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General features:
- 10 new achievements now available for new special zones
Map Editor features:
- It is now possible to upgrade and downgrade a building.
- Builder for Relics, Altar of Kings and Ancient Battlegrounds can now be changed.
- It is now possible to alter the size and map difficulty after having edited your map. It changes the description box info and impacts some gameplay rules
- Warnings on buildings have been improved. It’s easier to understand what building is usable or not by it’s owner
- “Clear all decorations” feature has been improved
- New shortcuts info showing how to move a unit in a zone of the editor map
Mods features:
- All crashing issues with local Mods are shown right away. Meaning it’s easier to understand what is wrong with your script.
- When you test your local Mod, all debug console logs are not hidden anymore, they are now visible ingame.
Map Editor bugfixes:
- [Fix] Fixed some decorations appearing in black
- [Fix] Fixed some graphic issues with building previews
- [Fix] Ancient Graveyard and Seal of Valhalla can now be placed
- [Fix] Placing a collider on a object no longer removes it from the editor
- [Fix] HP bar for crows and deers have been removed in portrait preview
- [Fix] Fixed Ancient Graveyard which was sometimes not working
General bugfixes:
- [Fix] Special characters are now allowed in save titles
- [Fix] Carved Stones can be placed in the same zone than Circles Stones
- [Fix] Scorched Earth visual effect
- [Fix] Naströnd fields now disappear smoothly when cleared
- Fixed achievements ‘Let me borrow this…’ and ‘Mimirsbruh’
A new detailed script documentation has been added.
https://northgard.net/map-editor_how-to-mod/
Bugfixes:
- Added new icons to “Heilheim Small Rock 1, 2 and 3” in the editor.
- [Fix] Fixed graphics issue with bloodbath.
- [Fix] Harpoons technology with Mimirsbrunn now works as intended with Kraken clan.
- [Fix] Enabling world info no longer shows neutrals, white wolves and Kaija hiding in Landvidi.
- [Fix] Fixed ‘snap’ issue with farmland.
- [Fix] Dragon clan now has access to skirmishers in Conquest battle ‘Hostile land’.
Editor mods:
Script: new function “talk” is available. It allows the implementation of dialogs independently of CDB.
- Mods are now available for multiplayer (P2P only)
- [Fix] Fixed SFX issue in the forge
- The 'Game Server' dropdown is not longer locked to "Europe" when ‘Ranked’ is the game type.
- [Fix] Fixed mod upload on steam.
The latest balancing patch has come to Northgard, check out the update notes here - https://northgard.net/balancing-patch-july-2020/
General fixes
- [Fix] Special tiles are now properly mirrored in fair generation.
- [Fix] Fixed several militia issues.
- [Fix] Colonization using lore from Jörmunr relic no longer interfere with Vegvisir cooldown (new tile) for colonization, and vice versa.
- [AI Improvement] AI and Militia are smarter when facing a threat occurring in a poisonous swamp.
- [Fix] Fixed UI issue occuring when Carved Stone can’t be built.
- [Fix] Fixed bugged sailors on land.
- [Fix] Map generation for conquest battle ‘Inner sea’ has been improved.
- [Fix] Fixed lore window that won’t close by itself when a new tech is unlocked.
Map editor
- [Fix] It is now possible to put Lighthouse in the editor.
- [Fix] If a zone has been given to a clan in the editor mod, its in-game decolonization is no longer immediate.
- [Script] Fixed script issue with progress bar UI
- [Script] Added getUnit, getUnits, getBuilding and getBuildings functions to Player
- [Script] Removed "remove()" function from "Unit"
- [Fix] Jötnar were spawning alone, it has now been corrected (Number of Jötnar in a camp is based on difficulty.)
- [Fix] Fixed several crashing issues
THE CLAN OF THE LYNX
Full patch notes here : https://steamcommunity.com/games/466560/announcements/detail/4548028998610548317
[BUGFIX] Several crashing issues (mostly network issues)
[BUGFIX] Watch Towers can no longer shoot both ‘hindering arrows’ and ‘double shot’ arrows simultaneously.
[BUGFIX] Lynx picture in the clan selection menu for 4K monitors.
[REWORK] Lynx’s Hunting Board
PATH COMPLETE : Fixed attack speed.
PATH COMPLETE : You can now buy this ability 5 times max.
[BUGFIX] Fixed several crashing issues
[BUGFIX] Resolved the widely reported display issues for MacOS users
REWORK
Pause system in conquest co-op : you are no longer limited to 2 pauses per player during the game, and you can use “P” shortcut.
Conquest bonus "Your defense towers use your archery range's equipped arrows" is deprecated and has been replaced by “Reduces arrows' wood consumption in combat by 50%.” during development. It should not have been released and is now properly removed.
Calculation of victory progression for "colonize the yggdrasil" has been improved to take colonization into consideration.
Happiness calculation now displays the “Population” effect in orange, instead of “Expected happiness”.
The Lure is now more visible. Once installed, it will remove some trees near it.
Food tile generation has been improved.
Lore graphs in the end game statistics. The lore graph now displays the cumulated lore over the whole game and displays all unlocked tech.
BUGFIXING
Villagers are no longer building farms from a distance. (1 tile far from the building.)
You no longer spend money for trade routes during the frozen sea event. (It was just a display issue).
Starving and freezing do stop if your income is positive from trade.
Conquest: Keep it simple. Build the Altar of King now gives 50 fame as intended.
Using the Ram and Stomp ability of the Ox should no longer freeze the game.
VFX on trackers fire arrows.
Description text for Spectral Warrior.
Fix warning “A lure is already affecting this zone” on a tile where the lure has already been installed and removed.
Crash issue client side while the host was installing a lure.
Fixed a crash when launching Northgard on GOG for Linux users.
EDITOR
Multiplayer Script support:
NEW Added invoke() function
NEW Added invokeAll() function
NEW Added invokeHost() function
NEW Added GameState.startPlayers field
NEW Added Player.name field
NEW Added Player.objectives field
NEW Added Player.scriptData field
NEW Added ScriptMath class, with current math functions, and cos, sin, atan2 and PI.
A complete documentation about multiplayer scripting can now be found at : https://northgard.net/multiplayer-script/
New system that allows the use of unofficial translations. For that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access this documentation: https://northgard.net/map-editor_how-to-mod/
[BUGFIX] Fixed several crashing issues
CONQUEST BUG FIXES
- “I see you” achievement is now working properly in Conquest co-op
- “Race to Yggdrasil” battle: description has been fixed
- AI on “Befriend the Jötnar” Conquest battle has been improved.
- AI will no longer be obliterated in “The cursed” Conquest battle.
- Dragon clan will now benefit from his thralls even if he begins in the center of a map in Conquest.
- “Demolishing” a bait in Conquest was not working well. It has been corrected.
- If Valdemar The Cursed dies from the damage inflicted by Torfin, the kill now counts for victory.
GENERAL BUG FIXES
- Trading post has been fixed. It is no longer possible to trade infinitely.
- Invisible buildings in some modded maps and old saves have been fixed.
- If they were too many warriors, some could not find their place and could not fight. It has been fixed.
- Fixed crashing issue when using a math function from script.
QUALITY OF LIFE
Hunting Board progress is now shown in statistics at the end game.
Map Editor: Clan icon and color are now displayed in players list.
- The Clan of the Goat can no longer transfer its zone with sheepfolds and sheep in it (to a clan other than Goat). In this case, sheep will be transferred as well but unassigned from the sheepfold.
- The Clan of the Lynx: Changing the arrow's type during a fight will no longer stop trackers fighting.
- Fixed Mimirsbrunn: ‘Spoil of Plenty’ “The next feast's cost is reduced by 5% per animal your clan killed.” which was not working as intended.
- Conquest battle “Bifrost” has been corrected. (Co-op victory condition was broken.)
- Conquest battle “Bifrost” lore can no longer go negative.