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Having said that, I tend to turn sync off - if there was a region sync that would be much more helpful :)
If you can show some issues with the price syncing, I'm sure the dev would appreciate a bug report ( you can do in game bug reports! )
There are two exceptions, which annoy me but it's how the system fell out.
One exception is the "Small Inn", which is its own weird subtype of 'Inn' which has its own price, its own number of residents, and its own price syncing. I can totally imagine that causing confusion.
The second exception is the "Trinket Cart", which isn't even a subtype of 'Market Shop' even though that's where it is in the UI. It has its own completely different functionality.
If you've got an example of price syncing behaving weirdly (except for those two cases above), I'd definitely appreciate a bug report about it!
Scotias, I'm curious about your "region sync" suggestion. Would that be like.. setting a price for building types (say, Inns for example) at the region level, and having all of the inns inside that region using the *region* price instead of a global one? That's kind of a cool idea, maybe; it'd make it a *lot* easier to scale pricing as subscribers level up, since higher-level subs tend to have higher amounts of gold and we don't really have a good easy way to give scale money sinks by level.
Yeah that's how I envision it - i like to incrementally increase the prices for each building as the level of regions increase because as you say, the amount of gold they build up is pretty huge otherwise.
A region sync (or region level sync with prices predetermined by the player maybe) would save a lot of clicks :)
Maybe some sort of tool like the XP & Leveling window where you can control price scaling across all regions all at once? I'm kind of imagining some sort of "Economy" design window, where you can set item/service prices all from a single spot.
Nope, nothing else! Those are the examples that threw me off. I was so tired when I realised that there was a difference between the Inns but didn't have it in me to investigate it properly to see what exactly what doing things different than syncing across the building type.
That scaling for the level of the regions and economy window, sounds great though!
I'm putting that (or something like it) on my list for a future update, then!