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The farming system of AC depends entirely on a fertility rating system base on the type of product instead of the soil in the region. Apart from those exotic regions where farmable lands are extremely limited and you're forced to put all farming structures at those locations, you can basically put them anywhere that just gives you the highest output. And becuz farms are most likely the structures you put down right after having an iron mine and nanite processor built, they quickly become the core section of your colony with all kinds of different structures surrounding them. For the green regions technically you can relocate them to the outer areas eventually so it kinda gives you something to do in point no. 2, but for the desert-like/arctic regions I guess you're outta luck.
Industrial agriculture could be an ancient concept to these humans of the future due to the environmental destructions entailing, but I just don't see how the soil inside the fully closed off greenhouses isn't heavily repurposed to specifically grow a certain type of plant so that you should be allowed to place the structures anywhere you like. The cost of greenhouses can be raised to balance the fact that they are no longer affected by the fertility rating system of the original soil, which also helps with the situation that no player really bothers with farms from the very beginning. It makes the greenhouse a real step-up structure.
I also think the OP is right about AC as a whole needing much more internal logic and sense of purpose and immersion; it would be nice to see the option to develop+stylise areas so that they had very different identity and character; and have them be able to actually develop and grow in specialist ways. For example maybe a bar has a hawaiian theme..or a dance club becomes the hub of a thriving latin quarter with artists and cafes etc It would also be great to see specialised univerisity-type facilities that focus on certain types of technology and research randomly happening. The introduction of some light rp-style skills for emerging prominent figures; adding such things would make each time you play a map much more unpredictable and varied and make the challenges and aspects slightly different every time. Quite often I sit down to play a map of AC and all-to often end up finding it bland, disapointingly predictable and pointless. It feels like it really ought to be a lot more exciting to play than it actually is.