MMORPG Tycoon 2

MMORPG Tycoon 2

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Menu options for game
Option 1 - toggle = new quest npc's won't use "used" target for completion.

QOL - Copy = dungeon has elevated function to copy the inside also.
QOL - Players need randomly generated "from list" of req criteria for addiction/wallet unlock.
QOL - redo blacksmith allowing for upgraded blacksmith
QOL - Add research to improve BS/INN/NODE/GM/DEV's

Honestly i want to be able to copy my one dungeon and give access to more then 10 teams.

the list thing makes it easier for you the player to figure out organically what needs to be done.

the blacksmith is bland and doesn't even explain why they spend real money? O.o

research is just something to make the game better.
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VectorStorm  [developer] Apr 17 @ 10:50pm 
> QOL - Copy = dungeon has elevated function to copy the inside also.

I fully agree; that's absolutely how "Duplicate" should work when used on a dungeon exterior. I'm quite surprised I didn't do that originally. I'm putting that one on my list!

> QOL - Players need randomly generated "from list" of req criteria for addiction/wallet unlock.

Right now, the only requirement for wallet-unlock is just to reach and maintain an addiction level of 5. (honestly I feel like 5 is probably too high and maybe wallet unlock should happen at 4, but I'm still mulling that over). Did you have ideas for other criteria to be used for this?

> QOL - redo blacksmith allowing for upgraded blacksmith

Did you have something specific you'd like for an upgraded blacksmith to do, compared against the normal ones?

Our next (small, mostly art/content) update is involving weapons, so if you have a strong idea that's easy to implement it might work well together as part of the update I'm working on at the moment. :)

RE: your other suggestions, I hope you enjoy the Progression Update, which I think has included all the stuff you were asking for?
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