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For Vulkan support, give a thumbs up and keep an eye on https://github.com/sensics/OSVR-RenderManager/issues/153 It's probably not going to happen before the next major Vulkan version with built in VR features, but who knows.
For OpenGL the problem is that if no developers release games, then graphics driver developers have no real world test cases to optimize.
But then it's nothing I haven't heard before. Back in the day of Oculus' offical Linux "support" I asked the developers of Euro Truck Simulator 2 about Linux and OpenGL support: https://steamcommunity.com/app/227300/discussions/0/648814844007204502/?tscn=1431890543#c620713633858485299
The OSVR SDK does support Direct3D and this so called "Direct Mode" on Windows, so that would be a first step, if you want.
2+ years with VR HMDs in my possession and there is still not a single VR game to actually buy...
Just check the perf on Doom. They had a great programming team, why didn't they make OpenGL version faster? And then their Vulkan version wipes the floor with OpenGL version. It just doesn't make sense to invest too much into OpenGL development anymore. Even our initial "DX11-over-Vulkan-wrapper" implementation in Talos was much faster than OpenGL one on Linux. Investing all the development time into making an even more optimized Vulkan version makes much more sense. JM2C.
So probably SteamVR is going to be supported by Linux too.
Phoronix also said the demo (dota 2) used Vulkan.
https://www.phoronix.com/scan.php?page=news_item&px=Kubuntu-Valve-VR-Demo
So... It's probably just a matter of time, Valve is already working on it.
This is fantastic!
(Assuming my RX 480 and i7 Skylake run it ok)