ 11:45am 
Would be possible to add an option for voices to play a % of times (e.g 30% of times a unit is selected)? because as cool as they are, they could get old fast.
TOFFster Feb 12, 2019 @ 12:00pm 
Originally posted by Vanant:
Would be possible to add an option for voices to play a % of times (e.g 30% of times a unit is selected)? because as cool as they are, they could get old fast.
Hey Vanant, the current version is only using 1 line per unit for select. Move, attack and some other lines use 8 different lines, all of which are randomised. I am hoping that having 1 line for select will work out as it cuts a LOT of production time. Please let me know how you get on with it, if it does get old fast I will up the select lines to 4 and see how that goes. Thanks for the feedback!

(It isn't currently possible to do a chance to play style thing, but it is something I can ask the devs about if that works out to be the best way forward.)
Last edited by TOFFster; Feb 12, 2019 @ 12:01pm
Vanant Feb 12, 2019 @ 12:47pm 
Could adding some empty lines to the pool of voices do the trick?

This is a game where each unit is used almost every turn, it's not like your great work would go unnoticed.
TOFFster Feb 12, 2019 @ 2:30pm 
Originally posted by Vanant:
Could adding some empty lines to the pool of voices do the trick?

This is a game where each unit is used almost every turn, it's not like your great work would go unnoticed.
Well, it's embarrassing to say I did not think of that. That would actually work perfectly. I will consider implementing this if other people have the same feedback, which I think they quite likely will.
Vazc0 Feb 13, 2019 @ 3:05am 
Is there more to it than just adding the files to the mod folder ? because i cant get it to work for some reason
TOFFster Feb 13, 2019 @ 3:10am 
Originally posted by Vazc0:
Is there more to it than just adding the files to the mod folder ? because i cant get it to work for some reason
Hey Vazc0, you just need to do the following (which I will add to the original post shortly):

Place TooManyVoices.7z in My Documents/Proxy Studios/Gladius/Mods/ and then right click on it, and click Extract Here.
Vazc0 Feb 13, 2019 @ 3:14am 
Originally posted by TOFFster:
Originally posted by Vazc0:
Is there more to it than just adding the files to the mod folder ? because i cant get it to work for some reason
Hey Vazc0, you just need to do the following (which I will add to the original post shortly):

Place TooManyVoices.7z in My Documents/Proxy Studios/Gladius/Mods/ and then right click on it, and click Extract Here.

thats what i did, strange. i guess ill try to reinstall the game or something.

Edit: reinstalling seemed to fix it.
Last edited by Vazc0; Feb 13, 2019 @ 3:23am
TOFFster Feb 13, 2019 @ 3:27am 
Originally posted by Vazc0:
Originally posted by TOFFster:
Hey Vazc0, you just need to do the following (which I will add to the original post shortly):

Place TooManyVoices.7z in My Documents/Proxy Studios/Gladius/Mods/ and then right click on it, and click Extract Here.

thats what i did, strange. i guess ill try to reinstall the game or something.

Edit: reinstalling seemed to fix it.
Well, I am glad you got it working, I hope you enjoy the mod and please remember to leave feedback :)
Atoastydoofus Feb 13, 2019 @ 5:34am 
So SM are the only voices ready in this build correct? If so that's cool and this mod is moving along faster than I thought it would :)
TOFFster Feb 13, 2019 @ 5:37am 
Originally posted by Abigoldoofus:
So SM are the only voices ready in this build correct? If so that's cool and this mod is moving along faster than I thought it would :)
Yes, the Space Marine voices are complete and just need tweaking for stuff like volume balance and so on, which is why I have released them already for feedback.

The next faction to release will almost certainly be Orks, likely in about 2-3 weeks. Then it is a toss up between Astra Militarum and Tyranids for which comes next. Necrons will almost definitely be last.
Vazc0 Feb 13, 2019 @ 6:00am 
So far im really liking it. The mod ads as much as i was hoping for. It really brings the game to life.

The only thing i could imagine to be getting repetetive, would be the line of the Tactical Marines, because i got a lot of them in the earlygame.

so far im quite impressed
TOFFster Feb 13, 2019 @ 6:16am 
Originally posted by Vazc0:
So far im really liking it. The mod ads as much as i was hoping for. It really brings the game to life.

The only thing i could imagine to be getting repetetive, would be the line of the Tactical Marines, because i got a lot of them in the earlygame.

so far im quite impressed
Thank you for the feedback! I suppose what I could do is add extra selection lines for the units which get used the most like Tactical Marines to reduce the repetition issues.
dreadfulpennyarcade Mar 13, 2019 @ 12:58pm 
Fantastic! Subbed :)
doedoefistncuff Apr 4, 2019 @ 3:15pm 
does this link still work?
TOFFster Apr 5, 2019 @ 1:25am 
Originally posted by doedoefistncuff:
does this link still work?
Hey doedoe, for some reason my Confluence server died, it has been rebooted and the link will work fine now.
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