MMORPG Tycoon 2

MMORPG Tycoon 2

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Extend health for units
Can you make it so we can extend the health of units, like it´s hard to differentiate classes and skills, when we have to make them "low damage" and similar health. My suggestion is to just increase the 30 health cap to like 150 or something.
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You know that stats increase with level? This gap gets extremely huge with any more level and you will get some serious balancing problems later. If you want to make a tanky class, give them healing abilitys.
I want to increase damage so a hunter can do 35 damage, a warrior more, etc. Enemies should have more health, now the hunter has to have like 1-4 damage, the warrior 5 melee damage. Etc
you can do fractions of whole numbers like 3.5 instead of 35, if this helps you. The number range is not important to keep relations. you can have a number range only between 0-1 or 0-1000 and you can still fit your balancing inside them. 3.5 damage to a 10hp target is the same as 35 damage to a 100hp target.
If you want more big numbers, you can increase stats scaling per level.
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Showing 1-4 of 4 comments
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