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The sword is the most powerful standard weapon in the game so is good for close-range, but mix it up if only for variety. Flying enemies will be much easier to catch with the whip or with guns.
It's important to finish your combos so you activate a wicked weave (eg, PKP or PPPKKK). If things seem too hectic wait for an opportunity to dogde and activate witch time before starting a combo.
Edit: Here's the other thread I made, it goes into a lot more detail. I would turn it into a guide if I could be bothered...
http://steamcommunity.com/app/460790/discussions/0/135514231766551187/
If you see an enemy hit going to hit (or hear the ringing sound), just dodge it.
The key of this game is dodging enemy attacks.
The mahaa-kalaa lets you parry while executing longer attacks. It will still interrupt your attack, but it lets you safely attempt to let the attack out without being punished for it. I use it a lot for breakdancing and multiple weave combos like PPKKK
Pulley's butterfly is a staple defensive item if you can manage to float the mana for it which isn't too hard if you have a few magic upgrades and are getting hits off during witch time. It has a long cast time, but like above you can parry while casting it.
Some enemies that you normally rebound off of when trying to attack them are vulnerable while launched, and many can't retaliate while airborne. Some are trickier to launch but there are ways to set up launches for even Beloved.
Dodge offset is tricky to learn and I'm not going to recommend practicing it "until you learn it" since that will likely just be a grind and not what the game should be about, but just be aware of how it works and get a feel for when you accidentally do it and learn it that way. I felt like my game improved a ton once I stopped trying to do certain combos and instead was constantly using dodge offset while making decisions on my next attack depending on what state I was currently in.
Edit: If you want to practice dodge offset, I felt the wicked weave Alfheims really forced you to learn it. Find a couple of combos with wicked weave in them and use dodge to cancel the non-wicked attacks and only letting out the proper ones. It's awkward as all hell to begin with but the game feels incredibly fluid once you start to apply it without thinking.
To cover long distance to out of melee range or off-screen enemies, RB+Y for charging sword lunge attack.
I also use the <- ->(back forward)+Y, quick mid range wicked weave slash. Especially useful for one of the alfhelm stage.
All the long arse animation attacks like YYYYYB or whatever just do tiny damage since the bulk of the damage is at the end (wicked weave) while giving enemies enough time to break your combo flow(If you fail your dodge).
Want high combo? Pick up angelic weapons and use them to jumpstart the combo multipler.
and with Hair attacks. Remember 3 or 4 of the best easy , fast and good combos.
Like punch punch wait punch, or punch punch wait kick. And for more dmg 5 times punch and then kick. Punch puhcn wait kick is good for bigger and mor edangerous enemys. Because with that combo you kick them away from you. When they lie on the ground you attack again with punch punch wait punch.
Thats a nice starter technic