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I fully agree; that's absolutely how "Duplicate" should work when used on a dungeon exterior. I'm quite surprised I didn't do that originally. I'm putting that one on my list!
> QOL - Players need randomly generated "from list" of req criteria for addiction/wallet unlock.
Right now, the only requirement for wallet-unlock is just to reach and maintain an addiction level of 5. (honestly I feel like 5 is probably too high and maybe wallet unlock should happen at 4, but I'm still mulling that over). Did you have ideas for other criteria to be used for this?
> QOL - redo blacksmith allowing for upgraded blacksmith
Did you have something specific you'd like for an upgraded blacksmith to do, compared against the normal ones?
Our next (small, mostly art/content) update is involving weapons, so if you have a strong idea that's easy to implement it might work well together as part of the update I'm working on at the moment. :)
RE: your other suggestions, I hope you enjoy the Progression Update, which I think has included all the stuff you were asking for?