Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tell them to Hold and dont use Ranged Weapons.
The thing is, if you want to bring them back alive, you must use blunted weapons. Hit F1 to get a list of some options - "use blunt weapons only" is in there.
More often than not, I never even see the spy to begin with, let alone follow him to his contact. That's why I save my games prior to taking on new quests.
As for putting your troops aside, that is only an option when you have castles or towns. Does the Floris mod allow you to put troops in your villages? Only when you have the option to garrison your troops can you leave them and pick them up again. That plus storage are the only real reasons to ever have a castle.
Of course, this is all from memory and like I said, I've had some troubles with these quests. Hopefully you'll get a better response soon.
(1) Enemy spy - you're supposed to locate the traitor and follow him until he meets up with his handler, at which point you're supposed to arrest them both;
(2) Friendly spy - on another quest, you're supposed to rendezvous with a spy who is supposed to give you some secret papers with information about the enemy, which you then bring back to the lord or king who assigned you the quest.
It SOUNDS like you're talking about the second one, correct? If so, then just simply go to the town like you normally do. Nothing to it. No special orders or preparations needed before you go into town because your companions and army normally don't get to come along with you anyway whenever you visit a town at any other time -- I suppose we can imagine that our character just tells our men to "take a break" and camp out outside the city walls or frequent the various taverns, bazaars, gambling saloons and shops (or other establishments relating to entertainment) if they so desire and otherwise just kick back until we return and inform everyone to pack up and get ready to start moving again.
The tricky part in the second quest above is to figure out WHICH ONE of the dozens upon dozens of people wandering around town is the spy that you're supposed to meet. I suppose it's somewhat similar to one of the original Assassin's Creed quests where you're supposed to wander around a city and find someone -- except that in this game you don't have an "Eagle Eye" capability to help you figure out who exactly your target is. Also note that your spy looks just like any other citizen in town and moves around the same way they do (unlike the Find the Escaped Murderer quest where it's quite easy to locate the bad guy because he doesn't move at all and looks different compared to the "regular" townsfolk) and so unless you're really lucky it is possible that it may take a while before you figure out the right person that you're looking for.
Anyway, once you're certain that you did find your guy, simply talk to him (or her) and say that the king is waiting for his/her latest report and that you are supposed to carry those secret papers back for him. He (or she) will say, "Oh yes, I've been expecting you. Here you go." End of quest. Proceed to return to the king or lord that gave you that assignment and talk to him to claim your reward.
Again, this information pertains to quests present in the native game. If by any chance the quest that you're talking about was generated by Floris and it's specific to that mod only, then this may possibly have nothing to do with that.
The quest was a friendly spy quest - sneak into the enemy city, find the spy by using the pass-phrase, etc. And I gave up on it after many, many saves and retries.
The problem was that I couldn't approach the city during the hours of daylight without being spotted (those 110 people with me can't have helped in this respect), and it seems that if I'm spotted approaching the town, I have zero chance of sneaking in undetected. I tried it again and again at different times during the daytime, and never managed to get in once.
I could sometimes get in by approaching in the evening or night, but then of course the spy was nowhere to be found, because it's not during normal hours in the town. There was no option to stay in the city either, so I could sneak in at night and lay low until morning.
In the end, I decided it was too much hassle and went back to the save before I was given the quest.
In that reply, I noted that I didn't have a town or castle, and there's no option to garrison troops in my village. Hell, I can't even *visit* my village most of the time because it's constantly being looted, but that's another story.
For this friendly spy quest, just sneak into the town during daytime. It doesn't matter about your party size. Ignore the notices about "being spotted".
During day time (give or take a few hours where citizens are roaming the town), you will have to talk with all the peasants that you see, giving them the secret phrase. If you forget what it is, just talk to them and ask them all the phrases. It sounds like it will be long that way but actually it's not too bad.
Once you find the peasant spy, then the quest is successfully completed.
For the other spy quest, where you have to follow him out of town -- I really dislike that one. Even with tracking at a high number, I can't seem to find this spy properly, so I pretty much ignore that quest.
Oh, that's too bad. So I guess the warning about being stealthy does come into play after all. Other than the times when I'm beseiging fortresses, I normally do travel with a smaller party myself, built for speed, and with my companions constantly coming and going to either drum up support for my right to rule or to check up on the other factions it becomes even smaller. And so when it came time to tackling this quest I guess my overall size was indeed just small enough that I was able to sneak in during those times without a hassle, not realizing that in fact my party size did play a part in the success of my infiltration. It made me think that the warning was just a general advice about not placing undue attention to one's self by starting fights, waving around your weapon in the air and yelling like a banshee, etc. as you approach the city gates.
So wait, the Floris mod doesn't allow you to spend time and stay overnight at castles and towns unlike in the native??? That sounds like a fairly important feature to be removing from the game, given that's one of the main ways we can avoid getting mauled by enemies chasing our party that's more powerful than us, but also can run faster than we do. So you don't have the option to "spend some time" while coming into town during night time, and then selecting the "take a walk around the streets" option once daybreak arrives?
It's ok, we'll get over it:)
For the "other" spy quest, the problem is likely your reknown. Once you are a big deal you lose the ability to sneak into towns and always have to fight the guards. Those battles can be soooo frustrating in the early-mid game - too famous to walk in wearing a dress and not tough enough to take on eight guards or whatever...grrrr. It certainly is doable though.
There is the monk's disguise you can get a hold of but I'm not sure if that helps any. Also, I noticed that I was able to bring an iron staff in with me a few times but I think you might have to have it equipped when you try to enter? I've never quite figured that part out exactly but it is much easier to take out guards with it.
Then there is the option to take the town itself. I find that curious but sometimes it is actually easier to take the whole town than to fight a few guards with a stick and regular street clothes.
Waiting is another option. If you have time, just come back later and see if someone else owns the town/hostilities have ended, etc.
Once inside, it's just a matter of talking to people. No one ever rats you out to the guards or anything.
In other news...
The villages being constantly raided problem is your own fault. I bet you hate hearing that, huh? It's totally true though, here's why. All of your efforts to help the villagers and improve their livelihoods makes your village a prime target for your enemies. They know that the best way to hurt you and your King is to cripple you financially, so they target the most prosperous targets...YOUR villages.
I don't know what the solution is but I do know that our desire to help is the problem. I haven't done this myself but if it is true, we should be able to manipulate the enemy because of this - say, have one sacrificial village that is out of the way or in a place where enemies could easily get trapped and upgrade it more than everything else to draw them in?
Also, it doesn't help that the village I was given is pretty close to the Rhodok frontier, and we're at war with the Rhodoks.. And the gangs that come over are usually bigger in total than my lot, so I can't really do much in the way of defending the place, even if I do happen to be in the area.
Still, it does seem that the building work carries on, so maybe I'll eventually be able to help the villagers to defend themselves better.
I hope you can find a better way to be a good lord to the villagers. For now, I'll put up with the annoying raiders and do the right thing as well. It is unfortunate that the game was built this way though. An easy solution would be to have the other lords also upgrade their villages, like they should, but that doesn't seem to happen. Even the fiefs I get in late game come to me completely undeveloped.
The main frustration for me is that I can't get access to my Chamberlain while the village is in a looted state, so my income from land holdings and businesses is tied up and I have to rely on revenues from bandit-bashing and inter-city trading.
As far as looted villages go, you can make an improvement that will at least lengthen the time it takes to be looted, so that you have a chance to get there. Later, when you have many villages, you may not care anyway, but for now, protecting this 1 or 2 fiefs that you own is good for role-playing.
Later, when you can control lords and your companions in your kingdom's military, then you can also tell them to go patrol around a certain castle or village. That will help but the problem is that if a large group comes, they are sometimes caught in battle and will likely lose.
In some mods, you can also prepare mercenaries and village militia that will help guard areas. They can chase away some of the smaller lord armies but for the bigger ones, they face the same problems of being overwhelmed.
Regarding getting a castle of my own, how should I proceed? At the moment, I have three vassalages, and it looks like I've got most people's support for a fourth. I've got pretty good relationships with nearly all the Sarranid lords and the big chief himself. Also, I have some kind of relationship with one of them who keeps asking me to join him in battle. I've got a big, well-trained army, and money's getting easier by the day.
I've expressed interest in two women, but in both cases there seem to be complications (another admirer, a protective father and brother).
Man, I love this game. I'm hooked.