Starr Mazer: DSP

Starr Mazer: DSP

Enemy Projectiles
Any chance you can change the colors of the enemy projectiles/bullets? Being a bit color blind I am having difficulty seeing as the most of them blend into the background of Act 1. As a result I'm finding it impossible to beat the Act. Can't doge what I can't see. This normally isn't an issue for me in these types of games, but in this one it it. Any changes, even if it's just something to toggle in the options would be great. Thanks.
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Wyświetlanie 1-8 z 8 komentarzy
glovetheglove 22 czerwca 2019 o 22:00 
I'm not colorblind, but I can agree that the enemy shots do need visual clarity improvement.
fri_freeman 23 czerwca 2019 o 3:48 
I 100% agree with this. Sometimes it's hard to quickly differentiate in spilt second between the bonus item, bullets, and background elements like stars. Especially since oftentimes the background is really busy, or there's a lot of background stars that also looks like bullets.
vittau 23 czerwca 2019 o 18:51 
I agree, especially about the background stars. I find myself frequently dodging them...
SubPixel Chris 24 czerwca 2019 o 17:35 
Thanks for the input guys, this will really help us to craft the best possible experience. We have a few ideas on how to increase the visibility of enemy projectiles, and to reduce confusing them with background elements.
Awesome. Thanks for responding so quickly. Look forward to future updates.
Worgen Freeman 27 czerwca 2019 o 12:32 
Yeah, it can be pretty hard to see enemy shots, especially with how glowy the power ups are.
SubPixel Chris 27 czerwca 2019 o 18:32 
We're going to be experimenting with some ways to remedy this moving forward.
Douzeju 30 czerwca 2019 o 15:12 
thank you
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Wyświetlanie 1-8 z 8 komentarzy
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