Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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sheepmod - balance for the game
I made an awesome mod that balances the game
Who wants to play it wiht mme?
https://www.twcenter.net/forums/downloads.php?do=file&id=4407

This is a balance mod for Medieval 2 Vanilla. (Alpha state)

Current changes:
-Mongol spearmen = 150 units, +2 attack/defence (stats from crusades)
-Mongol Light lancer = +3 Defence
-Rocket Launcher = doubled
-Mongol horse Archer = +Long Range
-Elephant Artillery = removed
-Timurids = get Mongol heavy Archer and Khan's guard in high and late period

-camel gun = 13 attack
-janissary musketeer & Cossacks = removed
-arquebusers = +long range
-musketeers = 17 attack
-Turkish & Russian heavy cav = less attack
-armored sergeants = +2 attack, +3 defence (stats from crusades)
-german Reiter = +range (they actually shoot now)
-dismounted gothic knights, zweihaender, fornlorn hope = +effective against armor
-obudshaer = +1 attack, +2 defence (stats from crusades)
-norse archers = +long range
-noble highland archers = +long range
-highland nobles = +effective against armor
-north eastern spearmen = stats increased (stats from crusades)
-dismounted/mounted dvor = less missile and melee attack
-mortars = doubled
-Ribault & Monster Ribault = +range, doubled
-catapults & trebuchets = +accuracy
-ballista = +range, doubled
-reiters = +range (didn't shoot well before)
-hospitallers & templars = removed
-pikemen = buff (stats from crusades)
-dism french arch & scots guard = no ap bonus
-all billmen buff = stats change (from crusades)
-dism English/Nobke knights = buff (stats from crusades)

*****
-Aztecs = increased in numbers
*****

bug fixes:
-Musketeer work properly
-"2HSwordmen bug" gave them crusades stats

more changes are yet to come. For now I just wanna get people playing the mod, and then I'll take care of the rest.
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Showing 1-15 of 262 comments
is this meant to also go into campaign? in that case it might be interesting. especially with some faction standing tweaks and more fitting ai presets to fleshen it out more.
it focuses solely on balance
Ah yes, 'balance'. Still at it then.
if u guys have interest add me
everyone get it
i made the best mod ever
lookoing for players
Lol, if it was so great you wouldnt need to beg people to play
U have to tell people bc they don't know how amazing my mod is
Inardesco Aug 15 @ 12:49pm 
I'll pass on that
the game needs balance.
DId anyone notice how weak spearmen are?
And yet you buffed everything....except spears.

So how on earth can you say you "balanced" the game?
Tuidjy Aug 15 @ 7:55pm 
So, someone buffed the units he liked, nerfed, or even removed the units who were giving him trouble, and called it balance. I'll pass.
Mongol spearmen = 150 units, +2 attack/defence (stats from crusades)
armored sergeants = +2 attack, +3 defence (stats from crusades)


Originally posted by Inardesco:
And yet you buffed everything....except spears.

So how on earth can you say you "balanced" the game?
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