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I havn't added a VR launch option for Linux yet because of this but if you want to try, launch the game with the -vr argument. It should theoretically work.
Edit: Once the game is installed there are no problems, the game is showing in the library.
thank you for linux support! :)
If there are any weird SteamVR issues some of them might be fixed in the 1.0 update since the linux builds will be using an updated version of Unity.
Works fine with proton, however the input from my thrustmaster stick-x is not correctly dedected.
Any know workarounds?
(BTW thanks for offering the linux build)
Is there a log I could send to fault find?
https://gist.github.com/dotWAVE/8b3eaf2b57f654e79cf82e098fa2477b
The ingame camera isn't attached to the racing car at all though. It starts on a random spot on the map and the arrow keys rotate the camera in a large radius around the entire map.
Vega 64, latest radeonsi.
With -force-vulkan it immediately crashes though. Would be nice to have vulkan support enabled.
The vulkan renderer is deliberately disabled as most user generated content won't work with it as shaders aren't exported with spir-v code (all mod authors would need to re-upload their workshop items if we updated the formats for support vulkan). This is the same reason why the metal renderer isn't enabled to OSX either.
I see a lot of these lines in my log:
log with many of those messages trimmed out from the middle: https://ghostbin.co/paste/5jc2p