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Whether you 'announce' them with a regular or major update determines how much hype and so new players you get, potentially. Check the configure button on the top right to see changes that are desired most.
I'm not good at explaining things very well but I hope that helps a little at least ( I've only been playing a couple days myself ).
I *have* played with the idea of making new stuff you develop be unavailable until you issue a release, but I thought it felt too disconnected and even visually confusing; you were placing down buildings which your players couldn't see and walked straight through until your next release, and etc. I like the immediacy of placing a building and it just *being* there and seeing your players immediately react to it instead of having to wait for the next release.
I'm definitely open to hearing alternate opinions, though!
That wouldn't count for regular buildings etc., just for new zones, new unlocked tech & it's buildings etc. but once a tech was released via patch (like themes, flight paths etc.) it can be build immediately in the live version. Things like dungeons, new zones (and everything in them), new classes etc. would be nice if these could be locked behind an update. Also possibly class balancing changes would require at a least a hotfix would also be nice. I'm not sure if everyone would be happy with such a chance, but it would make it more realistic and releasing updates would feel more meaningful. Right now it feels like it's just a different form of advertising.