One Thousand Lies

One Thousand Lies

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VehemoS 24 May, 2016 @ 11:45pm
Game Crashes in Full Screen
So i downloaded this game yesterday and decided I will start playing this game this morning. What I hate is playing games in windowed mode, i love fullscreen mode. So the first thing I did was going to Settings>Full Screen, and suddenly game crashes and I get a win10 error box where it says One Thousand Lies has stopped responding.........Okay
I try this 3 more times again by even disabling steam overlay but to no avail.
However if I let the game run in windowed mode (I try to do stuff except clicking NEW GAME I won't do that till I can start playing in fullscreen) it runs fine and doesnt crash no matter how long I run it, however as soon as I got to settings and click on Full Screen it crashes.

Please Halp!
Like this I will never be able to play the game.

I have a Win10 HP laptop with 3GB Ram and Intel Arrandale GPU with 64MB shared memory integrated on my Intel core i3 chip (Dunno the gen and cores but most prolly its 4th with dual cores will check and update later)

~Thank You

P.S. And yes my Hard Disk has 300GB space left and No there is no heavy programs in background except steam itself.
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Showing 1-11 of 11 comments
Keinart  [developer] 25 May, 2016 @ 12:18am 
Uhmm this is weird, the game was tested in every platform and no one had this kind of issue. Maybe is a new windows 10 update doing something weird. I'll try to find out what's the issue as soon as possible.

Could you do me a favor and copy here or upload a file named log.txt in your game folder here? It should be in: C:\Program Files (x86)\Steam\steamapps\common\One Thousand Lies (unless you have steam somewhere else installed)

Thank you!

EDIT: Oh yeah also, could you describe what kind of crash are you getting? It's just a frozen black screen or does any kind of message appears telling you the game stopped working?
Last edited by Keinart; 25 May, 2016 @ 12:22am
VehemoS 25 May, 2016 @ 2:37am 
I click on fullscreen and next second the game window disappears (Somewhat like you make stuff disappear by pressinf end task on task manager like p00f!!) and windows shows an error saying One Thousand Lies is not responding (That Not Responding error which is normally seen everywhere)

Here are the contents of log.txt :-

Wed May 25 12:06:12 2016
Windows-8-6.2.9200
Ren'Py 6.99.10.1227


Bootstrap to the start of init.init took 0.14s
Early init took 0.03s
Loader init took 0.02s
Loading error handling took 0.04s
Loading script took 1.06s
Loading persistent took 0.00s
Imported steam.
Initialized steam.
Set script version to: (6, 99, 10)
Running init code took 0.34s
Loading analysis data took 0.03s
Analyze and compile ATL took 0.03s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 0.08s
Cleaning stores took 0.00s
Init translation took 0.01s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.17s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.01s

primary display bounds: (0, 0, 1366, 768)
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1184, 666) drawable=(1184, 666)
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics'
Version: '2.1.0 - Build 8.15.10.2900'
Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:

GL_3DFX_texture_compression_FXT1
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_performance_queries
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 2.59100008011s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.016000 seconds.
- Frame drawn at 0.031000 seconds.
- Frame drawn at 0.052000 seconds.
- Frame drawn at 0.063000 seconds.
- 0.063000 seconds to render 5 frames.

primary display bounds: (0, 0, 1366, 768)
Fullscreen mode.
Screen sizes: virtual=(1280, 720) physical=(1366, 768) drawable=(1366, 768)
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics'
Version: '2.1.0 - Build 8.15.10.2900'
Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:

GL_3DFX_texture_compression_FXT1
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture
Keinart  [developer] 25 May, 2016 @ 11:29am 
Sorry for the wait I was busy. It seems that while loading the OpenGL in full screen mode it fails to you, so even though this sounds like your cliché costumer service line... can you update your Intel Drivers? http://www.intel.com/content/www/us/en/support/detect.html

I can't reproduce the issue in any other computer so I'm not really sure about this either since it should work even with old drivers and it's a bit weird that it works in windowed but not fullscreen, so I'll keep investigating.

Another point I would like you to make sure is correct is that you have your screen resolution in your "recommended" settings that in your case should be 1366x768 pixels. I'm pretty sure you already have it like that but it never hurts to double check just to make sure the game is not trying to display a different resolution. If nothing of that works you maybe can mess a bit with some other resolutions (all of them 16:9 if possible) and see if anything changes.

I'm sorry that you are getting this bug and even more sorry that I can't be of any more help right now. I'll let you know as soon as possible if I find out what's the problem.

Thank you.
VehemoS 25 May, 2016 @ 11:47am 
Drivers : CHECK
Resolution: CHECK
Verify Game Integrity: CHECK
Re-Install: CHECK
Uninstall and Dump the game: Well................the music is good xD Still waiting :3
VehemoS 25 May, 2016 @ 12:03pm 
WOOOOOOOOOOOOOOt!!!!!!!!!!!!
I GOT IT ♥♥♥♥♥♥♥ WORK BABY!!!!!!!!!!

So I went to steamapps folder into the root directory for the game and tried launching from there!
Guess what??



IT DIDNT WORK!!!

so why am I so excited?
]cuz then I went to:

D:\Program Files\Steam\steamapps\common\One Thousand Lies\lib\windows-i686

and launched the game from there and it didnt crash on full screen! BTW I havent started playing I still mess around, i hope starting game from that folder wont mess anything up in future? :/
Keinart  [developer] 25 May, 2016 @ 11:46pm 
Oh nice, those are great news. Yeah it shouldn't be an issue so go ahead.

If you wanna still try out the "normal" launcher you can try pressing shift+G in-game and try a different configuration for the renderer. It usually tries to just use the most optimal but I'm guessing in your case something is different. Anyways I don't really understand why this happened to you so I'll try to investigate more in case it happens to more people.

Thanks again for reporting and checking out.
VehemoS 26 May, 2016 @ 12:46am 
Nooooooooooooo!!!!!! It sucks bro :(
All the music DLC I downloaded is not accessible from that folder :-(
Keinart  [developer] 26 May, 2016 @ 7:16am 
uhmm I think you got it wrong, the DLC music are just MP3 files of the game music so you can have it in your PC. You are probably speaking of the music in the Music Room inside Extras ingame, that one will be unlocking as you play and hear it for the first time.
VehemoS 26 May, 2016 @ 11:14am 
Originally posted by Keinart:
uhmm I think you got it wrong, the DLC music are just MP3 files of the game music so you can have it in your PC. You are probably speaking of the music in the Music Room inside Extras ingame, that one will be unlocking as you play and hear it for the first time.
:O
Well then I will try playing :/ But the music is not available in Extras either. To see the music in extras I have to start it the "normal" way :(
Keinart  [developer] 26 May, 2016 @ 11:40am 
Yeah that was what I meant, it won't be available in extras until you hear it ingame.
VehemoS 27 May, 2016 @ 12:42am 
Originally posted by Keinart:
Yeah that was what I meant, it won't be available in extras until you hear it ingame.
No but if I launch it in the normal way (The way it crashes in full screen) then I can see it in extra man >.>
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