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http://anno2070.wikia.com/wiki/Eco_Production_Layouts
Especially if you get the tech upgrades for the offshore plants they'll become ridicously cheap and will have a tiny radius.
You'll find that Solar Tower layouts really don't matter unless you're using multiple of them (like... 4+). As for the other layouts, just consult the Anno 2070 Wiki, or the guides here (I recommend the Wiki because there are more layouts)
My main islands (both cities) are being powered by Dams, with offshore wind parks on the Tycoon city, and Solar Power on the Eco city to make up the difference
Haven't gon past normal mode difficulty yet just getting my feel for it before i take the final plunge as even in normal i have some issues
Yeah, produce goods on diff island (and put 6x effiency items in there) :P
As for the offshore power...: (though I just started this game a while ago, not 'finished' (i.e. all 3 islands maxed out) :P)
http://steamcommunity.com/sharedfiles/filedetails/?id=135427339
http://steamcommunity.com/sharedfiles/filedetails/?id=135427787
Well, to be fair, you can only get six items on an island if you have Deep Ocean, and not everyone has that (I wouldn't hesitate to say at least half don't, even). Though your pictures are valid, as I'm pretty certain no items were added with DO that effect them.
But otherwise 3x +25% works fine for production islands anyway, the tech island is maxed out and the tycoon is almost maxed out, and the only place where I've run out of space with 6x items is functional food. Some chains don't even have +25% items (gourmet food? Never seen it or it's extremly rare...) and for some it's plain unnecessary to use (like alchol or tea - kinda works fine with +175% from 500+ ecoblance on a sperate island that is - and on this map, I use the very same island for service bots, alcohol and tea... :P).