Aven Colony

Aven Colony

View Stats:
Aven Colony > General Discussions > Topic Details
question
how do I keep my moral over 80%? Tried bulding a lot of statues, but they dont really do anything - have everything build except very big building
< >
Showing 1-12 of 12 comments
morpheus Dec 7, 2017 @ 10:43am 
click on a building, then in the popup on the face.

There you have every (i think) factors influencing happiness for that building. If you hover the mouse over a factor youll get a small info with a number, if the bars arent precise enough.
game on (15/60) Dec 7, 2017 @ 11:05am 
I am playing on the map Tenari Glacier, and getting the production I need and keep the colony running.
But I got a quest where I need to keep the moral over 80%, isn't easy to get that

http://steamcommunity.com/sharedfiles/filedetails/?id=1224222432
http://steamcommunity.com/sharedfiles/filedetails/?id=1224222696
Last edited by game on (15/60); Dec 7, 2017 @ 11:06am
Paul T  [developer] Dec 7, 2017 @ 11:14am 
Yeah, it's a challenge!

The first step is to address any morale factors that are in the red -- Crime and Crowding in your case.

After that, add a variety of decoration / atrium buildings and service buildings all around your colony, especially in areas where morale is lowest.
Paul T  [developer] Dec 7, 2017 @ 11:15am 
The morale graphs in the Stats panel can be a big help with this; try docking them onscreen and watch the difference they make over time. This can really be useful in figuring out the best ways to enhance morale and what really works.
game on (15/60) Dec 7, 2017 @ 11:22am 
how do I deal with crowding, I got public transport and plenty of corridors
Paul T  [developer] Dec 7, 2017 @ 11:32am 
You can reduce crowding by just making sure there's plenty of living space. That morale factor tends to get into the red as the residential structures get closer to 100% occupancy; it's better to keep them around 80-90% when you can.
StyxAnnihilator Dec 8, 2017 @ 3:18am 
On normal difficulty not so difficult. Here is my current Tenari Glacier (Sol 5):
http://steamcommunity.com/sharedfiles/filedetails/?id=1224761139
LadyAquanine735 Dec 8, 2017 @ 8:56am 
There are several ways you can deal with Morale, because it will affect the votes for you in the next Referendum.

1.) Like the others said above, address any complaints or problems the people have, like crime, crowding, polluted air, food availability, etc.

2.) I'll usually set aside space for my residential buildings for the 4 major "happy" buildings, as I call them. Hospitals are a must, as well as parks. The parks a nice cheap way to entertain people. Later on, you can build shopping centers and [after the lab is built] set up a VR center. I'm guessing it's like a movie theater and arcade all in one. Bars and Grills (usually one in regular mode and one in Bistro) are also very welcome.

3.) The final way of dealing with the morale issue during the campaign at Tenari Glacier, is to cheat. You can get the artifact early (before the subject comes up in the story) have your scientists research it, and activate it, and morale goes through the roof ;).

Frankly, I'm not sure statues really do much for the colony except make it look a bit prettier.
game on (15/60) Dec 8, 2017 @ 9:01am 
Trying my way to improve it then !
StyxAnnihilator Dec 8, 2017 @ 11:23am 
Plan so those larger (2x2 and up) "happy" buildings become the centre of the colony. If you see my screenshot, I have reserved space for the big ones above those 4 mid morale buildings (2x2). If to create a really big colony, then have several "city centre", close to Farmland since more people need more food production. And you probably will run out of Iron and need a good Kelkoo (sludge) production too. Sadly no good way to see the areas they cover (or I have missed how to).
City Builder Dec 8, 2017 @ 5:40pm 
Originally posted by Paul T:
You can reduce crowding by just making sure there's plenty of living space. That morale factor tends to get into the red as the residential structures get closer to 100% occupancy; it's better to keep them around 80-90% when you can.

And here I thought they meant they wanted more distance between residential buildings, i.e. place residential buildings further apart to avoid crowding.

Guess it's time to start over *again* LOL
Last edited by City Builder; Dec 8, 2017 @ 5:41pm
morpheus Dec 9, 2017 @ 12:56am 
well if you overbuild (i.e. habitat? nah, lets do a skyscraper, the nanites/sludge gotta go somewhere) like i did then its a solution.
Last edited by morpheus; Dec 9, 2017 @ 12:57am
< >
Showing 1-12 of 12 comments
Per page: 15 30 50

Aven Colony > General Discussions > Topic Details