MMORPG Tycoon 2

MMORPG Tycoon 2

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Wishlist of Features that I think would improve the game [Feedback]
I really like this game, and I think it has great potential as a creative outlet, BUT I think there are a few important things that could be added in order to greatly improve the game, mainly on the immersion/creative front:

1) 'Purge'/'Purify' Skill Effects - THIS IS THE MOST IMPORTANT ONE! If you have to take just ONE suggestion from this post, make sure it's this one. The fact that the game has an entire status effect system but no way to allow players (or monsters) to CURE these effects is quite silly and feels like an oversight. You could also make it more granular, like allowing your purify skill to only heal certain negative effects (DoT, Weaken, Stun or Slow). Also make sure that the players are actually smart enough to use it out of combat, so that they don't stand around and get killed by a monster's DoT effect because they don't want to heal themselves out of battle. (You could also add a 'Immune to Purify Effect' toggle to skills so you can designate which effects are immune to this or not)

2) 'Revive' Skill Effect: A skill effect that allows the target (if a player) to be revived in their gravestone's current position. Could also add an option to check if Revive effects work in Dungeons.

3) PvP Zones: Similiar to Monster Zones, except it's a zones where players aggro to each other like they're monsters. Would be good for adding 'danger PvP zones' or Arenas

4) Skill FX Scaling with with AoE skills: This is a more minor request, but I've noticed that Skill FX don't scale with the area of effect of the attack, which feels like a missed opportunity. I think adding this as another toggle, with maybe an option for 'multiple projectiles' towards each target, or just one really big visual effect, would really enhance the creative part of the game.
Last edited by Tretu; Nov 30 @ 12:26pm
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I think number 3 there is going to be added in the Factions update. They've talked about using the District tool for similar uses.
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