login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
Technically the game is all 2D, but we use a lot of tricks to give it a 3D look in certain spots. We have the Windows and Linux system requirements posted on our Steam page.
Generally speaking, if Transistor (our previous game) runs well on your system, Pyre should run well on it, too.
Thanks for the tux, take my bux.
Awesome! Im on board then.
Some of the videos show some books opening in the caravan and it looked impressively 3D. That was 2D assets?
Some of our animations, such as that one, are 3D rendered but still are sprite-based in the context of the game (consisting of many thousands of frames of animations). The character animations during the Rites done in a similar technique. There isn't any real-time 3D rendering happening from a technical standpoint.