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Help us translate Steam
Plot size 2x2 vs 3x3, the Skyscraper use the same as 2 Habitats and 1 Outpost.
Power douled for each type, 8  17  32 ( 48 CT).
Building big and high are usually more cost efficient than smaller units.
As is the ratios are too good for Skyscrapers with a mismatch towards Habitats.
Can argue that H. T1 cost 32, then S. T1 should cost 2x + a bit more (66). Just that should count in a height difference too, S. T1 ought to cost more than H. T3 too, like 1 "step" up.
Actually should the Habitats have a better ratio the bigger they get, the opposite now.
If to really do analyze, then it get even worse the logic as is. A "real upgrade" of an apartment complex can be done in several ways; Add floors (rarely dig down), expand on the plot (removing green areas), make apartments smaller. If to take a look at the "pictures" of the different houses in Aven Colony, they get taller for each step larger.
If start with the Outpost with 16 persons in one plot, say 8 in each floor (2) and no green areas. Say the Habitat have 1 plot with green areas and 3 with the building. Ought to have more floors than the Outpost, say 2 more (4). Say the apartments are bigger, so 9 on each floor (3 for each plot). iving 4x9=36 for H. T1 (same as curent). The H. T2 have 2 more floors, so 54 (also current), T3=72 with 2 more floors (8). Or is the last one even better ones, or smaller addition, with 6 on each floor (giving 66 as current)?
Then the Skyscraper with 9 plots. Say 6 plots for the building. Ought to be higher than H. T3, so
say 10 floors.Even larger apartments, so 12 on each floor (6x2). Giving S. T1=10x12=120. Then S. T2=144 with 12 floors.
In my first posting I had S. T1 as a 8 floor building with temporary 1 apartment having 3 colonists, giving 98 (96+2).
So what is the logic with current?
Sounds you @EvilBob have posted detailed suggestions on how to improve the game then.