Minion Masters

Minion Masters

View Stats:
did studio fire all the developers who had any idea about the balance of this game?
new hero is normally a joke. firstly, he should not be able to act on the opponents side. to this day, any character who does this is op because it just shouldnt be an option. maybe apart from setsu, although her power would also be best changed as a landing only on her side.

but this stupid dwarf takes everything to a new level, not only does he have permanent buffs to minions, but he can even kill something for 5 mana for free at any time, and he also has strong units offering support anywhere on the map for free.
meloween stupid golem has been nerfed to the point where he is practically useless and this hero is still in the game completely untouched? how?

maybe developers dont care anymore? game is clearly dying after many years and rejection by Netflix, and devs are sitting there making a pathetic moba lol, lol, while here they had a hit that they literally had to kill for 15 years. eh
Originally posted by Royale Slush PC:
the original team was let go or changed projects literally 2+ years ago lol they have a skeleton crew running the game
< >
Showing 1-15 of 28 comments
OmLedu Jun 11 @ 1:45am 
Are you talking about tron?
I really can't tell because what you're describing doesn't match any of the masters lol
Frosty85 Jun 11 @ 2:31am 
It matches for 2v2.....

It takes about a year for the devs to balance out new masters, so just get used to Trond.
Jackeea Jun 11 @ 4:29am 
Tron is average to unplayable, his perks are like twice the cost they should be - wind rune is like searing light/arcane missiles but on 3x the cooldown and 2 mana more expensive; ancestor rune is like settsu but less health and doesnt permastun; frost rune is like dionas trap but more expensive. I dont think his winrate is even average in any gamemode.

If you find yourself losing to him, that's a gigantic skill issue on your end
I agree, Tron is on the weak end if anything - he's way too vulnerable to scrat decks
Selmo Jun 11 @ 7:15am 
While 11 of top 25 team and 5 of top 25 premade is this unplayable, weak Tron... ¯\_(ツ)_/¯
Jackeea Jun 11 @ 7:16am 
Precisely because randoms players are the kind of people that would complain about Tronveir
Zyb Jun 11 @ 11:19am 
It is because random team players are disrespected. It is not the same as solo or premade yet they treat it as such. Some of us like random more but the devs have no idea how to even anything out in random. Except of course basing it on the elo. Defense, offense, heal and buildings. Four categories that could help match decks better in random, with the elo of course. But it can't be done, they don't know how to make something more work and I don't think they care about random teams. Premades and solo is where the love is. So I don't bother anymore. It is their game. (Yes this is ZyberUSA, did another name change.)

Btw. Before anyone argues with me on random teams. Think of it this way. In premades you and your teammate can view and modify your decks accordingly, before a match. Solo, well that is obvious. Random you have to settle for what you get and some deck/master matches are horrible. But that is the nature of random teams. It is what it is.
Last edited by Zyb; Jun 11 @ 11:21am
Originally posted by Selmo:
While 11 of top 25 team and 5 of top 25 premade is this unplayable, weak Tron... ¯\_(ツ)_/¯

Balance has always been centered around 1v1, its almost impossible to balance something for both 1v1 and 2v2 - just look at something like Starcraft 2.

Last few seasons there was barely any Tron in the high level 1v1s at all, you almost never see him make it in the top 50 boards (though there is like 2 or 3 right now in current season) and for good reason.
OmLedu Jun 11 @ 6:56pm 
You should play as tron, then you will see that he is not OP at all. Just because he is used allot in teamers doesn't mean anything. Except that teamer people like to use him since he sucks in 1v1 & has decent versatility for the variety of decks used in 2v2s.
Frosty85 Jun 12 @ 1:46am 
Golem was nerfed becouse it was too op in 1v1, while at the same time it was ok in 2v2. Now she is ok in 1v1, but underpowered in 2v2.

As stated above, balance in this game is ment for 1v1, not 2v2.

Only logical way to make balance for 2v2 and 1v1 is to split the card into two with one version for 1v1 and the other for 2v2, balanced seperatly. But that train is long gone, with 285+ cards, that is far too mutch work for this dev team.
Last edited by Frosty85; Jun 12 @ 1:49am
Jackeea Jun 12 @ 5:08am 
Originally posted by DestrockQc:
Milloween golem : yes, it was my favourite master and they killed her. It was super fun and unique to make a spell deck only and boost the golem no stop. She was well balanced 2 years ago. I don't know why they nerfed her this much. She is super sad to play now. She has nothing special, and her spell is ultra garbage, never hiting what we target. She is much better in 1v1, it's the master I use in 1v1. Her spell is ok in 1v1 because we have less minions to kill.

milloween has never been "well balanced" - 2 years ago you had to play skilloween, so she got reworked. Now you have to play accursedween, and when you do, she's still an absolute powerhouse
Frosty85 Jun 13 @ 12:04am 
I miss skilloween, and i miss 2.3 mana millo and apep decks.........

They allowed you to play decks that was breaking the norm.
OmLedu Jun 13 @ 1:42am 
(All math for doubles)
You basically only get 10 runes per game... 1st at around 60 sec. 1 per 30 sec. perk 3 rune (& 5 sec reduction) at 4:30ish and game ends around 6 let's say, even though it's usually shorter than that.
So that's on average for a 6 min game....
12 runes
1 perk 3 rune and 3.7 of the normal runes. So at most you get like 4 damage runes per match. It's not like you can pick the runes as you go....
& 12 runes is 24 mana. Before mana frenzy you basically only get like 120 mana. Where as better masters get their perks more often and for cheaper. Or like Apep, the top played master in all modes, gives you around 36 FREE manas worth of cards by the 6 min mark.
Tron is just fun to use in doubles, but def not OP in the slightest lol
Jackeea Jun 13 @ 3:59am 
Originally posted by DestrockQc:
You have no control on the cards you receive with apep. With Tronveir, you can make the opponent dps disappear under 1 sec and control the board and you know what card is incoming in your deck to control the board even more.

Apep gives you 2/6 mana of guaranteed value every half a minute, but with Tronveir you constantly and consistently need to kill 4+/8+ mana of minions to get the same value Apep gets
OmLedu Jun 13 @ 7:03pm 
Originally posted by DestrockQc:
And you do it.

lmao!!!!!
If ppl wanna argue against math, then the argument is mute lolol
Last edited by OmLedu; Jun 13 @ 7:03pm
< >
Showing 1-15 of 28 comments
Per page: 1530 50