Stellar Tactics

Stellar Tactics

 This topic has been pinned, so it's probably important
Stellar Tactics  [developer] 1 Dec, 2016 @ 6:43pm
You asked for it...you got it!
I'm going to keep this as an ongoing thread. At the top will be things you've suggested that I will implement. Below that are things you've asked for that I've already added to the game.

You put your trust in me and I think it's only fair that I keep track of how I respond to your requests. Thank you! I am grateful to each and every one of you for buying the game and providing feedback!

Things that I will be adding
(Note-this is a preliminary list. I still haven't had time to go through the Feedback and Suggestions forum. These are just items that have bubbled up to the top.)

  1. The ability to add your own portraits to the game
  2. More to come!


Things that you've requested that I've added to the game!

  1. Starmap Search
  2. More ways to make money - drone mining system, adjustments to rare loot drops, better rewards for missions
  3. improved combat pacing - increased the speed of animations and movement in combat
  4. A place to store cargo - cargo storage available on all stations
  5. A way to see enemies on the radar - added the Lifesign Tracker - available from Shikaru faction vendors
  6. Better interaction - added a way for the nearest crew member to interact with various objects and NPC's so you do not need to move crew members around.
  7. Higher chance for legendary weapons and ship equipment.
  8. Ability to mark items for sale in inventory and stash.
  9. Better sorting in all inventory menus
  10. A way to visualize the quality of various items in inventory, stash and vendor displays.
  11. Vendor pricing affected by faction and CHA.
  12. Mods display adjustment values in rollover info
  13. End turn options - wait and defend
  14. Attacks of opportunity
  15. Border highlights
  16. Ability to bind keys
  17. Grenade AOE indicator
  18. Game stash available everywhere
  19. Enemy LOS visibility improvements
  20. Team reload
  21. Loot compare for info rollover
  22. Increased combat speed and responsiveness
  23. Simultaneous single movement
  24. Group/Single movement key - "SPACE"
  25. Crouch/Stand key - "V"
  26. Map (in procedural missions)
  27. Grenades and medical kits on their own hot-bars
  28. New character portraits
  29. Cloud saves
  30. Removed VSYNC requirement
  31. Removed 1920x1080 resolution cap
  32. Edge scrolling (panning)
  33. Auto-Saves - adjusted recently to use 4 dedicated slots with save rotation
  34. Log and mission description text more legible
  35. Weapon ammo prices reduced
  36. Weapons purchased with full ammo now have minimal ammo (was an exploit)
  37. Maximum ammo adjustments
  38. Typos
  39. Default mouse and keyboard camera control adjustments
  40. Keyboard camera rotation added (Q and E keys)
  41. Enemies with low HP that are fleeing now have 1/2 the AP (traveling half the distance per turn)
  42. Default weapon vendor added to trade station for those who want to skill up a different weapon
  43. Combat cursor performance
  44. Combat path indicator rollover delay reduced
  45. Combat cursor text font size increased
  46. Better movement system and movement direction facing
  47. Team members now move together and arrive at destination together
  48. Cursor fine aiming for bonus %-to-hit is now optional (hold alt key for fine aiming)
  49. High resolution space backgrounds
  50. Reduced patch sizes (still in progress - expect more large patches occasionally)
  51. Added FPS meter and performance optimization suggestion system
  52. Speed up of looting delay - looting objects is now 100% faster
  53. Better CTRL highlights on objects
  54. Ability to disable auto-saves
  55. 8-Direction scrolling
  56. Projectile speed increased
  57. Team member recovery feature
  58. KZ-MR7 - You wanted a way to progress, I wanted a way to get to Alpha - we compromised - It's done.
Last edited by Stellar Tactics; 28 Apr, 2019 @ 9:11am