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The bug is logged and we do plan to fix it ASAP - you should expect a fix around the time that we release the first content update (...soon!).
Looking at the UE4 code (which is the engine that Aven Colony is using), the game is forced to be on the primary monitor if you choose Fullscreen (not Borderless), so maybe that is some help? Have you tried both fullscreen options? In theory, switching to windowed, dragging the window to the correct monitor, then choosing Borderless should go fullscreen on that monitor without switching.
There isn't currently functionality in UE4 to specify which monitor to display on, so that's something that we'll have to add to try and help - but since we can't repro the issue, we can't guarantee that it'll fix the issue for you. It *should*, we just can't guarantee anything.
Other options, so that you don't have to wait, would be to try using Steam's Big Picture mode. In that mode, go to Settings->Display Settings and set the target monitor - that should help. A final trick would be to use a utility such as Gamers Window Relocator[gwr.orekaria.com].
We're definitely not ignoring you, we want to fix the issue (and the bug is assigned to me!), but please understand that trying to fix anything inside the engine itself when we can't reproduce the bug is difficult. We do plan to add an option to select which monitor the game will appear on, but it will only ever be able to work in a window (or borderless fullscreen).
So far nobody else has reported this issue, so it seems like it's a rare bug (or some configuration setting!) - but we definitely want to track down this issue to fix it for you and for any other customer who would otherwise hit this bug!
I know this must be annoying for you, but I have one more question - could you try switching the primary monitors around, run the game and then see what happens?
I looked into the UE4 code on Friday and it looks like it should be doing the right thing when the game is set to Fullscreen - it queries the primary monitor and that's where it should set up the game window. But clearly there's an issue because it's not happening correctly for you!
After that I closed it, returned the monitors to their normal settings, and launched the game again. Once more, after it passes the logos, it switched to the second monitor (now once more set as secondary) in order to load up the main menu.
So no matter what, the game will do everything in its power to never actually display on my primary monitor.
Well, that gives me something to go on anyway - either the Windows API is telling UE4 the wrong monitor, or it's correctly telling UE4 and UE4 ignores it!
I will try and put together a special diagnostic build for you ASAP if you don't mind testing it out - I'm going to try and fix it for you. I should warn you though, it probably won't happen until Wednesday at the earliest - any engine change that I make has to go through a lot of testing!