QuiVr
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Teq Feb 24 @ 8:04am
Linux/SteamOS
Now that Steam VR is available for Linux, do you have any plans to work on a Linux version?
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Showing 16-30 of 62 comments
FictionX Apr 18 @ 1:45am 
Same issue here. The folder remains empty.
Blueteak  [developer] Apr 18 @ 10:07am 
Alright, I may need to ask another developer to help out since I have never done multi-OS support and am likely missing a setting somewhere in the many steamworks configuration pages.
HER0 01 Apr 18 @ 11:20am 
When the Steam configuration is all sorted, would it be possible to add this branch to the full version too? I own the game already, in anticipation of the Linux release.
Blueteak  [developer] Apr 18 @ 12:43pm 
Yes, as soon as the config is set up and minimally tested I will add the branch to the full version. I don't think I can enable the branch though without marking the game as playable on Linux on the Steam Store, so I want to make sure that the demo is launchable
Last edited by Blueteak; Apr 18 @ 12:44pm
HER0 01 Apr 18 @ 12:46pm 
You certainly can make it work on Linux without having the icon on the Steam store, but I do not know the details on how, considering I've never seen the interface for publishing games on Steam. Either way, I can wait, but I cannot easily help test until then.
psymin May 15 @ 2:11pm 
I just picked up two copies of this game over the weekend. Yeah, I'm playing it on windows for now, but I'm eager to test it on linux. Great game by the way!
Is there anything new to report on how the Linux version is progressing?
Blueteak  [developer] Jun 4 @ 12:06pm 
Yes! Please try out the Demo and see if it works :) - I added some missing settings to the pages so it should be able to download and run on Linux now.
DerRidda Jun 4 @ 12:26pm 
Thank you for your efforts.
Sadly it seems like the Linux version of the demo is still misconfigured as it doesn't download any content.
Hi hi!

I just took a peek at what's visible of the demo's configuration on SteamDB[steamdb.info], and it looks like the Linux depot is not attached to the demo package.

Package 112515 needs depot 494482 attached to it. If you need a hand working that out, I can point you toward the relevant documentation on the Steam partner site.

Hope that helps!
Blueteak  [developer] Jun 4 @ 2:22pm 
Thanks so much @Cheeseness! You're right I hadn't added the Linux Depot to the Demo Package, this should now be fixed :)
Originally posted by Blueteak:
Thanks so much @Cheeseness! You're right I hadn't added the Linux Depot to the Demo Package, this should now be fixed :)
Always happy to help anybody who wants to support Linux :)

I can't test at the moment, but I think DerRidda was saying that it downloading for him now. Fingers crossed!
I can confirm we have content now BUT the game isn't rendering inside the HMD, only on the desktop.

The console is full of the following exception being thrown:

EntryPointNotFoundException: VR_GetInitToken

Looking at the game files I noticed they are 32bit binaries and libraries.
AFAIK 32bit isn't supported for SteamVR on Linux right now (and probably never will),
especially since it require a 64bit only Vulkan loader that Valve ships.

Might I suggest re-exporting the Linux demo as a 64bit executable? (If that is trivial enough to do)
Last edited by DerRidda; Jun 4 @ 3:09pm
Blueteak  [developer] Jun 4 @ 10:37pm 
Yes, I will try that and update here when it's been done :)
DerRidda Jun 10 @ 3:07pm 
I had the chance to confirm my own theory here. I took the missing 64bit files from Locomancer and put them in the QuiVr folder, renamed the executable and that made it start up in the HMD, tracking and all.

Though there were some issues with freezes every few seconds but that might be owed solely to the "hacky" way in which I got it to run, minor Unity version mismatches and all.

Looking forward to you publishing the 64bit demo.
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