Pyre
Pyre > General Discussions > Topic Details
Power_Bert May 30, 2017 @ 2:41pm
Which engine?
I would be interested to know which graphics engine Pyre is using.
(As i experience microstutter and performance trouble with pretty much every game made in unity.)

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Showing 1-9 of 9 comments
kid_zomb  [developer] May 30, 2017 @ 3:48pm 
Hey, Pyre is built using our own tech. Over time, we've done a lot to make our tech and toolset very good at doing what we need them to do to make the games we make. These days I think it's pretty uncommon for studios of any size to have their own engines. We just happen to like ours, and think it contributes to the unique feel of each of our games.

Technically the game is all 2D, but we use a lot of tricks to give it a 3D look in certain spots. We have the Windows and Linux system requirements posted on our Steam page.

Generally speaking, if Transistor (our previous game) runs well on your system, Pyre should run well on it, too.
amyoto May 30, 2017 @ 4:43pm 
any chance of releasing mod tools for bastion and transistor? = P
AmItheFather May 30, 2017 @ 7:32pm 
Originally posted by kid_zomb:
Hey, Pyre is built using our own tech. Over time, we've done a lot to make our tech and toolset very good at doing what we need them to do to make the games we make. These days I think it's pretty uncommon for studios of any size to have their own engines. We just happen to like ours, and think it contributes to the unique feel of each of our games.

Technically the game is all 2D, but we use a lot of tricks to give it a 3D look in certain spots. We have the Windows and Linux system requirements posted on our Steam page.

Generally speaking, if Transistor (our previous game) runs well on your system, Pyre should run well on it, too.

Thanks for the tux, take my bux.
Power_Bert May 31, 2017 @ 1:35am 
Originally posted by kid_zomb:
Hey, Pyre is built using our own tech. Over time, we've done a lot to make our tech and toolset very good at doing what we need them to do to make the games we make. These days I think it's pretty uncommon for studios of any size to have their own engines. We just happen to like ours, and think it contributes to the unique feel of each of our games.

Technically the game is all 2D, but we use a lot of tricks to give it a 3D look in certain spots. We have the Windows and Linux system requirements posted on our Steam page.

Generally speaking, if Transistor (our previous game) runs well on your system, Pyre should run well on it, too.

Awesome! Im on board then.:steamhappy:
i_nive Jul 24, 2017 @ 11:50am 
And I was about to post "I smell Unity 3D". Go figure...
jerfy Jul 24, 2017 @ 1:21pm 
Originally posted by kid_zomb:
Hey, Pyre is built using our own tech. Over time, we've done a lot to make our tech and toolset very good at doing what we need them to do to make the games we make. These days I think it's pretty uncommon for studios of any size to have their own engines. We just happen to like ours, and think it contributes to the unique feel of each of our games.

Technically the game is all 2D, but we use a lot of tricks to give it a 3D look in certain spots. We have the Windows and Linux system requirements posted on our Steam page.

Generally speaking, if Transistor (our previous game) runs well on your system, Pyre should run well on it, too.

Some of the videos show some books opening in the caravan and it looked impressively 3D. That was 2D assets?
kid_zomb  [developer] Jul 24, 2017 @ 1:25pm 
Originally posted by thestein_165:
Some of the videos show some books opening in the caravan and it looked impressively 3D. That was 2D assets?

Some of our animations, such as that one, are 3D rendered but still are sprite-based in the context of the game (consisting of many thousands of frames of animations). The character animations during the Rites done in a similar technique. There isn't any real-time 3D rendering happening from a technical standpoint.
Reven Jul 24, 2017 @ 2:27pm 
It seriously astounds me how amazing Supergiant's games look. Played through Bastion about 4 days ago again and yeah at 1080P on a computer monitor there are some very minor artifacts on The Kid's sprite at some angles in the animation (minor specks), it still looks gorgeous, Transistor even more-so, and I agree with Totalbiscuit that Pyre might be the most gorgeous looking video game I have ever seen based on the trailers, screenshots and demo videos.
A.W.S.H. Jul 24, 2017 @ 4:11pm 
The fire effects are easily the best I have ever seen in a game, despite their abstract visual nature.
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Pyre > General Discussions > Topic Details
Date Posted: May 30, 2017 @ 2:41pm
Posts: 9