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as a player that plays the game often currently i find the new grouping to just not be that well done or thought out
the chat and resources are for some reason not at the very bottom
not only is the placement not that great but the entire layout is inverted to the opposite direction as ffa pointed out compared to what players have been using for months to however long
completing inverting the ui is not a small change at all and just a very very poor decision which isn't too subjective at all because it's just well true at least for mm
so far the people on this thread overally do not like this new ui but some people have pointed out some possible improvements although the cons outweigh the pros i assume from what they said
this theme as said by the people here so far not 1 person here likes it from what i can tell
the theme is very dull/bland aside from the blue/yellow theme which i'm also not a fan of
not only is the theme bland but the colors are as well
the icons do not look polished or that detailed in multiple color layers and stuff especially for stuff like the middle button where it looks like ms paint with gradient
the design is also not too polished for the icons with the slightest attempt at 3d and not else about it is really detailed at all from what i see as well as the circles and stuff being blurry with pixels
not sure if the circles are just not scaled correctly or what is going on there but could just be the poor anti aliasing that is currently in the game and doesn't have many anti aliasing options because other things also have jagged lines with anti aliasing on
the other stuff you said though is decent to see and know about since it's pretty detailed with some stuff that wasn't mentioned publicly before
The challenge icon and the deck are really small compared to the classic U.I
I want to chime in here and give some of our reasoning for doing what we are with the new UI.
Colors:
We have been trying for some time now to make Minion Masters more coherent in its visual expression, and one of the ways we are doing that is by placing a heavier emphasis on the fantasy theme. Another is by promoting the team colors a little more in the environment assets. As you all know, blue is the player team color, and gold is the general accent material for most of the starting environment, and the general "architecture" of Minion Masters.
We feel quite strongly that these two main pillars would be very valuable to carry over into the UI, and that the current theme was out of touch with the feel we want from Minion Masters visually. Thus the color scheme for the UI is now blue/gold, in tune with the general look of the game. The theme has been evolved to a more fantasy-oriented one, while still retaining the readability of the old UI. At least that is our intention, and something we feel it is quite successful at.
I obviously get a little sad that some of you are not as happy about the look as I am, but taste is taste, and that is as it should be. It can be very hard to see something change that you are very used to, and have maybe grown attached to over time, but I hope you will give it a fair shake. Maybe work with it a while before you judge it.
The Great Rearrangening:
The general idea here is to split the bottom part of the UI into two distinct areas: A Social/External area, and a Gameplay oriented area. This means that in the bottom left corner you have all of the things that do not pertain directly to your gameplay experience, but rather cater to all the other things you do and need in the game. On the right then, are the game things. The meat and potatoes of why you are in the menu. We have added shortcut buttons for the major UI “pages” in this part. This might feel needless, because the menus are already there, right? They are (and they are not going away), but now you can jump straight to Master Selection from Deckbuilding, or to Deckbuilding from the Shop, or whatever else combination of those four main areas (the Power Tower, Deckbuilding, Master Selection and the Shop) you like. Basically we wanted to make it easier to navigate at all times, and we feel that especially for experienced players like yourselves it actually makes the general experience much better.
This also means that we have flipped the position of the stream and the ranking/draft/challenges info panels. I realise that this takes some getting used to, especially when you have already poured many hours into learning the current layout. As is always the case with change like this, it makes experienced players work to relearn. We don’t want to incur that cost on you unless we feel it matters, and we really do, here. It makes the whole UI read better, and it becomes simpler to understand for new players, because the hierarchy is more clearly defined.
In relation to this I have been dissatisfied with the clutter that our notifications introduced all over the screen for a long time. Over there was a notification that you had a power token, Oh and a free one. Over there was a new skin, down there was the quest notification. It was kind of all over the place, and -for new players especially- hard to comprehend and learn. The solution has been to put all notifications along the bottom of the screen. This way you can get a quick overview, and immediately act on it. New players won’t have to scan everything, and experienced players can parse the information much faster. A not insignificant bonus is that you can now see your notifications while in the other menus as well, not just in the main screen. Again, this is to facilitate the experience of getting the things done you want done. It is as much for experienced players (maybe even more so) as for new ones.
Expeditions:
This has been a sticking point for a while. It has unbalanced the general ui arrangement since its inception, and the placement just looks a little weird. You’ll be happy (Hopefully? ;) to note that it has been moved to the bottom bar next to the other modes of play (this change was just not quite there when the picture for the blog was taken). I have wanted to do this for a long time, and finally found the time for it with this UI rework, yay!
Deck Size:
The deck size has been reduced in the main menu, as many of you have noticed. We have actually been wanting this for a while, as it felt quite oppressive hovering above everything the way it did. We feel it retains enough readability while it makes the general look much airier and nice to look at. Adding the average mana indicator is not a bad idea though, hmm….
In conclusion I would reiterate that you reserve judgement until you have actually seen it live, and played around with it a bit. I think basing all assumptions on a single picture (and one that seems to have become quite heavily compressed on Imgur, too) is prone to a lot of error.
Thank you for your time, Minion Masters.
In the meantime, we had a whole new blog post full of previews for the upcoming UI changes. For those who don't follow our channels on Social Media or are on Discord, here's the link: http://blog.betadwarf.com/2018/05/minion-masters-monday-update-66-around.html
this color theme looks very dull/bland it does not feel fantasy like and reminds me of a very generic color scheme which is subjective
"more experienced players" will probably see these new icons as more visual clunk some of the stuff may be easier to get to but the arrangement isn't that great and the many icons is just clutter imo
inverting is a bad idea and it does not look better whatsoever subjectively in fact it looks way worse than the current ui
some of the visuals improved but i would personally still prefer the old ui due to less clutter and a more sleek design/subjectively better theme
these new icons are more clutter to "more experienced players" from what i can tell
deck size is subjective but the new ui has this tiny deck preview which also affects people who are viewing streams for example making it harder to see the deck and so on
the deck size change doesn't look right with the new icons due to size and is just uncalled for imo
but yeah the inverting was one of the worst ideas that could of been come up with for this ui rework which was said "visually" and inverting the whole menu is not visually
it's not just change it's unneeded change that affects the playerbase which causes more annoyance/debate than positives
swapping stuff to the opposite side just doesn't make much sense to me esp when people have been use to it for ages and liked it that way
From my original list...
1. The buttons in the latest preview look much better.
2. Again, I don't want anything behind the chat.
3. Quest count is still super tiny.
4. I still want a slight size bump on the numbers.
5. Expedition sign is gone and added to the buttons, so neat.
6. I can see the preview at 1080p, and although that's not my 1440p...it still looks really small for that size. I have to wonder if it's even readable on a 720p stream. Maybe we could have the ability to retract the deck preview if increasing the size is such a bad thing?
7. And the last one is just my personal preference in any game. I just prefer to have a wider chatbox as opposed to a taller one.
I will add a new point though. I feel like you may be able to play with this idea a bit even. Add a border going around the entire screen to connect the UI and make it look more like an interactable screen. After all, this is a gameshow menu right? The "play area" could be seen as more of a literal screen while this other stuff is overlayed on top that screen like an advertisement or information controls would be. Hell for us super high end guys, you could even have this screen occasionally flicker or something as well. And I don't know how you have the transitions working, but rather than zooming into an area, it's like the channel changes when I want to interact with another menu area (deck, tower, shop, expedition).
would like this but don't think they'll do it
the deck size being small just makes it look out of place and don't see the issue with making it bigger when it was already bigger and it's just empty space that it was taking up
the inverted part putting friends list leaderboard and so on on the left is very tilting to me
the chat box is still not at the bottom
there are 2 icons between the chat box and as you said something is still blocking the chat
the twitch icon under the stream and next to chat is also more clutter
the menu being read right to left instead of left to right makes no sense considering it was like this for so long and most people i assume liked it that way
the icons are still not detailed in the menu not only does the color scheme look subjectively bad on the menu icons but it doesn't look polished at all to me
adding the border flickering and so on is too much movement in the menu ui imo just not required and too flashy
most people that posted in this thread so far find the color scheme to be subjectively bad and what isn't subjective is that the icons are not polished / detailed
it's subjective the theme looks bad but the colors are definitely dull/bland for the icons so that isn't too subjective
Human is made like this, you always hear him when he complains
i mean people complain/flame in global chat a ton more and there's reasons for complaints/feedback people aren't just "complaining" for no reason
"complaints" are feedback so the devs know and can change stuff