Might & Magic: Heroes VI

Might & Magic: Heroes VI

Bubbles Dec 30, 2013 @ 12:44pm
Major bugs you need to be aware of
Quote from another forum:

"- unequip any staff with a magic school affinity before you either save your game, or end your turn. otherwise, when you reload/start a new turn, it will PERMANENTLY SUBTRACT 5 points from your effective magic power for every day you leave it equipped. This is hidden; you won't see it in your stats sheet when you look at your magic power, but you WILL see it in how much damage your magic troops do, and how much damage your spells do (also affects summoning!). ruined two characters like that, and had to restart an entire campaign to fix it

- In the 4th map of the stronghold campaign, in the first week, Airini's earth elemental spell produces fewer elementals when cast each successive day. So, on the first day it was 22, the second, 16, the third 12, 4th 9, 5th 6! Restarting the mission without using Batu's Totem does not result in the strange gradual reduction of earth skills. Conclusion: BATU'S TOTEM IS BUGGED

- occasional bug: if you unequip and re-equip a set-artifact then the set-bonus stacks up

- In the barbarian campain on map 2 it gets to month two and mid week the game crashes (solution: finish map quickly!)

- It looks as though luck with Infernal is really bugged; almost like they take on the reverse of whatever luck they should have.
When I am not playing Inferno, and I have a combat against inferno neutrals, they act with the value of luck MY troops have, not based on the luck value in their descriptions. When I play WITH inferno against other neutrals, my Inferno troops take on the luck value of the NEUTRALS, and are not anywhere close to the luck value stated in their description. When playing inferno, the description often shows me values of luck over 60% for my troops, yet if I am facing a group of neutrals with luck values of say, 7%, then that is what my troops will act with - I have measured this over 100 combats now. Interestingly, this does NOT apply when I am facing off against an enemy hero, in those battles, regardless of faction, luck values work normally.

-Pathfinding skill is still broken (actually adds movement PENALTY, instead of bonus on hard terrain!). I assume it was fixed for the normal campaigns, but not the expansions?

--improving scouting levels does not improve scouting range to any apparent extent.

- Souldrinker's Lifeforce (or whatever it's called, gives +3% to health) works for both sides (not only for weapon holder, but also for his opponents).

- "Anathema" (blood skill -haven might) instead of LOWERING enemy damage, actually RAISES it.

- Set a game with "Aggressive AI", for example. Save the game and when you load it again, the difficulty is "normal" instead of "custom".

- Sometimes, for no apparent reason, heroes simply stop earning reputation points.

- bonuses from visiting weekly shrines are often lost on reloading a saved game

- Buffs after wait command: general weird behavior - buffs expire differently in some cases, like buff->action won't have the same result as wait->buff->action. Especially annoying with guardian angel

- Hourglass of Asha (special of Nec town) gave a -15 ini penalty to both teams, in field battle in AoC. Should be: neither. only in siege defense should it work!

- On map wasting grounds decreases health and damage not for all enemy creatures, but also for yours too, if they're not undead. Do not know about city version - need to check it.

- Inferno campaign, map 2: Increasing magic power levels does not increase damage for magic-damage based troops, nor does it increase damage for spells (possible solution: it seems unlikely, but this is also the only campaign I chose to start with the dynasty trait "fanatic")

- - Cleave+morale+wait: if stack gets morale bonus, and with the second action gets a kill that activates cleave, then issuing the wait command will give the stack 2 more actions afterwards (total 4 actions in 1 turn: regular->half power->regular->regular. Not sure about if last one being regular, only happened few times. Maybe it's half power too). So in this case wait gives one extra move.

- The Azkaal Inferno fight became impossible thanks to what I assume are bugs. First, Mark of Consumption doesn't actually increase ensuing fire damage. Second, the Ill Blood (frenzy) move doesn't work on enemies that are not adjacent to anyone (in the past, this would keep the enemy from moving for 2 turns). As a result, the fight went from insanely difficult to literally impossible.

- Necromancy II does not work in Necro Campaign. This bug appears after every battle in the arena (for example, near the 2nd city on the 1st campaign map) by default necro hero (Anastasia).

- To use the faction trait in a campaign, you have to have it selected from the start of the campaign. it doesn't work to add it after you have completed the first map of a campaign.

- there appears to be a bug with the "merchant" dynasty skill where sometimes after a month or so, it will start reversing its effect, and make it like there are two LESS marketplaces you own instead of two more. if I quit the game (to the desktop) without saving, and then restart and reload my last save, the problem disappears.

- Siege Master 2 does not work in the Necro campaign. When facing living enemies behind walls that I am besieging they are not poisoned. Apparently works in custom game when playing haven.

- Gauntlets of Khan and Emerald Yumi bow (maybe all such), don't seem to give their +x to might damage really. Yumi bow does show but doesn't do. Khan doesn't even show.

- dynasty weapons do not level up on non official maps

- The building that is supposed to boost rage to level 1 in town and over the town's influence range does not work at all. anywhere.

- The weekly effect that decreases the cost of mana for spells by 25%, ALSO decreases the spells effectiveness by the same amount!

- when you upgrade Seraphs/Celestials, the sword of Mercy/Epiphany is on the wrong version of the unit.

- a bug with Guardian Angel ability where instead of making you invincible for one turn it actually makes you invivncible until your stack attacks another stack. Afterwards this stack can be targetted casually.

- I found at last free time to play 50SoP campaigns and Necropolis one is bugged under version 2.1.1 - quest progress scripts (from mission 2 and 3) often don't work and even loading game not always help.
Usually when I done quest objectives, game acknowledge it not right away but in enemy turn, and if some unit/hero need to move to my hero, he doesn't and game freeze. Not to mention that sometimes even this not work and even if quest is completed, it still marked as grey (not green) in quest book.
For example - in second Necro map, at the end you need to defeat two dungeon Library Guard factions to open gate. I have done that, but even when game has "2/2 defeated" in log, quest still wasn't complete and gate was closed. After few loads it worked eventually.
Same problem with mission 3 and those gates. Mission 1 and Dungeon campaign seem to be fine.
Also in Dungeon mission 4 I choose Blood path for Raelag but I get secondary quest for Tears hero - rebuild Trening Centre (+100 Tears points). I can't complete it and I didn't see any +100 Blood points quest there.

- When Crag Hack finds the captains hat in his campaign, finishing that quest is supposed to give him +5 leadership, but it does not.

- The Sigil of Arkath in the 1st underground area near the entrance cannot be accessed. some sort of clipping glitch it looks like.

- pressed attack is cancelled if cast on a centaur, because the move action counts as an action towards pressed attack. so you only get one.

- when a stack in their bonus "morale" turn dies before their second action (from Agony for example), the next stack (usually, my[​IMG]) gains that turn (means - 50% of full turn damage, speed) instead of normal. Pretty sucks, especially if you're playing ranged build.

- Staff of Crystal Roses does not provide creatures with the +5 Initiative bonus

- In the custom map "rise to power" all EXTERNAL DWELLINGS for PLAYER 1 are locked to Dungeon

- multiple bugs in Skype intergration

- The "Eightfold Lotus" special ability that is supposed to allow retaliation, "no matter what", does not enable retaliation if the unit is under siren song.

- time stasis does not prevent pretorian shield bash from working.

- dark embrace buff for liches does not work

- Dreamwalkers Sky and Earth and Sky and Earth, Mass are dealing damage to flying creatures, despite the spells description saying only non flying creatures

- Jaguar Warriors War Fury should only make the creature immune to harmful mond influence, but makes the creature immune to all kind of spells (Heroism, Heroic charge, Pressed Attack,...)

- Jaguar Warriors Feral Charge and All-around Slash are not benefiting from Heroic Charge

- Cleave: does not work when the first enemy creature stack is killed in retaliation or if the second attack granted by Malathua’s Cleavers Wrath of the Orcs kills an enemy stack.

- Belketh's morale can increase during leveling up (unlike normal Necro heroes).

- When Kirin moves during combat, just when it comes to receive a ranged attack, the game freezes. v2.1.1, the problem still occurs.

- The nemesis sword dosen't stick in the 2nd necroplis campagin. it dosen't even show in the inventory"
Last edited by Bubbles; Dec 30, 2013 @ 12:48pm
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Showing 1-15 of 66 comments
Cyber Nyran Dec 30, 2013 @ 1:26pm 
has all this been fixed? because theres some pretty serious issues there
Last edited by Cyber Nyran; Dec 30, 2013 @ 1:27pm
Bubbles Dec 30, 2013 @ 1:38pm 
There are no more patches, none of this has been fixed. That's why you need to plan around it before you start playing.
EternalWind Jan 8, 2014 @ 7:53am 
I hope I could have read this earlier. Now the first bug on the list happened and totally ruined my hero.
Ocean Guy Jan 8, 2014 @ 9:12am 
Originally posted by Ploppy:
Quote from another forum:

"- unequip any staff with a magic school affinity before you either save your game, or end your turn. otherwise, when you reload/start a new turn, it will PERMANENTLY SUBTRACT 5 points from your effective magic power for every day you leave it equipped. This is hidden; you won't see it in your stats sheet when you look at your magic power, but you WILL see it in how much damage your magic troops do, and how much damage your spells do (also affects summoning!). ruined two characters like that, and had to restart an entire campaign to fix it

I wondered why Kaspar dealt 3 times as much damage with his normal attack than Anastasya, despite the fact that Anastasya has 4 times as much Magic Power.
This bug still very must exists, in case anyone wonders if this is outdated, as I can clearly see that the damage values of all Dark abilities and all damage from Dark Spell-using creatures is extremely low.
Bowerick Jan 8, 2014 @ 2:22pm 
weird you say that, because i just finished the necro campaign and i didn´t encounter this problem... and i should have, cause i switched staffs here and then. I did encounter some of the other bugs. Mainly the skill-related.

[EDIT] i was searching the official forums and i can´t find a nice list like yours there. Would you kindly give me a hint, where you have this list from?
Last edited by Bowerick; Jan 8, 2014 @ 2:30pm
Ocean Guy Jan 8, 2014 @ 2:49pm 
Originally posted by An Album Cover:
weird you say that, because i just finished the necro campaign and i didn´t encounter this problem... and i should have, cause i switched staffs here and then. I did encounter some of the other bugs. Mainly the skill-related.

The damage of your spells does not go down to 0, and it only affects Dynasty Weapons with "X Affinity" on them, such as the staffs with Prime Affinity and Dark Affinity.
I did not know I had this problem either until this thread pointed it out (I am actually in the process of winning level 3 on the Necro campaign with all enemies being flagged as "Trivial" or "Low"), but I did find it weird that all enemy sorcerers dealt a lot more damage with their spells than I did.
Bubbles Jan 8, 2014 @ 3:16pm 
Originally posted by An Album Cover:
[EDIT] i was searching the official forums and i can´t find a nice list like yours there. Would you kindly give me a hint, where you have this list from?

The bug threads on all the MMHV-forums, including only bugs that were reported after the final patch. Official forums, Celestial Heavens, a couple smaller ones.

If you want to report to the users that their reports are fraudulent, just paste each report into google; it should lead you to the original post.
Last edited by Bubbles; Jan 8, 2014 @ 3:17pm
Bowerick Jan 8, 2014 @ 4:04pm 
well after reading some of the bugs, i guess thats it with h6 for me then. Boy am i happy that i cancelled my preorder at the time. I thought it was weird that the spelldamage seemed random at times (f.e. chain lightning stronger than lightning bolt and implosion - damage wise). Don´t know which one of the bugs i am reading is even responsible. It´s ridiculous.

guess ubisoft does disserve all the hatred its getting...
Leo Wallish Jan 8, 2014 @ 9:39pm 
for those who are dissing Ubiisoft for these bugs, the fault is on EA. EA canned the entire Heros 6 team as soon as they finished the main game, leaving a different company in charge of its upkeep and DLC, but who still wore the Ubisoft DLC. I'm not saying Ubisoft is perfect, but the blame here goes to EA for getting rid of the -entire- development team for Heros 6 right after it came out. If theres any reason the massive number of game breaking bugs weren't fixed, its because of that.

Also, not sure I saw the screen darkening error report on the list Ploppy. Alot of people report having their game screen darken as soon as they enter the underground, making it nearly impossible to see the game at all. Then again, I only skimmed through the list looking for the error thats stopped me from playing the game at all.
Bowerick Jan 9, 2014 @ 5:34am 
btw. this should be sticky. Its serious and if someone wants to play this game they should be aware of this...
I.T Drift Jan 9, 2014 @ 10:07pm 
so to sum it all up, basically what your saying is not to buy this game.
Leo Wallish Jan 9, 2014 @ 10:22pm 
Yes and No. I reccomend going to Heros five, if you dont have it already. But maybe you'll be one of the lucky...oh...20% or so who have no game breaking bugs.
Ocean Guy Jan 10, 2014 @ 2:51am 
Originally posted by Tachinori:
Yes and No. I reccomend going to Heros five, if you dont have it already. But maybe you'll be one of the lucky...oh...20% or so who have no game breaking bugs.

Do be quite honest, I've never encountered any bug except for the Magic Affinity bug and the Black Screen on combat bug, and the former of these is something that you can prevent, and unless you do so, it will happen to you no matter what you try to do (what I am trying to say here is that luck is not involved here), whilst the latter bug was quite easily solved and have not occured to me once since I fixed it using a small tweak in the Nvidia Control Panel.

Of course, the game should not have these bugs to begin with, and there really is no excuse for the lack of bugfixes.
Leo Wallish Jan 10, 2014 @ 11:09am 
Originally posted by The_Dude:
Originally posted by Tachinori:
Yes and No. I reccomend going to Heros five, if you dont have it already. But maybe you'll be one of the lucky...oh...20% or so who have no game breaking bugs.

Do be quite honest, I've never encountered any bug except for the Magic Affinity bug and the Black Screen on combat bug, and the former of these is something that you can prevent, and unless you do so, it will happen to you no matter what you try to do (what I am trying to say here is that luck is not involved here), whilst the latter bug was quite easily solved and have not occured to me once since I fixed it using a small tweak in the Nvidia Control Panel.

Of course, the game should not have these bugs to begin with, and there really is no excuse for the lack of bugfixes.
i wish the black screen bug alot of us get was so easy. T_T I have the one that darkens the screen. Unlike the dark screen on combat, the one Me an so many others get happens any time a screen transition of any sort hits, regardless of the different methods we've tried of fixing it.
Virgin Wizard Jan 10, 2014 @ 11:15am 
Haven't encountered any of that, you lying harpies.
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