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Most infantry don't have more than 2 arms, so how would the battle sister be using chainswords AND flamers AND boltguns? This is a LOT of dakka coming out of a tier 1 unit.
Being able to do multiple cities, but ALSO being able to build chapels that claim resources. half the struggle for most races is the fact that resource locations are easy to take away unless something is standing on them. Even if the chapels are unarmed, this is still something that would give them a few turns to get back, stop the steal. And considering they're more armored than the squishy AM boys, it may be a hard sell here.
Your outline of the Immolator sounds like it was in DOW1: Soulstorm which was quite inaccurate to the lore thus will be unlikely to be allowed due GW's new polices on lore in relations to video games, and even if it was not for GW's polices it would be best to keep units as accurate to the tabletop as possible. The should be Immolator the sister's version of the Razorback.
Given that the Space Marines don't even have the Thunderhawk in game it unlikely that the Sisters would get it, the Aquila Lander would be better suited to their in-game air airborne transport unit. The Avenger Strike Fighter is better fit than the Lightning Strike Fighter for the bomber unit as it is part of the lore that due to its reputation of holiness the Avenger Strike Fighter is specifically requested by the Adepta Sororitas should they require close support.
While Cathedrals function similarly to fortresses of redemption in that they can keep resources captured from adjacency. Their primary role is to use the resource to generate faith and unlike the FoR do not transmit resource bonuses to the nearest city.
The Jetbike thing was mostly so I could find a way to get a proper scouting unit for the Sisters and I was aware it was going against the codex a bit. I settled with putting a Sisters Dominus on a standard Imperial Jetbike since the Dominus sisters are known for their love of being the first to blitz the front lines, and getting on a speedy bike brings them into purging range that much faster. It's against codex but not so far distant that it would be unfeasable.
Yes I did use the soulstorm template for Immolators because I love the super ham voice lines that came from the unit (BEHOLD! THE IMMOLATOR!) and I could tweak it to be a more heavy support tank in the vein of a Razorback, but I still want it to be the mid point between Repressor and the Castigator... and having multiple transports would fit into the spirit of the Sisters' love of getting into the killing fields fast as possible.
As for air units... I didn't really put that much effort into them since Air transports will fill the same functional role no matter which one that gets used. I also used Lightning fighters mostly because I did refer to soulstorm in that regard (and I like the wing design and wanted an excuse to use it)
Feel free to ask any other questions as well. I'm still working on potential Miracle options and tech tree upgrades that I will try to put up when I get the chance.
Mixed armaments in a unit aren't something the game supports, I believe, so having a mixed unit wouldn't work. This is why we haven't seen squad leaders for infantry units. Similarly for chainswords; I can't think of a single unit that has melee weapons that are ONLY used for melee countering. Unless, you're suggesting that they simply have a retribution style ability to damage melee attackers? In that case, the damage returned would need to be quite low, not really reflective of what chainswords really do.
What COULD work, as a suggestion: Maybe a researchable ability for combi-flamers. Battle sisters would be armed with their usual godwyn pattern bolters, but would have an ability on cooldown (similar to frags) allowing them to make a flamer attack against an adjacent hex.
As far as the cathedrals go, that makes a bit more sense when you put it that way. I would be concerned about cathedral spam however; They would need to be priced in such a way (possibly escalating cost) so that there's no reason to just build a massive pack of cathedrals somewhere in the back line to generate a massive amount of free faith.
Mobile Cathedrals would also generate faith... But that's held by by them being their ultimate unit and having a high upkeep for it.