Stellar Tactics

Stellar Tactics

Stellar Tactics  [developer] May 11 @ 4:29pm
Progress update - 5/11/18
Hi all - just a quick progress update to let you know what's going on with the game. No screenshots or videos this time. I'll be sure to record a video and post it as soon as I get a little farther in this update.

Many of you who have been following the game know by now how I work - content and feature updates and then bug fixes and stability.

I'm currently working on the next content update - opening the FTL gates. I don't have an ETA, though I am finally focusing 100% of my time/effort on getting everything ready.

This means I'm wrapping up a lot of content for the procedural mission system and I'm about 3/4 of the way through the mission sets - so that's great news. Following that I'll be moving them into the game and propagating them into the mission system and out into the universe.

All the various stations (agricultural, industrial, trade, outpost, shipyard, refinery, solar collector and research) have all been modeled and waiting for me for months. I finally have them all rigged and ready to go.

For the FTL update, I'l be wrapping up the Crew Manager which will allow you to recruit up to 20 mercs that you can bring with you on missions. Part of this is making sure new crew members are available for you on stations as you explore the universe. I'll be adding a number of unique crew members that you can find that have back stories and missions, though that won't come until Alpha. I have other plans for crew members and I'll explain more about that once I get a bit further along in the design.

Another part of this work will be implementing commodities trading and the ability for you to mark trade routes on the map and track commodity prices across the universe using Data Buoy's to collect information on price changes in systems you've visited. Right now ore/minerals are in the game and can be mined, bought and sold. I'll also be adding a whole slew of other commodities and goods that can be traded. After all, you are going to need something to fill your cargo holds with besides raw ore and loot. I'll also be working on some QoL features everyone has been asking for related to marking junk items for bulk sale and sorting.

I'm also going to bring the mission system to the next phase so you can mark missions and select them in the log. Selected missions will be placed on the screen in a mission tracker and you will be able to set missions as your destination. Selected missions will be highlighted on the star map and provide visual queues on the screen so you can easily navigate to systems on the FTL map (something you haven't seen in the game yet) and in systems to the actual planet or station where they are located.

In addition to the above, I'll be working on some of the items in the "What's next" pinned post - updated character animations, repair system, new tutorials for space combat and mining and more. I may roll out a few features from this list before the FTL Content update as they become ready.

So, the goal of the next major content update is to get everyone out into the sandbox so you can explore, trade and take missions.

That's all I have for this update. Hope you all have a great weekend and thanks again for supporting Stellar Tactics!
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Showing 1-15 of 24 comments
I must say you are the hardest working one man Dev in gaming development. This game is the greatest game I've played of this type sense Megatraveller 1 and 2.Great news about the Ftl gates can't wait.Thanks again for a great game.
Mikali May 11 @ 6:08pm 
It might be nice to allow us (players) to mod/create procedural mission types. (But your time is limited, so maybe ignore this suggestion...)
Sounds incredible. Looking forward to the next HUGE update.

You have a great weekend to Don and thanks for all the hard work.
krj12 May 12 @ 7:19am 
I've had this game on my watchlist for some time, since I usually dont touch early access games. Just curious when/if this will be moved out of "Early Access", especially considering it's been 2 years?
Lex May 12 @ 7:23am 
This are great news! This project is growing very well and I am sure that as always the expectations will be exceeded. Go ahead in this direction and wish a great weekend to you too
Stellar Tactics  [developer] May 12 @ 7:51am 
Hi krj12 - I think I answered your question on Facebook. The best way to look at Stellar Tactics is as a massive sandbox that I'll be adding features and content to until I'm happy with the state of the game and the game is feature complete and stable. There are no save game wipes planned so whatever you do now will carry forward into the content I add in the future. When the FTL gates open, there will be much more to explore.

You can always take a look at the roadmap and whats next pinned posts for info on what I'm doing and I post here regularly with progress updates.
Last edited by Stellar Tactics; May 12 @ 8:31am
Stellar Tactics  [developer] May 12 @ 8:38am 
Mikali - I'm hoping to add something like what you suggest once the game is released so people can add missions and story elements to the game.

Thank you all!
bumdude2 May 12 @ 3:20pm 
This is all so very exciting. Keep up the good work and I'm ready to eat up every update!
That's a heck of a lot of work. Looking forward to seeing it in game.
JPgmer May 13 @ 2:37pm 
I wish all Devs were as dedicated to thier games as this Dev is. The games great and only getting better.
nobrien May 14 @ 11:18pm 
good stuff don :}
Hi there! I was just wondering if its possible to add full controller support for this game in the near future? thanks!
Stellar Tactics  [developer] May 15 @ 1:58pm 
Hi val_ren_12 - Controller support is something I'd like to do. I play quite a few games myself with a controller if they have good support.

It's on my list but not something I can do soon. It would require some planned changes to the way targeting works in the game. If I do this, I would need to go all the way with it so it works well and feels natural.
thank you for your prompt reply.. i understand you have alot of things in your hands right now, i just really hope you would include it in this game.. not soon but in the future .. after all has been patched up.. keep up the good work am really excited for the final release of this game
Azuresun May 16 @ 7:22am 
For the crew update will larger ships be able to carry more crew members? For example, will there be a copilot station, additional weapon station, or room in the cargo hold for a passenger module so the crew can travel with you or will the game still be limited to 4 and any extras dropped off at remote stations? It seems like it would be more efficient to swap them out at the ship once you have recruited them. Thanks for the updates!
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